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/fg/ - Fangames

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The rules have been updated/simplified.

File: 1757438269217.webp (22.03 KB, 452x678, CEAAAC65-F1FE-4F58-89A0-0….webp)

 No.16950[Reply]

Self-explanatory
Previous: >>16433
78 posts and 37 image replies omitted. Click reply to view.

 No.17289

>>17286
Most of the worst offenders indeed have joined since 2020:
aediorugap - September 2020
Yume wo Samayou - December 2021
21keb - November 2022
delta_judgment - November 2023

Though I'd say it all begun in 2019 really, as this is when maptsuki and ROKU95 got allowed



File: 1456635019856.png (121.34 KB, 272x499, sabitsuki.png)

 No.11392[Reply][Last 50 Posts]

Doesn't seem to be a general thread for .flow on the new /fg/ yet, so here

(this is mainly an excuse for me to upload this really cute picture of sabi)
310 posts and 82 image replies omitted. Click reply to view.

 No.17117

File: 1763847680661.jpg (57.91 KB, 600x700, __sabitsuki_flow_drawn_by_….jpg)

The art doesn't hold up that well and the gameplay flow(lol) of taking the same three routes because of the small world number gets really tiresome but it still proved a fangame could be much more than an uninspired clone and a great way to tell a story.



File: 1317280140852.jpg (85.72 KB, 640x480, 8597327e3ad71d10325bae49428…)

 No.229[Reply][Last 50 Posts]

Finally!
The solution to all your Japanese fangames troubles are in this very thread! Links provided.
Implying you read it carefully and do stuff consequtively. Otherwise, it's your problem.
Still post here if something doesn't work.

There we go:

1) Make sure you have Japanese language installed on your system - what the hell are you doing in /fg/ without that anyway?..
In case you're still here w/out it:
http://www.microsoft.com/download/en/details.aspx?displaylang=EN&id=8289
But you most probably have it already.

2) Install Applocale - it works both for XP and Win7.
http://alcahest.perso.sfr.fr/perso/apploc/applocale.html
There is also a patch and some register keys on the same page, install'em all. Well, when you read that page, it's all pretty obvious.
Post too long. Click here to view the full text.
260 posts and 72 image replies omitted. Click reply to view.

 No.16487

File: 1743363362667.gif (3.46 MB, 320x240, MOSHED-2025-2-22-1-4-12.gif)

Running games like .flow caused a couple of programs to be buggy on my laptop - Microsoft Word's ribbon of tools being squashed to the very left of it's respective window, while Paint.NET's tools window 'disables' the Shapes button. However, unlike Microsoft Word because resizing the window fixes it, Paint.NET stays like this forever, meaning that you have to close the actual window to get it fixed.

Games that run on a small window (like those from clinginglies) and EasyRPG emulator are something I recommend. I've also found out that gen.loss and Collective Unconscious run on their own EasyRPG emulator that's already built in, as well as YNOProject. There's another RPGMaker engine with touch screen controls.

>>15200
Thanks for the link, like I said it won't cause an issue with other programs.



File: 1326860456094.jpg (414.99 KB, 1458x2592, no thats not my bike.jpg)

 No.3077[Reply]

Ok since the thread last time had a picture and that made it weird, here is a new thread also bonus point here is the game list so far

>>178 Sickmind

>>915 The Looking Glass
>>810 Mewn
>>24 Yume Nisshi
>>852 Anarchy
>>31 N'oubliez Jamais
>>502 The Other Line
>>2068 Divinity Fatum Trilogy
>>1476 R.E.M
>>1991 Mochi Nikki
>>1786 Yumewo
>>2219 CHAIN (Lube's /fg/)
>>1628 nostAlgic and Parade
Post too long. Click here to view the full text.
84 posts and 11 image replies omitted. Click reply to view.

 No.16103

>>16102
Sorry but rules are rules. You only got 365 days in a single lifetime to use ubuu.



File: 1335704652118.jpg (1.33 KB, 240x144, Formal.jpg)

 No.5392[Reply]

Attention members!

Some new rules to the /fg/ Board are in effect immediately:


1. You will not use another Fangame Creator's materials without his written consent. This applies both to Uboachan Fangames and foreign Fangames.

2. Games are to go through considerable developmental progress before being posted. Members looking for help will post in the appropriate threads. Do remember we have an idea thread, too.


Threads who do not fall under these rules will be either Deleted or Locked, to the Moderation Team's discretion.

