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/fg/ - Fangames


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 No.11317[Reply][Last 50 Posts]

Shouldn't this be self-explanatory?
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Right. Use lzip.

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Ok since the thread last time had a picture and that made it weird, here is a new thread also bonus point here is the game list so far

>>178 Sickmind

>>915 The Looking Glass
>>810 Mewn
>>24 Yume Nisshi
>>852 Anarchy
>>31 N'oubliez Jamais
>>502 The Other Line
>>2068 Divinity Fatum Trilogy
>>1476 R.E.M
>>1991 Mochi Nikki
>>1786 Yumewo
>>2219 CHAIN (Lube's /fg/)
>>1628 nostAlgic and Parade
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Sorry but rules are rules. You only got 365 days in a single lifetime to use ubuu.

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 No.11392[Reply][Last 50 Posts]

Doesn't seem to be a general thread for .flow on the new /fg/ yet, so here

(this is mainly an excuse for me to upload this really cute picture of sabi)
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updated version:
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 No.229[Reply][Last 50 Posts]

The solution to all your Japanese fangames troubles are in this very thread! Links provided.
Implying you read it carefully and do stuff consequtively. Otherwise, it's your problem.
Still post here if something doesn't work.

There we go:

1) Make sure you have Japanese language installed on your system - what the hell are you doing in /fg/ without that anyway?..
In case you're still here w/out it:
But you most probably have it already.

2) Install Applocale - it works both for XP and Win7.
There is also a patch and some register keys on the same page, install'em all. Well, when you read that page, it's all pretty obvious.
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Im just glad it works for you. I think its a great program im happy to share it

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Attention members!

Some new rules to the /fg/ Board are in effect immediately:

1. You will not use another Fangame Creator's materials without his written consent. This applies both to Uboachan Fangames and foreign Fangames.

2. Games are to go through considerable developmental progress before being posted. Members looking for help will post in the appropriate threads. Do remember we have an idea thread, too.

Threads who do not fall under these rules will be either Deleted or Locked, to the Moderation Team's discretion.

Note that while these rules are in effect immediately, they will not be applied retroactively.

Thank you for your time and enjoy your stay.


This is more of a request than a rule, but please don't bump months old threads asking about progress. The OP will post about progress if (or if you're lucky, when) any is made.

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Since the original YNFG Archive has been long abandoned, I've decided to revive it by creating a new one. Not to "provide a decentralized backup", as the OG archive stated, but rather for the sake of history preservation.

Feel free to download at https://archive.yumeboo.ru/
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I'm also thinking about making a spreadsheet in Google Docs listing all the existing fangames with their versions and their current status in the archive, and link it somewhere on the main page.


id also like to send my thanks. this a great resource and a launch pad for yume nikki fangames outside of the big ones


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Almost done with the spreadsheet I'm cooking. All that left to add is the fangames which names start with Y and Unicode symbols. Hope I'll be able to finish it in two days that has left before YN Anniversary.

Yume 2kki is gonna be hell on earth to include in the spreadsheet, knowing how much versions it accumulated over all these years.

You're welcome. Looking forward to include more of them in the archive.

Speaking of which, the updates folder has grew up to 87 Gb in size. Can we get 100 Gb by the end of Dream Diary Jam 8?


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I've finally done it. With the future public update of the archive, I will link it on the archive's main page.


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Yume Nikki Fangames Archive has been updated.

This update includes all fangames that were submitted for the recent Dream Diary Jam 8, a spoonful of fangames that were basically "lost media", a handful of other old and new fangames with their updates, but more importantly: CUnnygame Collective Unconscious is in the archive too! Including development builds!

Direct downloading from the website and online play are yet to become available. For now you can download the archive via torrent, but be prepared: this thing now takes up a whopping 344 GB of disk space.

Download links are on the main page as usual: https://archive.yumeboo.ru/
And of course you can see all the changes in the changelog: https://archive.yumeboo.ru/changelog/

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(it may not look like you're walking but you are walking and you'll find something trust me)

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 No.16073[Reply][Last 50 Posts]

Hi, I'm the one who made the original Junko v 1.02 post (and who helped search for it on reddit). Since I haven't seen anyone comment on it, I recently went to the YNOnline page and saw that a mysterious door appears at the top and if you click on it, it takes you to a semi-mysterious image.

It turns out that this is about a new project called "Collective Unconscious" and of which I took some images on Twitter. What do you think?
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Oh. I see the problem now. Of course we're still waiting for a CU update release; been to their discord?

Thanks friend <3


Do wish more things in CU were surreal. There are a lot of pretty worlds but it lacks severely in bizarreness that made the original and 2kki so good. I am not against beautiful atmospheric worlds, I get in awe at some of them, but I feel like they should be sparse and put at the end of journeys where it is a nice resting spot. Think of Sky Garden in the original where you have to pass Dark World and the Wilderness and climb up some long stairs with falling men in the sky before you get to see something pretty and serene.
That said, I think that CU is far above most YNFGs in its quality of content, and I say this as someone who probably played over a hundred YNFGs. I can see that it has many talented people in its team. Things like Agoraphobia, Wisteria Grove, Tatami Galaxy, Surreal Zoo, Loading Zone, Festering Tomb, Sabbatical Complex, and Uncanny world are pure gems. I'm excited to see CU grow. Hope the developers put more attention in making unique things like the examples I said above.


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Collective Unconscious has just updated and it's nothing new except the fact that all of the worlds that had stolen assets were removed so good for them


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And which worlds would these be?


