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/fg/ - Fangames

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File: 1421297014107.png (273.68 KB, 336x390, zuchinni.png)

 No.10039[Reply]

How do you guys motivate yourself to play all the YN fangames out there? Once you've played YN, .flow, 2kki (and maybe LcdDem) you've pretty much played them all.
17 posts and 4 image replies omitted. Click reply to view.

 No.10063

Once you've played Yume 3kki, there's no need to play any other fangame, because no game will ever be better than that.

 No.10064

>>10062
In a sense even YN alone had unlockable areas. Part after Uboa is a prime example.

 No.10065

>>10057
>the unlocking of an additional Nexus door once you get to a certain area
Yume Nisshi also did something like this, where you started off with four doors in the nexus, and could unlock more when you reached certain areas or exited through the other doors.

Something I'd like to see more in fangames is the use of things like orbs (like in Me and LcdDem). I think they're pretty interesting and really go a long way to making people actually explore the world.

 No.10078

Sometimes I feel like drama is a big motivating factor around here

 No.10079

>>10078
That's understandable. Viral works like that.



File: 1421367146279.gif (19.26 KB, 241x241, walk finished.gif)

 No.10051[Reply]

Hi guys, here's a thread for DvD where you can talk/complain/debate/whine etc. about the game as well as its progress, its spinoffs (see: 4/01), and some other stuff.

I'm a skeleton/budding sprite animator, so I can pretty much tell you that the progress is heavy on sprite animation. At the moment we're working on Urotsuki primarily. God bless this goddamn walk cycle and god bless Pico.

Feel free to ask questions. Though I have to say that some are better asked on the forum rather than here.

(Also, if you are a sprite artist, please post on the forums if you're willing to join the team. Again, animation is one of our biggest priorities with the game.)

 No.10061

>>10060

>The screenshot section on the website appears to be unfinished, showing off an older version of the game. Do you think there should be some pictures of the Sabitsuki update?


I'll talk to Mat about it. He runs the website.

>Also, how are Monoe and Monoko going to be turned into full characters?


The first thing is that the movesets are created for characters with tag in/out in mind. Monoe and Monoko are somewhat like exceptions because of their limited movesets, but the other characters in games like .flow, y2kki etc. have more expanded moves.
The tag in/out system simply hasn't been implemented yet, that's all.

As to your question about opening a window for background characters … we have to animate them, they have to have movesets first, though. If they have no interesting moves or distinguishing features we won't implement them. But adding a whole load of background characters would put an enormous strain on the animators and keep the game from being truly complete for much, much longer.

As for fangame protagonists, those are in the "Other" section - there are a few lined up, and even one that I'm handling on my own since I got permission from Saki Izuriha.
We're considering the idea of more fangame protagonists than YNFG side characters.
Post too long. Click here to view the full text.



File: 1421030284857.png (18.48 KB, 638x479, 2kki.png)

 No.9958[Reply]

Ok next try, but this time no bashing Someday or Jojo will get mad/sad.

-Yume 2kki-

I felt it really really forced, shoving obvious simbolism in your face, areas so dissonant one to another.

You can see that there wasnt a real union between collaborators, also i feel being named Yume 2kki its a little too pretentious, trying to mislead people into thinking its the sequel to Yume Nikki by Kikiyama.
47 posts and 15 image replies omitted. Click reply to view.

 No.10016

File: 1421087492462.png (38.94 KB, 935x411, Clipping.png)

>>10015 how's that paranoia working for you?

Anyway she didn't just gank music from other sources, that'd be too normal. She also turned the volume up. Way up.

 No.10017

File: 1421087966538.jpg (134.74 KB, 640x512, 1390746417230.jpg)

>>10016
omg what the fuck is that TL
I bet the db meter is completely fucked up

 No.10018

>>10016
ahhahahaha whaat?
for what purpose

 No.10019

God where was that ynfg … called like Demencia or something? It was just posted on the ynfg wiki.

Then there was another one that had stolen all the music from basically the top 5 YNFGs… Sushimon, you should know about that one, right?

As for me personally it's Miserere, Me, YNisshi and … hrm probably Hallucigenia. Haven't played new Me though so while I'm biased as hell, I can't say much about it now because it was updated.

 No.10020

>>10018

Probably because she liked it so it must be as loud as possible. To the point where it clips horribly.

