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/fg/ - Fangames

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I'm looking for a fangame that was posted here years ago. I don't remember much about it, but I made a quick mockup of what it looked like.

I remember it being pretty bad.


… Me?




>posted over 5 years ago


I liked how he refused to call Yume Nikki by that name and insistently referred to it as Dream Diary even though literally nobody else does

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So this whole little scenario was awesomely creepy. Glad to see you took this farther, it was one of my favourite events.


It was beautiful. Thanks yo, for coming again.


I like this game quite a bit. I'm glad there is an update. It felt like one of the most promising fangames when .02 came out. I sent you an email before and you said you were dealing with school, so don't worry about the delay.


So, has this game been abandoned?


>It is currently on indefinite hiatus.

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New version:
Title bugged
Still without load/save
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Learn tumblr devfagets, this is a game


Awww ye


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omg omg thanks for all your comments, especially M-256 who has return from her grave,
I add some gif showing up the battle thing I've made this week, which it's pretty funny and buggy. as always


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Holy shit! that weapon is pretty more interesting than a knife


combat too? god damn you're going all out with this, i'm excited!

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Hello /fg/

I found Uboachan a year ago and posted a few things here on making my own fangame. I've been a huge fan of Osamu Sato works and Yume Nikki for the longest time, and I've always wanted to try my hand at making a "fangame", even though I don't think I would stay very true to the original Yume Nikki- I like to make it my own thing.

A year later, I'm still in on the idea. I have entire levels planned out meticulously in my head, I have ideas on characters and how I want to spin it around how I've felt in the past few years. But the problem is getting it out on paper. I feel like I have "Blank Slate" syndrome, where I just end up staring at the default RPG-XP graphics staring back at me and don't know what the hell to do as everything circles around me. I'm not a good sprite artist and I can't make good music (But I could get somebody to do it but probably only if they knew I was going to finish the project) and with generic RPG city tunes and the default player sprite walking around bright grassy fields I can never get in the mood to actually START my project. I've taken a break to do university stuff and learn how to draw as it's a skill I've always wanted to have, but it's always been nudging me in the back of my mind day by day.

Does anyone have any tips for somebody starting out? Ways to keep inspired, ways to get into the mood, ways to start from a blank slate and push yourself forward until you really get in the groove of developing?

PS: Sorry if this isn't the board for this or if stuff like this gets posted a lot. I lurked around the programming thread for a while, but I don't really have any programming questions.

(Artist of image is Zdzislaw Beksinski)
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Some people just have a hard time starting, bro. Shit's hard. It all takes quite a while and it's quite a task.

Imagining a game and making a game are VERY different.


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That's my point. The whole thing seems like just a good fantasy coming from OP. If OP had been atleast a bit serious about his game, he would have notes written down, sketches drawn up, probably even an alpha version, especially now that it has been a year.

But I can get that the OP is looking to push himself out of that state. In which case, I recommend a little, unlined notebook everywhere you go. Ideas aren't thought up while sitting down, sipping coffee, waiting for it to happen. Ideas will pop up any point in your day and its your job to take it recognize it and jot it down as soon as possible.
As someone who doesn't really make games but rather in the advertising environment, I suggest you don't think too deeply when cooking up ideas. Of course, this generalized idea only works for base ideas like what your theme for this world will look like for example.

Also google mindmap, its a really good way for conceptualizing ideas.


I have written mostly everything down in notepad on my time off from work, I just failed to specify in the original post

but thank you for your advice everyone, I have been slowly working on learning how to sprite over the past few days. I have drawn concept art fairly recently as well, and am currently in the process of trying to translate it to sprites.


If you have levels already planned out, draw them out on graph paper (roughly) and see if they work. Head space and real space can be surprisingly different.


The best tip I can give you is start and don't stop. I'm one of those people that easily falls prey to not finishing stuff if I stop. (Which is what happened to my own fangame… At least it wasn't released at any point.)

