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/fg/ - Fangames

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It is actually pretty fun to explore. One of the few fangames that can be enjoyed on their own.


Oh hi Noil!

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What's a good number of worlds for a first YN fangame? 23? 10? 30? I plan to have a min of 4 effects.


I've started with 12 initial worlds myself, but I've seen YNFGs having as few as 2 to 4 branched from their Nexuses. I suppose it depends on the different worlds you have planned. Maybe start with 4-10 if you want these Effects to be well-hidden and have many different worlds in mind.


Thank you! I'll make flowchart tommorow.


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Here's the flowchart. (at least the first pass of it)
Is it interconnected enough?


The yellow means nothing btw I just used some random flowchart creator and it did that and I didn't care enough to fix it.

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So I have this train simulator. This simulator has very good map building and many public assets for use. I recently had the idea of a Yume Nikki styled route, so here is the first part.
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So the main idea is as following: you start out at your home, in this case a 5 track shed. you can see the end of the yard which is walled in the back. you cannot go out on the mainline line because the tracks near the tunnel have been worn and broken. Your only way out is through the tunnel leading to the main terminus on the left. (nexus) this area will have an entrance to all 12 branch lines, your goal is to collect 24 pieces of rolling stock. These can be open wagons, vans, flatbeds, engines, ect.


Now, I know that starting a game an announcing here so early on is irresponsible, however, this took me like, 1-2 hours to do. I doubt the rest will be too much trouble.


The engine I have chosen to represent the player in the class 08 diesel shunter. Small and slow, just like Madotsuki. you can later find a class 03 diesel which is smaller and faster on one of the branch lines, much like the bike effect. if anyone has ideas on what loco she should be, I'm open.


nice work



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Hey there, IK this is gonna be fuckin stupid- but does anybody know where I can find strange memo 0.8? I got 0.7, and have restored SD. I'm waiting for the creator to get back to me, as I did ask them myself. However, does like anybody somehow have strange memo 0.8?? Really desprate here.


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For some reason the person who gave me the url didnt have all the files.??? I may just make my own tbfh. Sorry for all this trouble!!!

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>>15475 here, I will expand on why I don't particularly find battles in rpgmaker engaging. Needless to say, this is my personal opinion, and I don't believe I represent a meaningful number of players or anything. But I've been playing RPGmaker games for like 13 years and I think that allowed me to see when things work in these kind of games, and when they don't.

First, turn based fights are outdated. It doesn't really feel engaging to chose options from a menu and see the sprite flash white for a second before proceeding. This is the main reason I think random encounters are absolute shit. And, god forbid, I will definitely drop any fangame that forced me to grind in order to progress. You are forced to lose time fighting a meaningless entity for NO reason, hindering the exploration, which is the main drive of these games.

If you are planning to do battles on real time, *then* I could see some potential to engage the player more. This would be much more meaningful than forcing people to use easyrpg and x10 the speed to skip the brainless default mechanic. Yume Nikki had the rain / snow effect that needs to be used in order to put out the fire in the mall. In a sense, a "boss fight" that requires you to, I don't know, do certain things in order to weaken it then let the other character finish the boss (as anon 2 suggested), that certainly could be very entertaining. The only potential "bad" thing I see with this is that you'd definitely be shoving down more story than is common in fangames. But, while ambiguity and theorizing is nice, it's been so overdone at this point that trying something new would be refreshing.

With all of that being said, I think you will need some clever ideas and think these battles thoroughly if you want to make them feel more than some tedious gimmick. If you had some ideas in mind, please do share them, so we have a better understanding of what you'd like to see or do in fangames.




Reminder that the original Corpse Party had an rpg battle for the boss.


And I hated it 10 years ago for being too long and tedious.


>First, turn based fights are outdated.
Stopped reading here

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You get to travel Madot's dream world as a character being dreamed about. You start out in the white desert but weirder. Then you get to… well I wont spoil it. Share it around, I don't think there's even a Wiki yet.


shut up fag, no one cares about your game.


That seems interesting OP, a fangame not being just a copy of every other fangame is an achievement on its own, don't pay attention to >>15422, it's obviously a tourist.