Ambient tracks for an atmospheric game need to be loud at all times.



File: 1420678137994.jpg (48.49 KB, 400x533, tumblr_n54zkr0a6y1r4jk21o1….jpg)

 No.9799[Reply]

…or just an excuse to show off my cosplay, but I hardly see any fanart for this game and it makes me sad :( (my hand isn't bruised in the photo, that's marker)
Theories/fanart/what you liked/didn't like about the game/etc
1 post and 1 image reply omitted. Click reply to view.

 No.9801

File: 1420723863966.jpg (12.73 KB, 284x356, uboalike.jpg)

>>9799
Cool

 No.9807

Wow, really nice!

 No.9820

Wow that cosplay is awesome, great job!

 No.9860

This should really be in /cos/. Moved.

 No.9861

Moved to >>>/cos/1150.



File: 1420761055333.png (87.5 KB, 1520x1096, .flowmap.png)

 No.9811[Reply]

There are more maps for the Yume nikki fangames like this one?


File: 1420416346921.png (11.11 KB, 544x416, Untitled.png)

 No.9775[Reply]

Okay, on the Fangame Me, I popped up this minigame (Dog's Day) and loved it because it was so intentionally awful. It's my favorite minigame out of any other fangame.
So, the first time I booted it up, I beat it. I died a few times, but I beat it after like five deaths.
And now? I have no idea how to beat it.
I'm pretty certain it just suddenly became literally impossible.

This part right here:
http://i.imgur.com/rSHLlcf.png
How the hell does anyone get past there?

 No.9776

Get closer to the bush and jump. The jumps go in diagonal.

 No.9809

>>9775
As soon as he jumps right at the bush, his legs touch the bush and he dies.
This is only happening for the second bush, and not the first bush.
It's not like I'm tryharding to beat it again, but I just find it odd how it suddenly became impossible.

 No.9810

*>>9776
Typo, typed 5 instead of 6.



File: 1420242682287.png (40.62 KB, 800x600, mock.png)

 No.9767[Reply]

I'm looking for a fangame that was posted here years ago. I don't remember much about it, but I made a quick mockup of what it looked like.

I remember it being pretty bad.

 No.9772

… Me?

 No.9773

anarchy

 No.9779

>>9778
>posted over 5 years ago
damn

 No.9790

I liked how he refused to call Yume Nikki by that name and insistently referred to it as Dream Diary even though literally nobody else does



File: 1377500377763.jpg (337.17 KB, 640x480, clockworld.jpg)

 No.8347[Reply]

19 posts and 3 image replies omitted. Click reply to view.

 No.8367

File: 1377664481630.png (45.81 KB, 640x480, wellthen.png)

So this whole little scenario was awesomely creepy. Glad to see you took this farther, it was one of my favourite events.

 No.8389

It was beautiful. Thanks yo, for coming again.

 No.8397

I like this game quite a bit. I'm glad there is an update. It felt like one of the most promising fangames when .02 came out. I sent you an email before and you said you were dealing with school, so don't worry about the delay.

 No.9759

So, has this game been abandoned?

 No.9761

>>9759
>http://fluorette.yolasite.com/
>It is currently on indefinite hiatus.
;_;



File: 1406892037646.gif (374.86 KB, 500x400, tumblr_n971lrnFIJ1tf9wueo1….gif)

 No.9452[Reply]

http://www.mediafire.com/download/o244dhd47ypp4p3/coma__0.03_b.zip


New version:
Title bugged
Still without load/save
18 posts and 4 image replies omitted. Click reply to view.

 No.9654

Learn tumblr devfagets, this is a game

 No.9655

Awww ye

 No.9664

File: 1416435485587.gif (3.4 MB, 400x334, lol.gif)

omg omg thanks for all your comments, especially M-256 who has return from her grave,
I add some gif showing up the battle thing I've made this week, which it's pretty funny and buggy. as always

 No.9666

File: 1416512331559.png (491.9 KB, 592x909, 1290720225983.png)

>>9664
Holy shit! that weapon is pretty more interesting than a knife

 No.9689

>>9664
combat too? god damn you're going all out with this, i'm excited!



File: 1415872777411.jpg (726.16 KB, 1587x2268, untitled-35[1].jpg)

 No.9612[Reply]

Hello /fg/

I found Uboachan a year ago and posted a few things here on making my own fangame. I've been a huge fan of Osamu Sato works and Yume Nikki for the longest time, and I've always wanted to try my hand at making a "fangame", even though I don't think I would stay very true to the original Yume Nikki- I like to make it my own thing.