General tips:
- Work on the most story essential stuff (as far as you have a story) first and finish it. Padding can be added later.
- Add your own flavour to your fangame. Even if you don't stray from the standard formula of exploration and getting effects, it's still a good idea to add something that makes you game identifiable among the crowd. E.g.: .flow is recognizable by its gritty, industrial style with body horror as a common motif, Ultra Violet has a lot of pastel colours and bunny-themed things, stuff like that.
- This is more of a personal preference, but avoid adding a hell maze. These worlds are commonly hated among fans, lack creativity and they often don't add anything to your game other than frustration. Smaller mazes are fine, though.

Some tips for pixelart:
- Practice small pixelart and go from small to bigger. Bigger pieces tend to take more time and patience. Find a scale you are comfortable with.
- Avoid using 100% black and 100% white, especially together. (Same goes for any highly saturated colours, like the ones commonly associated with MsPaint). It really strains the human eye to look at such intense colours. If you look at e.g. the White Desert in Yume Nikki and compare that to 100% black and 100% white, you'll see that the White Desert uses less intense colours. It's fine to use these for e.g. sketches and temporary lines, but in finalized pieces they should be nowhere to be found.
- Avoid pillow shading at all costs. (This one counts for art in general.)
- Try thinking of each tile in RPG Maker as roughly a 1x1m or 3x3ft square. You don't have to take scale too seriously, though, especially if you stylize rather than go with realism.

For music (finding music - I can't make music myself):
- I tend to prefer Japanese resource sites as they usually aren't very strict with any non-commercial use of their stuff. Try looking for loop sections as these are in general more fit for games. Do take note that some songs end with fading out music rather than cutting off to start again if you use MP3/OGG music rather than MIDI, so always check how it ends.
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A game created by an Indie japanese developer. I am unaware of any english patch at the time, but here's the set of download links:

And here is what seems to be their main site: http://bourei.iza-yoi.net/witoru.html


oh hey. This isn't half bad. I mean it's kind of bland, but at least it isn't a recolor of mado >_>


Is that a guy PC?

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I just finished Yume Nikki and found my way here. Should I just kill myself now? Because life can't really progress from here.

In other words, I found a wiki dedicated to fan games but I'd like so recommendations because I don't want this fever dream to end yet.
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Alright, thanks. I'll probably play .flow first because 2kki looks like the type of game that will probably immobilize me for awhile.


For the amount of /fg/, there's really only a handful that are really worth playing.

I recommend, in no particular ranking:

Traditional /fg/:
Yume 2kki
Yume Nisshi

Space Funeral
Neftelia (1 and 2)
Toilet in Wonderland

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Thanks pretty much exactly what I was looking for. I'll probably still play some others to make my own opinion but it helps to have a basis of recommended ones when there is so many.


>Nazi Nisshi



oops sorry I forgot we're not supposed to talk about it

racist pig shitstorm etc.

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Could anyone tell me what game this image is from? I was looking for cool Yume Nikki art and found this at like the very bottom of google images, searching by image hasn't been of much help. Thanks in advance!


That would be Yume 2kki.


if you had have been more proficient with your searching, you would have found that the image search results lead to a tumblr post by user psychoparalyze.

one of the tags is #yume 2kki. that's your answer.

pls lrn2google.

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I plan on making a fangame with rpg maker 2003 but I don't no how to make sprites well please help. (pic somewhat related)
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Could you please send me the link



I'm going to assume you mean Irfanview, it's found easily through google, don't worry. Google is your best friend in the whole wide world when it comes to making things on a software you're new to.


Thanks but I meant the templates



Oh! Sorry. [0]H[0];;;;


You can find a lot of neat things in here, including templates! The templates are found on the second post under Development and Resource guide. Just scroll till ya see the templates tab, or the templates themselves idontknowhowrmnsforumworkswiththat.


Thank you good sir.