Note that while these rules are in effect immediately, they will not be applied retroactively.

Thank you for your time and enjoy your stay.

 No.5652

This is more of a request than a rule, but please don't bump months old threads asking about progress. The OP will post about progress if (or if you're lucky, when) any is made.



File: 1767901816925.jpeg (98.88 KB, 700x613, IMG_9971.jpeg)

 No.17290[Reply]

I myself am thinking of making a ynfg i got into the series due to the youtuber nitro rad and played the original along with answered prayers and lccdm. I have been feeling alot of creative drive in me and think making a game could be a good starting points does anyone have any suggestions like anyone who’s made one for themselves or give me any advice?

 No.17291

File: 1767906748862.png (426.64 KB, 800x600, ClipboardImage.png)

>Use custom graphic assets for everything
>Take the time to get good at making assets or get someone who can
>Start small, make a small game for your first time.
>Do not just recolor mado, just because everybody is doing something doesn't mean its good
>Make sure you have the willpower to commit to it before you start
>Post your demos, feedback is how you get good
>grow thick skin, anyone starting a new hobby will be bad at it at first, if people tell you how much you suck, don't be offended, it is okay to suck when you are new.
>Actually make the game instead of posting one sprite and dedicating all your time to talk online about it and add yourself to wikis

Biggest problem with RPG Maker is the easy access makes people think they can actually do it and most don't go through with it, if you actually end up making something, no matter how small or bad, you will be very deserving of praise.

I didn't make any fangames but I made other games with RPG Maker and other engines. Hope you make it

 No.17292

>nitro rad

lmao

also phone filename

 No.17293

File: 1767921062103-0.jpg (118.94 KB, 955x720, Screenshot_20260108-184625….jpg)

File: 1767921062104-1.jpg (124.5 KB, 950x720, Screenshot_20260108-184303….jpg)

As someone who also wants to make their own fangame, one thing that's good to keep in mind and has helped ease some of my own worries is that a lot of fangames will start out a little rough or messy. Take Witoru, one of the classic FGs, for instance - this is what it looked like back in ver 0.30 and it's a far cry from what it would eventually become. Heck, even the OG Yume Nikki started out much more modest. TCRF has good pages on the matter, def check them out, as it went thru quite a bit before it became what we know today (case in point, Uboa didn't make his debut until ver 0.08!).

So yeah, don't worry about getting it perfect on the first go, that's what updates are for. Honestly, just getting something out the door is a feat that, as mundane as it seems, isn't as easy or commonplace as one would believe.



File: 1745451991153.jpg (1.04 MB, 1024x1280, 99012570_p0.jpg)

 No.16540[Reply]

I really liked the game and thought it deserved a thread of it's own.

Here's the download link for the english patch if you have not played it yet.

https://x.com/nulsdevcenter/status/1663193788586803200

 No.16608

Oh seems a great creation

 No.17134

Can it even be called a Yume Nikki Fangame, though?

 No.17141

>>17134
There's enough world exploration and item collecting for it to be considered one on top of the overall set dressing following the usual formula
All that said I do think it kiiiind of fails as a fangame visually which I guess is the point considering it's meant to be a parody/inversion of what you usually get in these projects and you are meant to get a kick out of that but it really doesn't do anything for me which is a shame because the music also goes in a different direction to what fangames usually do and actually delivers something really memorable
Its a pretty good game all things considered still

 No.17276

Is there anyone who can tell me what is going on? There seems to be some kind of plot in the game but I for the life of me can't really put it together.



File: 1324905378043.jpg (94.91 KB, 650x195, yumenikki_mor.jpg)

 No.2494[Reply][Last 50 Posts]

Hello there.
It's the sequal of Yume Nikki Gensou, atelierizumi's last work.

DL:
http://www.atelierizumi.com/download/yumenikki_mor_1005.lzh
167 posts and 28 image replies omitted. Click reply to view.

 No.15602

>>15596
Now we need the English traslation

 No.16424

Hi! I have questions:

1) Name and goals of the blue haired girl?
2) Name and goals of the final boss?
3) What is the relationship between the blue haired girl and the final boss?
4) Why the final boss turns against the blue haired girl before the final battle?
5) What is the relationship between the blue haired girl and Poniko?
6) What is the relationship between the blue haired girl and Madotsuki?
7) What is the relationship between the final boss and Poniko?
8) What is the relationship between the final boss and Madotsuki?
9) Who is the Ghost Madotsuki fought in this game and its prequel?