This is a lot of fun to explore. Is there a way to get through the hole in the ceiling of the area you get the wings in? It seems like there aren't enough flaps in the wings to get you up there but I really want to go through,


You can but not with the wings, unless you abused the physics of the game really heavily. There is a flyhack ability which is hidden at the beginning of the game which lets you go to places like that though. You should probably ask the devs for the info on how to get it if you want to explore places like that.


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 No.3411[Reply][Last 50 Posts]

After some thinking, I decided to start a thread for my game "Elysium City". Though I actually started making this game less than a week ago, I've been planning on making something like this well before I even knew about YN fangames.

Anyways, You play as a girl named Anne who is an inventor and also a squatter, which means that her current residence is an abandoned house. In her backyard she managed to invent a machine that allows her to teleport to a different land. The place she arrives to is a city where none of the buildings lead you to different worlds.

While I want this game to have a dream-like feel to it, I'm going to have it focus a lot on urban exploration/decay. I will post more details of the game later.
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>Who knows, maybe I'll try going with the 2D char 3D backgrounds similar Octopath Traveler or Ragnarok Online

This is a really good idea actually


any further updates? been following this for a while and it's really intriguing.


fascinating bread. i had an idea for a game similar to this (not exactly the same though). i hope i live to see the end result.


fuck, Elysium City. if the artist/author is still around at all I want you to know that this is one of the few games I've always super hopeful for from the beginnning. it's one of the things I look forward to whenever I come back to ubuu and look at fangames.


damn, what happened to this?

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please develop more fangames with black protagonists (especially females) i want more options to draw thank you
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Shit thread but black sabi is cute
White hair would contrast better though


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White hair predominates in white people. White people are racism.(???)


Good to know shitposting is allowed in all boards and not just /ot/


I’m sorry you get treated this way. I’d love to see more diverse and POC dreamers as well and hope it could be seen more.

There are many other online YN communities that will be more much receptive to this than an imageboard.


This is the worst. My apologies to OP. Threads like this make me sad to be running the place. More black protags would be neat. (Maybe the whole thread was a bait?)

Edit: Made some overzealous bans but they're all 1 days. I'm upset that I lost it to this extent. I made a /sugg/ thread.

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Newfag here. What version should I use to make Yume Nikki fangames? BTW I made an attempt at a fangame that went nowhere on MV, so I think I'll try to use 2003 next. https://www.mediafire.com/file/7akjicnkjcnmc5f/Project4.zip/file
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I've used MV and 2003 and I definitely prefer 2003 but honestly since there isn't usually gonna be a combat system in a yn fangame, it's not really gonna make much of a difference anyways.


im downloading it in a VM right now, will update


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looks promising


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so the entire game is based around "john wetton" and you play as "john wetton ball" in what i can only describe as the 8th circle of Dante's Inferno erased from the scripture to keep mankind sane. there is a white john wetton ball walking around randomly and if you touch it you will be teleported to a map where you can not move and can only watch john wetton background from left of your screen, i could only escape this cursed macabre fate by closing rpgmaker. the other actor which was 5 triangles, when touched brought me to a map with that thumbs up troll face. again i was cursed to the bindings of the wait command, seeming to no end. don't know if there is more to it



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I like it.

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OK. Here's an updated version of the Moga's Games thread. Image is from the thread in the archive.

May V.01 (Latest Version): http://www.mediafire.com/?h7p8pzcxp65jj27

Instead;Ghost Suburb: http://www.mediafire.com/?pl4n6ysubdvsn5u

Halloweens 2011: http://www.mediafire.com/?e7c4c06q783g82u

I'm Scared of Girls: http://rpgmaker.net/games/3427/

xOMBYCAPYSE: http://rpgmaker.net/games/4545/

Safety 1.1: http://www.mediafire.com/?gqamq0ix3weqycs

Safety 2.1 (Newest Version): http://www.2shared.com/file/C5M6oYeJ/safety_121.html
Post too long. Click here to view the full text.
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What happened to your Tumblr page? Do you still check this?


Tumblr did a big blog purge a while back, Moga's blog probably got caught up in it

Though looks like their twitter is gone too, so maybe they just deleted


Wasn't their twitter banned instead?


Looks like Moga's got an itch.io and new website now:
(Warning for bright, flashing colors.)