A year later, I'm still in on the idea. I have entire levels planned out meticulously in my head, I have ideas on characters and how I want to spin it around how I've felt in the past few years. But the problem is getting it out on paper. I feel like I have "Blank Slate" syndrome, where I just end up staring at the default RPG-XP graphics staring back at me and don't know what the hell to do as everything circles around me. I'm not a good sprite artist and I can't make good music (But I could get somebody to do it but probably only if they knew I was going to finish the project) and with generic RPG city tunes and the default player sprite walking around bright grassy fields I can never get in the mood to actually START my project. I've taken a break to do university stuff and learn how to draw as it's a skill I've always wanted to have, but it's always been nudging me in the back of my mind day by day.

Does anyone have any tips for somebody starting out? Ways to keep inspired, ways to get into the mood, ways to start from a blank slate and push yourself forward until you really get in the groove of developing?

PS: Sorry if this isn't the board for this or if stuff like this gets posted a lot. I lurked around the programming thread for a while, but I don't really have any programming questions.

(Artist of image is Zdzislaw Beksinski)
4 posts omitted. Click reply to view.

 No.9617

File: 1415895545425.png (5.24 KB, 207x193, tumblr_mpt9oaL5ua1qi3l23o1….png)

>>9616

Some people just have a hard time starting, bro. Shit's hard. It all takes quite a while and it's quite a task.

Imagining a game and making a game are VERY different.

 No.9620

File: 1415920668051.jpg (203.77 KB, 1920x1080, 1415043576412.jpg)

>>9617
That's my point. The whole thing seems like just a good fantasy coming from OP. If OP had been atleast a bit serious about his game, he would have notes written down, sketches drawn up, probably even an alpha version, especially now that it has been a year.

But I can get that the OP is looking to push himself out of that state. In which case, I recommend a little, unlined notebook everywhere you go. Ideas aren't thought up while sitting down, sipping coffee, waiting for it to happen. Ideas will pop up any point in your day and its your job to take it recognize it and jot it down as soon as possible.
As someone who doesn't really make games but rather in the advertising environment, I suggest you don't think too deeply when cooking up ideas. Of course, this generalized idea only works for base ideas like what your theme for this world will look like for example.

Also google mindmap, its a really good way for conceptualizing ideas.

 No.9622

>>9616
I have written mostly everything down in notepad on my time off from work, I just failed to specify in the original post

but thank you for your advice everyone, I have been slowly working on learning how to sprite over the past few days. I have drawn concept art fairly recently as well, and am currently in the process of trying to translate it to sprites.

 No.9632

If you have levels already planned out, draw them out on graph paper (roughly) and see if they work. Head space and real space can be surprisingly different.

 No.9679

The best tip I can give you is start and don't stop. I'm one of those people that easily falls prey to not finishing stuff if I stop. (Which is what happened to my own fangame… At least it wasn't released at any point.)

General tips:
- Work on the most story essential stuff (as far as you have a story) first and finish it. Padding can be added later.
- Add your own flavour to your fangame. Even if you don't stray from the standard formula of exploration and getting effects, it's still a good idea to add something that makes you game identifiable among the crowd. E.g.: .flow is recognizable by its gritty, industrial style with body horror as a common motif, Ultra Violet has a lot of pastel colours and bunny-themed things, stuff like that.
- This is more of a personal preference, but avoid adding a hell maze. These worlds are commonly hated among fans, lack creativity and they often don't add anything to your game other than frustration. Smaller mazes are fine, though.

Some tips for pixelart:
- Practice small pixelart and go from small to bigger. Bigger pieces tend to take more time and patience. Find a scale you are comfortable with.
- Avoid using 100% black and 100% white, especially together. (Same goes for any highly saturated colours, like the ones commonly associated with MsPaint). It really strains the human eye to look at such intense colours. If you look at e.g. the White Desert in Yume Nikki and compare that to 100% black and 100% white, you'll see that the White Desert uses less intense colours. It's fine to use these for e.g. sketches and temporary lines, but in finalized pieces they should be nowhere to be found.
- Avoid pillow shading at all costs. (This one counts for art in general.)
- Try thinking of each tile in RPG Maker as roughly a 1x1m or 3x3ft square. You don't have to take scale too seriously, though, especially if you stylize rather than go with realism.