 No.16913

>>16424
Why not?

 No.17267

only time knows

 No.17269

>>16424

is me, or its an dead Madotsuki



File: 1766030973776.png (30.06 KB, 960x720, 17377281835456.png)

 No.17158[Reply]

Collective Unconscious is getting removed from Yume Nikki Online, any thoughs ubuu?
82 posts and 22 image replies omitted. Click reply to view.

 No.17259

File: 1766946017520.png (247.34 KB, 1394x1035, 1766945256.png)

they took the nexus in the divorce ;-;

 No.17260

File: 1766950383165-0.png (141.35 KB, 900x900, 1749266935846.png)

>>17248
Luckily, I was wrong and they actually changed the version when they started to remove content. Will add their "offline build" to archive soon.
>>17252
I've also heard that one particular dev was responsible for the old Nexus world, and he decided to take it down hours before offline build release. That looks like a dick move to me tbh.

 No.17261

Welp collective unconscious is dead now I can leave this community for good I guess

 No.17262

File: 1766965505871.png (119.28 KB, 504x604, GZOLi0baEAAB9Ip.png)

>>17250
>It's for the best that Collective Unconscious gets removed from YNO. It's one less game for the YNO toddlers to invade
Sadly that means all the kiddies that camped in CU will go back to swarming 2kki, guess I should be grateful they don't touch Ultra Violet and Yume Tsushin but still

 No.17266

>>17260
It’s going to take a while for ColUnc to recover from this, if it even can…



File: 1375394434427.png (670.77 KB, 637x476, 1.PNG)

 No.8253[Reply]

Hi, forgive me if this is the wrong place to post about this game. It is pretty fun and a bit different for a YNFG. It has RPG-like status and you have to battle symbol (effect?) holders to get the symbols. There's eight, as well as some good ol' endings. The game is not short, though and the difficulty is hard at the start.

Here's an attempted English Translation: https://www.dropbox.com/s/lfua8qo8chl8142/Kataribesou%20ver0.35%20%28English%20Translation%29.rar
3 posts and 1 image reply omitted. Click reply to view.

 No.8258

File: 1375438909308.png (53.67 KB, 639x479, 100.PNG)

>>8256
Well, that's fine.

 No.8286

File: 1375711113146.png (67.52 KB, 638x479, 223.PNG)


 No.8288

File: 1375837180727.png (32.57 KB, 637x476, 305.PNG)


 No.8296

File: 1376176974225.png (578.74 KB, 637x475, 472.PNG)


 No.17265

man the physical challenges in this game suck balls



File: 1612061292102-0.bmp (76.05 KB, 320x240, pc_back.bmp)

File: 1612061292102-1.png (141.1 KB, 1366x768, Capture d’écran (131).png)

 No.14983[Reply]

So in Yume 2kki you can load a custom wallpaper to the computer in Urotsuki's room.
There's already a "default" custom wallpaper in the main directory of the game named pc_back.png.
It's the one with a geisha on it.

This file can be replaced by a 256-color PNG, BMP, or XYZ format image of the player's choice, ideally 320x240 pixels in dimension.
Here you have my custom gondola wallpaper and what it looks like in game.

So dump all of your custom wallpapers in this thread. You may even find one you'll love to use for yourself.

 No.15054

File: 1616316090602.png (17.28 KB, 320x240, pc_back.png)


 No.15093

>>15054
Wow now that's a real wallpaper

 No.16046

File: 1712051582084.png (6.39 KB, 190x265, IMG_4418.png)


 No.17263

File: 1767202572284.png (2.34 MB, 2048x1262, Card06_0005_0004.png)


 No.17264

File: 1767251617010-0.png (38.17 KB, 320x240, Bliss.png)

File: 1767251617010-1.png (30.48 KB, 320x240, wharrgarbl.png)




File: 1536794892921.png (138.28 KB, 580x416, ClipboardImage.png)

 No.13619[Reply]

Anyone have a good example?

First one that comes to mind is this gem
6 posts and 2 image replies omitted. Click reply to view.

 No.17210

File: 1766329786370.png (1.24 KB, 64x128, QStatic-MNDommi2.png)

>>17207
That's nice.

 No.17214

>>17210
You’re the goat, Isasapiens.