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Hey, maybe somebody would like to use my ambients? They are kinda crappy, but if u liked them, u can use them. https://soundcloud.com/mrromanze


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These aren't crappy at all. Usually when people make effects or music it just screams 'midi' which isn't what I personally like. These are great, really creepy and I'll definitely use them.


I actually really love these. Especially Ambients 1, 4, and 9.

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To fangame creators, how long did it take/have you been working on your game? I saw one that got done in a month and it made me sad. How does one gain such an aptitude for making games and creates an entire, actually good one in that short a time?


a month? good?
Which one


I've been working on mine for over three years. Many long breaks and slow progress of course, but still years.

And it's still barely showable. I have no idea how people can create such good games.


You have to be on crack, or have a fit of mania to finish a game like this in a month.

But if you want to make something good, you have to study games, and not just play them. Watching Let's Plays helps. Just try and pick out what works and what doesn't. Try out your ideas in a small environment and see if you can copy what's fun.

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Hey guys, I've been working on this game for a few months now and am closed to putting out a beta.

The game is called NDE, an arpg that focuses on dreamlike alternate-realities and dungeon/puzzles.

Since at this point I am basically just creating content, I thought i would post sort of a devlog thread (if thats allowed, the rules said "considerable developmental progress") to get some feedback on the levels and such.

The main character is Charmaine ( a play on main-char), a scientist searching for her co-worker after an experiment went haywire. Using newly developed technology, you are able to switch between realities to find him.

gif is of some recent progress, the majority of the internal coding is done (written in as3, going to be distributed multi-platform via adobe air)
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Man this looks like it's gonna be so cool!
Her updated icon looks really adorable



hey how come ndegame has a 403 on it now? this isn't abandoned now is it?

excuse my necrobump pls


RIP yet another game.

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Why aren't we supposed to talk about it? According to the Yume Nikki Fangame Wikia the creators don't want us to talk about it. WTF? Anybody know why?


Because the creator doesn't want foreigners downloading or playing his game, IIRC. The whole mess happened a while ago.


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No, that wasn't LCD Dem. That was Yume Nisshi.

Koronba had a massive emotional breakdown from what we saw and kinda made himself disappear. Had nothing to do with us.

Unless it did, ya see, we don't know much of anything about it. Just that Koronba deleted everything; His music, his game, his accounts, just everything.

I feel nothing but sympathy for the poor fellow honestly.

Now the guy who made Yume Nisshi? He can go fuck himself.

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Um, hi there!
I hope this is the right place to post, if not please ignore this.
Anyway, I'm LunarRabbit and I made a Yume Nikki fangame called "Usagi".
It's a fairly traditional, exploration based fangame.
You get a more detailed description and download the game here (if you're interested):


Let me know what you think!
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I downloaded the game and searched in the folder, but I couldn't find a file named klot< or klot· anywhere in the game's folders. Is there anyone who can give me their's?


Nevermind. I set applocale to German and it worked fine.


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I renamed the klot file, I saved the system2c into the system folder, and NOW it's giving me this error message. What's wrong with it? D:



Something about the screen format not being alright. Can't break any more since my japanese isn't that good.

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Is the Dream vs Dream project dead?
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Your fanboy is showing


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At the end of my explanation about how touhou worked I said it wasn't a fair comparsion and it should have been tasogare or watanabe circles since they actually made fighting games (for windows), and I agreed with you. So I don't think I read your post wrongly.


You just discovered my little secret. Steelpipe please go.


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Oh, it is me who read your post wrongly. D'oh. Go on with ya bad self


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Steelpipe, please, go.

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Hi Ubuu me again, I'm pretty sure some of you played this already but you shouldnt miss it
Gnosis, a very good piece of fangame, with excellent art, give it a try:

Ver 0.00(English)

Ver 0.01(Spanish only but way better, click this one)



Oh, this one is pretty cool. The art is amazing.
I highly recommend it.


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