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File: 1482278329108.jpg (133.52 KB, 1599x899, HelpMe.JPG)

 No.11943[Reply]

I'm trying to play Yume 2kki, but I keep getting this error message and I have no clue how to fix it. Can someone help?

 No.11944

No-one will be able to help you if you don't have the Japanese language pack.
Come back later.

 No.11945

I'll assume that it says you're missing that file.
Have you correctly installed the rpgmaker runtime package?

 No.11949




File: 1437572333588.jpg (94.94 KB, 600x544, Collaborative-teams[1].jpg)

 No.10751[Reply][Last 50 Posts]

Why won't we all collaborate and start a massive fan game? (Like Yume 2kki)

That would be interesting. Yet, this project probably going to die very fast.
98 posts and 41 image replies omitted. Click reply to view.

 No.11027

>>11026
Probably.

 No.11932

File: 1481667626595.png (5.74 KB, 500x250, Oekaki.png)

Sad

 No.11933

LOL want to place bets again?

 No.11934

File: 1481679021834.jpg (323.81 KB, 1280x826, 96342f50aa838d1f3fc9d4ee3e….jpg)

>>11933
I say 1 week

 No.11948

>>11933
We make it to a v.2 and then drop the project after deleting all semblance of a source code.



File: 1481149793978.jpg (597.22 KB, 1280x1024, good job m8.jpg)

 No.11898[Reply]

Looking back into it, what do you think of the YN-fangames?

>What do you think about .flow?


>What do you think about 2kki?


>What do you think about "2nd gen" fangames such as Miserere?


By the way, what do you think about this ol' legend of a RPGmemer:
https://www.youtube.com/watch?v=OrtRYzdyAEo
9 posts and 2 image replies omitted. Click reply to view.

 No.11920

>>11917
I agree wholeheartedly on the edge.

Also, as a preface, i have not actually played any other fangames other than .flow and i didnt even play that all that much. The reason for that is i felt it moved way too fast (lol). I felt that i barely had time to take in one location or one style before i was rushed on to the next. I was never given that feeling of being completely absorbed in the atmosphere lke YN gave me. It felt too try hard, like the game kept forcing more things upon me trying to seem impressive, but it really came off as too much for me.

 No.11921

File: 1481556124801.png (38.29 KB, 136x255, thememes2.png)

.flow never had the feeling that it was edgy for the sake of being edgy except for the school which just says

>albino girl had problems at school

>smile possibly killed himself or some shit or he was a bully or something ayy

The lighter areas in comparison such as the Underwater map, the area where you get the psychedelic effect and the rainbow maze feel like a really good change of pace compared to the usual "industrial grit theme" of the other areas before it.

Most of the areas themselves aren't that creepy, most of the disturbing aspects from the game come when you go back in retrospective and have some fridge horror.

That said, the fact that there is a handgun effect is silly.

Meanwhile when you play as Rust edge goes over 9000. No really, shit get real.

 No.11922

File: 1481559567238.png (32.31 KB, 488x550, Dreamy Cuties.png)

>What do you think about .flow?

I didn't care for the gorier aspects but I think it was really well-done as a dark journey through Sabitsuki's traumatic past. Of all the fangames I've played it was the one that felt the most cohesive, like there was an actual plotline waiting to be pieced together. I loved the feeling and aesthetic of certain areas, but for some I felt like they were pointless YN ripoffs, like the neon music world. Still not as bad as what some other fangames do though.

>What do you think about 2kki?


Oh man, I adore it. It took YN's surreal exploration angle and just ran with it. It's a joy to explore and it's filled to the brim with such creativity, it's honestly one of my biggest inspirations. Of course the games's numerous artists is both a blessing and a curse, and it's best to come into 2kki not looking for any coherency like with YN or .flow, but purely for exploration. In that respect I think it's a masterpiece.

>What do you think about "2nd gen" fangames such as Miserere?


I never got into those, really. I've been meaning to but I never got around to it, and honestly I feel a lot of them look mediocre. However if we're counting John Clowder's work here, I've got to say I love them. Both Middens and Gingiva are wonderful homages to YN while carrying their own wonderful sense of surrealism, and I hope to do something as good someday. Where is Where they Cremate the Roadkill, though? I've heard some shit's gone down in his life (criminal charges apparently) so it might never come out. Shame it turned out like this.

 No.11923

>>11921
I read a manga called Dorohedoro recently and I think it explains a lot of what's going on with .flow's edginess. Smile's entire design is pretty much ripped off wholesale from a character there. Look up the 'Crosseyes'

The manga itself is pretty brutal but balances that with light-hearted humor and friendship… Both of which .flow doesn't (can't, really) have.