For music (finding music - I can't make music myself):
- I tend to prefer Japanese resource sites as they usually aren't very strict with any non-commercial use of their stuff. Try looking for loop sections as these are in general more fit for games. Do take note that some songs end with fading out music rather than cutting off to start again if you use MP3/OGG music rather than MIDI, so always check how it ends.
Post too long. Click here to view the full text.



File: 1416159850925.png (14.96 KB, 500x500, 2020910-02.png)

 No.9635[Reply]

A game created by an Indie japanese developer. I am unaware of any english patch at the time, but here's the set of download links:
https://onedrive.live.com/?cid=EA4D2D2A8A27BE64&id=EA4D2D2A8A27BE64%21121

And here is what seems to be their main site: http://bourei.iza-yoi.net/witoru.html

 No.9661

oh hey. This isn't half bad. I mean it's kind of bland, but at least it isn't a recolor of mado >_>

 No.9663

Is that a guy PC?



File: 1416174735203.png (906.57 KB, 1000x756, 1327028322645.png)

 No.9637[Reply]

I just finished Yume Nikki and found my way here. Should I just kill myself now? Because life can't really progress from here.

In other words, I found a wiki dedicated to fan games but I'd like so recommendations because I don't want this fever dream to end yet.
6 posts and 4 image replies omitted. Click reply to view.

 No.9652

>>9649

Alright, thanks. I'll probably play .flow first because 2kki looks like the type of game that will probably immobilize me for awhile.

 No.9657

For the amount of /fg/, there's really only a handful that are really worth playing.

I recommend, in no particular ranking:

Traditional /fg/:
Yume 2kki
.flow
LcdDem
Yume Nisshi

Non-traditional:
Space Funeral
Neftelia (1 and 2)
Toilet in Wonderland

Post too long. Click here to view the full text.

 No.9659

>>9657

Thanks pretty much exactly what I was looking for. I'll probably still play some others to make my own opinion but it helps to have a basis of recommended ones when there is so many.

 No.9660

>>9657
>Nazi Nisshi

 No.9662

>>9660

oops sorry I forgot we're not supposed to talk about it

racist pig shitstorm etc.



File: 1416179500449.png (156.41 KB, 500x374, tumblr_mz3qelO67s1rxit2oo1….png)

 No.9638[Reply]

Could anyone tell me what game this image is from? I was looking for cool Yume Nikki art and found this at like the very bottom of google images, searching by image hasn't been of much help. Thanks in advance!

 No.9640

That would be Yume 2kki.

 No.9656

if you had have been more proficient with your searching, you would have found that the image search results lead to a tumblr post by user psychoparalyze.

one of the tags is #yume 2kki. that's your answer.

pls lrn2google.



File: 1416007936265.jpg (152.97 KB, 500x750, 212[1].jpg)

 No.9623[Reply]

I plan on making a fangame with rpg maker 2003 but I don't no how to make sprites well please help. (pic somewhat related)
3 posts and 2 image replies omitted. Click reply to view.

 No.9627

>>9625
Could you please send me the link

 No.9628

>>9627

I'm going to assume you mean Irfanview, it's found easily through google, don't worry. Google is your best friend in the whole wide world when it comes to making things on a software you're new to.

 No.9629

>>9628
Thanks but I meant the templates

 No.9630

>>9629

Oh! Sorry. [0]H[0];;;;

http://rpgmaker.net/forums/topics/1655/

You can find a lot of neat things in here, including templates! The templates are found on the second post under Development and Resource guide. Just scroll till ya see the templates tab, or the templates themselves idontknowhowrmnsforumworkswiththat.

 No.9631

>>9630
Thank you good sir.



File: 1411914123909.png (16.22 KB, 71x84, Снимок.PNG)

 No.9564[Reply]

Hey, maybe somebody would like to use my ambients? They are kinda crappy, but if u liked them, u can use them. https://soundcloud.com/mrromanze

 No.9585

File: 1413341129673.png (490.3 KB, 500x383, apftn.png)

These aren't crappy at all. Usually when people make effects or music it just screams 'midi' which isn't what I personally like. These are great, really creepy and I'll definitely use them.

 No.9592

I actually really love these. Especially Ambients 1, 4, and 9.



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