>>16235 they weren't stolen so much as copied but same difference
>>16238 from the changelog
* Map[0996] - Streetlight Path
| Removed entrance to Streetlight Interior Rooms. Moved menu theme seller.
* Map[0998] - Cloud City Trail
| Removed bridge. Will replace later.
* Map[1181] - Basalt Fields
| Connection leads to the flower room girl at the end of Orchid Haven (Interior) now.
* Map[1187] - Orchid Interior
| Connection leads back to Basalt Fields instead of Orchid Haven now
* Map[1189] - Prmvl. Stairs
| Connection leads back to Orchid Interior instead of Orchid Haven now
* Map[1212] - St.Light Bed
| Changed teleport to lead to Deep Woods.
* Map[1220] - Hometown_Interior
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Is this game ever gonna get updated?
It's been 5 fucking years since it's last update
(0.00a doesn't count btw you dumbasses)
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if it counts then is there anything interesting to it?
i've played it but i can't seem to find anything interesting about (unless i've missed something)


yeah i agree nothing seems to be documented out of 0.00a like there's no walkthrough whatsoever
maybe that's why op thinks 0.00a doesn't count


welp if it's not fully documented then it's underrated as fuck


no prolly not lol


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 No.3411[Reply][Last 50 Posts]

After some thinking, I decided to start a thread for my game "Elysium City". Though I actually started making this game less than a week ago, I've been planning on making something like this well before I even knew about YN fangames.

Anyways, You play as a girl named Anne who is an inventor and also a squatter, which means that her current residence is an abandoned house. In her backyard she managed to invent a machine that allows her to teleport to a different land. The place she arrives to is a city where none of the buildings lead you to different worlds.

While I want this game to have a dream-like feel to it, I'm going to have it focus a lot on urban exploration/decay. I will post more details of the game later.
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fascinating bread. i had an idea for a game similar to this (not exactly the same though). i hope i live to see the end result.


fuck, Elysium City. if the artist/author is still around at all I want you to know that this is one of the few games I've always super hopeful for from the beginnning. it's one of the things I look forward to whenever I come back to ubuu and look at fangames.


damn, what happened to this?


OP-san, if you are still here, I think your game looks really cool and the 3D version is definitely something I'd play. Hopefully the development is going well for you, but if you're not working on it anymore I understand.


it's been 5 years give up bro

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Some madlad at pokecommunity actually revealed to have a Pokémon Firered romhack in the works themed around YN and decided to wait until the anniversary to do it

I'm not the author but I WILL shill it here because holy fuck never expected something like that


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This will make a great addition to my collection.


Well, I guess Pokémon’s as good of a base as any for a Yume Nikki fangame.

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If you're are not be careful from this person and you will be killed and eliminated by 8-bit person, The image shows a nighttime outdoor scene with a streetlamp illuminating a grassy area and part of a house in the background. The most striking feature is a pixelated character with black eyes and white pupil eyes standing in the grass, which appears to be digitally added. The character resembles an 8-bit or 16-bit sprite from a retro video game, with distinct features including a large hat, dark clothing, and a colorful belt or accessory. The contrast between the realistic background and the pixelated character creates a surreal and unexpected effect.


Thanks ChatGPT


He posted it on plebbit too
Some say its a arg but I think its just shitposting


I dont see any large hat


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Don't forget their friend, the Not-8-bit person. A disgusting creature with swollen, bloated limbs as though drowned long ago, wrapped in a plastecine shell (a failed attempt at appearing human) that only barely contains what horrors lie beneath it's grotesque frame. Dark, empty, beady eyes the only thing able to be seen from within. Two long tendrils hang from both sides of its head which it can extend to grab it's prey. If you see them, even for just a moment from the corner of your eye, you're already dead.

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"Uroqsuki" (ウロツキ) is evil version of Urotsuki with green eyes that was inspired by Fliqpy from HTF; who killed innocent people or Yume Nikki fangame character, including stalking and targeting his "enemy" Madotsuki, Poniko, Monoko and Monoe who immortal, there was an uroqsuki thing start; where she see gun, knife, chainsaw, grenade, etc. that about to start evil alter ago.

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Do you think there'll ever be another fangame to the scale and ambition of Yume 2kki? Do you think there should be?
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I have a rather novel idea. How about we take a leaf out of GNUs book and make our work opensourced? Create a repository for maps and sprites and sound effects, that anyone can use or alter in any form so long as people are properly credited. People would have zero restrictions for creations, and any person or team could take their work and edit and amalgamate it in an way for them to make their own final product.

As for a way to differentiate the game a bit and break the mold some, I'd like to be able to explore the whole protaganists house while awake, though still not able to leave. During dreams you could access the different world's by entering different rooms of the house or exiting. Having a non-static nexus or house as in not all words can be accessed from the nexus every time you dream. It could be a simple rotation, done randomly, or if an lsd em "tracker" is put in place it could relate to that. Or possibly just the scenery of the house and outside changes.

I don't think a tracker should be done in a 1 dimensional happy/sad fashion, but it should be a 2 dimensional map more like.


Multiple 'western 2kkis' have been made, like Yume 4kki. They just never last.


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It's disingenuous to bring stuff like Yume4kki as comparison. 99% of 'western 2kkis' lack the scope, ambition and manpower this project does. Not that i don't expect it to fail anyways… But it's probably the best attempt that's been given by the fandom.


>Not that i think anons are wrong, as i have seen the inner makings of this project and expect nothing short of an absolute shitshow.

wdym? drama? wanna know


People with opinions to the left of Yukio Mishima worked on the game and that scares the /v/tard.

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I've been working on a ynfg called Ritual Dreams for a couple of years now. It'll be done eventually. I'll share it here once it's finished.


looks promising
keep it up


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Absolutely love the pixel art here, especially the gif one


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That city view is lovely. Best of luck in your endeavors, stay strong anon.

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