 No.11940

File: 1481784899651.jpg (19.47 KB, 200x311, Dokuga.jpg)

>>11923
Yeah, .flow is somewhat limited by the YN formula, it feels more like its own thing.



File: 1481500284295.jpg (15.69 KB, 410x172, error.jpg)

 No.11918[Reply]

Trying to get Yume 2kki to work on Windows 10
-I downloaded the japanese language pack just in case i'd need it
-I have the game extracted. There was a gibberish error for a bit.
-I installed Locale emulator as told. Got another error, only english words being RPG and 2000. Picture related.
-I installed 2000RTP. Having errors with that, after extracting.
-I'm sulking low in my chair, unable to wallow in fan-art and fan games.

any help appreciated

 No.11919

>>11918

Try the wiki. They've got troubleshooting help for win10 and different downloads. Certain varieties of archives don't play nicely with extracting properly with unicode titles.

http://yume2kki.wikia.com/wiki/Installation_Instructions



File: 1480417968495.png (61.93 KB, 640x480, title.png)

 No.11886[Reply]

does anyone have the soundtrack to farewell? searching the game files gave me nothing.

 No.11888

>>11886
Well they're in there, otherwise there wouldn't be sound. If Google won't give you the soundtrack then you'll have to learn how to rip it out of the data.



File: 1477806292733.jpg (160.33 KB, 816x1123, Poniko.full.268519.jpg)

 No.11867[Reply]

Hello
They have never wondered why no men protagonists in games
if i put the game please !!!!!!!!!!!!!!!!!!!!

 No.11868

Vice (Fleshchild) is male.

Soutarou (Mikan Muzou) is confirmed male.

Some people consider Kamitsuki (Yume, Shosen Mousou) to be male, even tho their gender is unknown.

 No.11871

File: 1477870336435.jpg (101.74 KB, 700x583, 1467831957667.jpg)

>>11868
>Some people consider Kamitsuki (Yume, Shosen Mousou) to be male, even tho their gender is unknown.
That also seem to be the case for A (NostAlgic) and Tatsuki (Debris).



File: 1476557088044-0.png (7.05 KB, 320x240, Did1.4.2title.png)

File: 1476557088044-1.png (10.32 KB, 640x480, tumblr_ncvka7YG3T1tieqwro2….png)

File: 1476557088044-2.png (9.9 KB, 640x480, tumblr_ncvka7YG3T1tieqwro3….png)

File: 1476557088044-3.png (51.22 KB, 640x480, tumblr_ncvka7YG3T1tieqwro5….png)

 No.11851[Reply]

So has anyone heard of this Korean fangame? It's pretty decent (and actually finished). It's got far more maps than most fangames, up to 400. There's about 27 effects, and most of them are required for something.

There's one effect in particular that is extremely useful for backtracking, especially when you get stuck in a dead end. I won't go into details so that you might enjoy it yourself.

The music and graphics are pretty hit or miss, though. Some areas have pretty nice tracks, others can get annoying after a while, but not nearly to the same level as Farewell's music.

It's been translated to English, too, so that's helpful for picking out effects.

>Wiki page

http://yumenikkifg.wikia.com/wiki/Mong_Jung_Mong_(%EB%AA%BD%EC%A4%91%EB%AA%BD)

>Download (English patch)

http://www.mediafire.com/file/6gm4xxyhbq55eus/DID+ver.1.4.2+English+version+%27Revision+A%27.rar

>Effects guide

Post too long. Click here to view the full text.

 No.11852

Looks cool, I'll download it today.



File: 1409171979502.png (30.21 KB, 640x477, 0000.png)

 No.9502[Reply]

Hey guys! I've watched this place, but I haven't posted anything until I get my game developed and into good condition (as in bugs that are in need to get fixed).

Here's Iter: Itineris. Iter , which is Latin for Journey, is a classic-styled Yume Nikki fangame without the repetitive 'doing to bed to enter the dreamworld' stuff. You play as Ava as you go into a rift that had appeared in her home to explore bizarre and strange places. The 'Effects' are called XenoVisions.

The game got it's update recently, and I want to share it with everyone.

Thew wiki: http://yumenikkifg.wikia.com/wiki/Iter_Itineris

The dev blog: http://itergame.tumblr.com/
17 posts and 7 image replies omitted. Click reply to view.

 No.11621

File: 1466693746745.jpg (6.34 KB, 95x103, dat face.jpg)

>>11620
Thank you so much! c:
I also encourage people to contact me about any bugs that I might have overlooked. If there are any, I will fix them in the next version of I.I (Iter Itineris)

 No.11622

>>11621 I really need to find better reaction pics. lol Have this one because it's cute as heck.