New Twitter with lots of nice (and NSFW) art: https://twitter.com/angelicbile

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Not really a fangame, but still Nikki as fuck
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Boy I don't need to be Uboachan to know Omori doesn't belong in the YNFG board.
The bait would be better if you didn't call it a masterpiece, work on that Anon, here's your bite though because I like you.


pardon me if I'm wrong, but isn't this game /og/ material? It doesn't seem to be Yume nikki fangame at all


In order to prove that this is not a Yume Nikki fangame - and thereby not "on topic", you must first establish criteria for what a Yume Nikki fangame is and then establish that this game does not meet them. Otherwise, your claim - that this is not a Yume Nikki fangame - will be at best unproven and at worst false.

You have done neither of these things. Due credit: you appear to have at least attempted, in a very backhanded and evasive way, to do the first - the criterion you tacitly attempted to assert was that Omori is tainted with "Tumblr" in a way that Yume Nikki was not. However, even in this, you fucked up, because not only did you fail to address the surplus of Yume Nikki content on Tumblr and what it meant for the criterion you attempted to smuggle in through the back, you went on to say that Omori had, and I quote, an immensely smaller impact - this impact being, presumably, on Tumblr. That is to say that you admit, in your own words, that Tumblr cares less about Omori than Yume Nikki, meaning that you have yourself denied your original position, whatever it meant.

Did you simply misspeak? Or is it the case, perhaps, that you don't know what the fuck you're talking about and never did?


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I'm going to attempt to re-rail this thread by moving it to /og/ and asking us to stop arguing about whether or not it's a YN fangame, and talk about the game instead.

I used to understand why people were so upset about other communities like Tumblr enjoying the things we enjoy, but I forgot / don't really care anymore. We are a Yume Nikki fansite; if they like it, let them come.

Omori looks pretty good and I have been meaning to play it.


Moved to >>>/og/6299.

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sorry if this comes off as retarded, i just NEED to share this idea with SOMEONE, ANYONE… READ IT, DAMIT! ahem

I think a YN MMORPG would be pretty cool. Not "based on" or "inspired by"; an actual Yume Nikki MMO.

erryone gets their own OC and blank room on startup. Effects have a wide range of possibilities now - to build rooms you need to get to public dream worlds and poke around for a bit to find "room effects", basically tilesets. room owners can also hand out their own room effects, if they feel like it.

every room has an owner, and each room is connected to each other neocities-style. more visits = more effects potentally spawning in your room = more win

and some regular effects too, cosmetic effects are just cosmetics idk.

PVP would be fun. i imagine it like pic related (src: gobou's Dream Kombat https://www.youtube.com/watch?v=sdWbeB95NbM), but
less buffed so the richkids don't become bloodthirsty assholes

neat shit eh?

(if anyone wants to make this, fucken do it. Get yoself a willing pixel artist, dev skills, and a good server or two. i'll join and build a cock palace)


Making a MMORPG is not a task for a small indie team, let alone for the people in here.


I'd play it, it sounds fun

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So…how about a thread to report new fangames being made? I haven't seen any new relevant fangames in a while.
If this is too hard just tell me which fangames in production you expect to be completed.
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Exactly! If you want to make a fangame, then go for it! I'm working on a game called More Lies that's heavily inspired by Yume Nikki, but I wouldn't call it a fangame. Probably in a similar branch as Fleshchild.


Every professional game developer in the industry.


If you're just in it for attention, you could just as well skip the foreplay and go full Phil Fish now.


Why of course, money is always good and seeking attention is how you sell things.


best of luck, look forward to it coming out

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Recently played Azusa 999. It's an rpgmaker game from 1997 and in a lot of ways a precursor to Yume Nikki. It's interesting to check out. I would say it's closer to games like Ib than Yume Nikki, but a lot of the themes and ideas are similar (another world that is sparse and unpopulated, non-human creatures, trauma around violence/bullying/suicide/depression/isolation, etc)

English translation download: https://obskyr.io/azusa999/
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I played it too, the first half was honestly tedious but thankfully not overly long. The second half however makes the game worth playing.
Since it's only about 2 hours long I can recommend taking a look.


this was extremely wonderful, thank you for the recc anon, bless you.


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omfg look at this insane flipnote(???) fanart for this game
made by @superkva64 on Twitter


This rules. Ty for posting


Just finished the game. Thank you for posting this, while it was a bit menial at parts, it really shines for a game from 1997. Reminded me a lot of Farethere City or End Roll with it's concept.

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