 No.17245

File: 1766794168574.png (25.69 KB, 640x480, MM-Mannequin_Street.png)

Not sure if I'd call it "cringe" but it's irritating how dreadfully dull Mikan Muzou comes across in terms of color. So much gray and muted dark green. Granted, I get the tone is intended to be dark and dreary and that's fine with me, but even something like .flow, itself a morbid game, had more variety and pop in its palette. Soutarou himself isn't all that great either, as he's just as dull as his dream world.

 No.17246

File: 1766828282105.jpg (2.66 MB, 3056x2384, GNYMSrlbUAAOEQ6.jpg)

>>17245
I think the worlds and ost are better crafted than the ones in Debris dream from the same creator but yeah the nexus worlds specially look really samey and are pretty forgettable
Soutarou himself has a cool design for a male MC in a fangame but the game does a piss poor job at explaining what his deal is so when the big reveal in the ending happens it falls flat as hell
Debris felt more coherent in that aspect
Anyways, if I had to name a fangame that was "cringe" I guess I would say crap like * Illness * just because of how little I enjoyed playing it and how awful the worlds were

 No.17249

File: 1766896935727.png (10.61 KB, 480x320, 1498938115278-2.png)

Probably Nocturn. Blatant creepypastabait. ARGslop.



File: 1317095306536.jpg (253.76 KB, 800x563, tumblr_lqv5ylOFxe1qgomego2_…)

 No.124[Reply][Last 50 Posts]

【lcd dem】
202 posts and 42 image replies omitted. Click reply to view.

 No.16732

File: 1750552880246.png (344.37 KB, 1097x742, ClipboardImage.png)

koronva confirmed jared leto ignore flux

 No.17111

LcdDem wiki is kill

 No.17156

Beta soundtrack is really great. Would love to know the VSTs that was used there

 No.17241

>>17156
Koronba used REAPER for both osts according to the readmetxt file that comes with the game if im not wrong

 No.17242

>>17241
Yes I know that, but I was referring more about what type of instruments-plugins he used when making music. I remember seeing a post from an twitter account that contain a link to a dropbox or some site like that with the VSTs, but that thing doesn't work anymore.. I really love the sound design of LcdDem.



File: 1715141690161-0.jpeg (36.89 KB, 1063x532, GM1QYeVXIAArM3s.jpeg)

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File: 1715141690161-3.png (95.96 KB, 1280x960, FnE7WvpWYAE2k1P.png)

 No.16073[Reply][Last 50 Posts]

Hi, I'm the one who made the original Junko v 1.02 post (and who helped search for it on reddit). Since I haven't seen anyone comment on it, I recently went to the YNOnline page and saw that a mysterious door appears at the top and if you click on it, it takes you to a semi-mysterious image.

It turns out that this is about a new project called "Collective Unconscious" and of which I took some images on Twitter. What do you think?
205 posts and 82 image replies omitted. Click reply to view.

 No.17161

File: 1766038466381.jpg (210.9 KB, 640x1244, Yakitsuki from the hit ynf….jpg)

>>17159
hrdrifter won lol

 No.17185

>>17161
How did they win?

 No.17218

Funny how literally everyone here talking about this game now has basically abandoned this thread lmao

 No.17219

>>17218
One doesn't really need two threads to discuss the same shit in a website with a user base this small, anon.

 No.17227

File: 1766394430377.jpeg (132.4 KB, 532x315, 884AB491-4CD7-4A13-BBCF-F….jpeg)

>>16222
>>16224
Oh the fucking irony lmfao



File: 1751497786791.jpg (15.95 KB, 736x736, 27519dcd0a1508a7f1948590e4….jpg)

 No.16795[Reply]

whats stopping us from making yume 3kki
31 posts and 32 image replies omitted. Click reply to view.

 No.17090

>>17089
Oh my god that’s actually a great idea lmao uboachan is perfect for this project tbh like
>one chan gave up and now another chan finishes what they couldn’t
It’s perfect now if only we could the og devs permission for it

 No.17091

>>17089
>why not try to
Who exactly? You talk like there's people here that can even do such a thing or have the willpower to learn how to.

 No.17092

>>17089
Because 4kki isn't "/our/" game just because it was developed in a chan and I highly highly doubt anyone here that actually has the skills to make a fangame wouldn't rather develop their own projects.

 No.17093

File: 1761585213944.jpeg (30.54 KB, 511x391, B6A97C78-8647-448E-9737-9….jpeg)

>>17090
>if only we could get the og devs permission for it
Bitch it’s 4chan everyone on there is anonymous the chances of getting the devs permission are slim to none good god I dunno who’s the bigger dumbass in this thread you or the anon above you

 No.17190




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