 No.11623

>>11619
Whatever is going on right here I'm hype for it.

 No.11624

>>11619
Really cool to see this project is still active after all!

 No.11840

File: 1475557219738.jpg (89.42 KB, 639x479, 4c.jpg)

Iter Itineris: Ava's story v0.03.2.2 has been released!
This is a minor update. No worlds or progress to the story have been added yet. There are a lot of graphical changes and improvements in the game and some more bug fixes.

With that finished, I can start on making new worlds and develop more into the story.

More details in this link:
http://iteritinerisdev.tumblr.com/post/151322815831/iter-itineris-v00322-has-been-released-this-is



File: 1474032509137.png (104.4 KB, 1152x864, yume_nikki_3d_v0_02_my_fan….png)

 No.11813[Reply]

Does anyone have a guide for Yume Nikki 3D? I like it so far but a lot is different.

 No.11814

I lost track of that one. Where's the most current build hosted?

 No.11815

>>11814
Check the catalog, the creator made a thread about it back when he first released it.
I think it hasn't been updated since 2014 though.

 No.11817

>>11814
From what I gather, he was working on 3.0 but never got there. This is the where I got it
http://gamejolt.com/games/yume-nikki-3d/18055



File: 1473205221013.png (231.6 KB, 480x640, 39116019.png)

 No.11789[Reply]

How many fangames feature barefoot protagonists? These games are all about sleeping and dreaming, so it honestly makes sense, plus it's cute.

 No.11790

File: 1473212506533.jpg (109.17 KB, 960x720, CCS6.jpg)

Not many of them since most sprites are just mado recolors.

 No.11792

>>11790
Sad but true

 No.11808

>sleeping without socks

how do you enjoy your frostbitten feet?

 No.11809

>>11808
I live in a tropical country.



File: 1473660261218.png (200.86 KB, 1270x952, Screen Shot 2016-09-12 at ….png)

 No.11804[Reply]

Just a newbie to the site here. Not sure why I did this at two in the morning, but I had the urge to straighten out and extend one of my favorite tracks from 2kki that had gone untouched, and this seems like the best place to put it up for all to enjoy. So enjoy.
https://drive.google.com/open?id=0B3a_U8cW6eLSZ0k4T1Y0S0VWS2c


File: 1473376284017.png (218.97 KB, 1025x631, Capture.PNG)

 No.11795[Reply]

I've been having this error that happens when I try to save in the bed or when I enter certain maps. I've tried what I know to fix it and it's driving me mental.

Some things to know:
1. My locale is in Japanese
2. I have the latest version
3. I have all the RTPs

Any help would be appreciated. I would love to play .flow again.

 No.11801

"Not implemented"
One of the most informative errors ever created.

From what I know, .flow only needs Japenese Applocale
I don't even need the RTPs to play it.



File: 1472432087042.png (147.27 KB, 600x510, 521a4a05p26bZNxz.png)

 No.11778[Reply]

Should there be a discord made?

I think it would be a good idea to make one to have people developing fan games join and be easily able to talk to each other for ideas, critiques, and suggestions for their games.

 No.11779

It seems like Discord servers are becoming more popular than IRC servers on Uboachan these days, so I've just made us one.

https://discord.gg/JzuTbJe

 No.11780

File: 1472434463031.gif (1.07 MB, 320x240, rage-is-building-o.gif)

>We barely can't contain all the discordfags in one thread.
>Ya know what u need? more discrods!

 No.11781

>>11780
If people don't want discord then they should have used the IRC chat. I'm pretty sad about it too, but it looks like nobody wants IRC anymore around here. Better to have something people will use in my opinion before everyone leaves to third-party chats leaving no centralized chat community attached to Uboachan.

Please for the love of all that is good prove me wrong.

RIP IRC. You will be missed, but only by me.

Alternatively if users start using IRC again I will gladly toss this Discord fad to the curb. It's literally just IRC with image and backlog support. IRC and imageboards have gone hand in hand since forever, and I liked it better that way.

Discussion about IRC vs Discord here: https://uboachan.net/sugg/res/3027.html
Convince me whether to promote IRC or Discord for Uboachan.



File: 1471987119275.png (8.13 KB, 320x240, BD_zyoutarou_00.png)

 No.11775[Reply]

This is so weird.


File: 1471826544918.png (5.33 KB, 84x64, rave.PNG)

 No.11772[Reply]

I'm making your basic fangame in VX Ace, need help with following :

1. How to program a weapon effect, how to make it kill NPCs and play a sound effect
2. How to make cosmetic effects that have animations (ie. Cat effect)
3. How to program the whole "waking up" mechanic

 No.11773

Moved to >>>/ig/568.



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