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File: 1682286452176.gif (58.28 KB, 104x160, LEIOynw3ANz-120x100-crop.gif)

 No.15614[Reply]

been trying to figure out how to make a sitting command in rpgmaker 2003, please help!!

 No.15615

Are you having an issue graphically or creating the event? The event sounds pretty simple to do. Just make the place-to-sit interactable, and once interacted you just change the character graphic to one where they're sitting.

 No.15616

>>15615
its just being able to sit anywhere on the floor, with a button press, no graphical issues.



File: 1324905378043.jpg (94.91 KB, 650x195, yumenikki_mor.jpg)

 No.2494[Reply][Last 50 Posts]

Hello there.
It's the sequal of Yume Nikki Gensou, atelierizumi's last work.

DL:
http://www.atelierizumi.com/download/yumenikki_mor_1005.lzh
163 posts and 27 image replies omitted. Click reply to view.

 No.15587

>>15275
Something?

 No.15591

>>15587
It seems so

 No.15593

Here's the Russian translated…
https://4otaku.org/blog/games/563.html

 No.15596

File: 1678726896302-0.png (9.3 KB, 335x478, B1njU_wIYAAECem.png)

>>15593
Это станет отличным дополнением к архиву фан-игр. Спасибо, что запостил это.

 No.15602

>>15596
Now we need the English traslation



File: 1678837867724.jpg (195.99 KB, 768x1024, 18503590-desk-fan.jpg)

 No.15597[Reply]

whats your favorite game about fans?

 No.15600

File: 1678956886217.jpg (34.75 KB, 410x500, paper toss lol.jpg)

paper toss ez

it isn't necessarily ABOUT fans, but it does heavily involve a fan as an antagonist you have to use to your advantage. i think that's pretty neat



File: 1420274144494.png (3.51 KB, 320x240, amnesia.png)

 No.9770[Reply]

Amnesia thread!

 No.9771


 No.15585

does anyone know what happened to this game's creator ?



File: 1316852870932.png (29.49 KB, 640x480, 1266365553145.png)

 No.24[Reply][Last 50 Posts]

Yume Nisshi thread since this game is awesome

Uploader: http://loda.jp/zenmaigahara_toxic/
284 posts and 69 image replies omitted. Click reply to view.

 No.15174

>>15053
0.05 includes the valentine patch if I remenber correctly, you could unlock what this patch features bia and event in the main game or smth, idk beign a big while since I played.

Srry for latereplay.

 No.15268

So is the creator of this still a racist sperg, or have they calmed down?

 No.15270

>>15268
Idk do you see a password only japanese people can understand in her newer versions of Yume Nisshi? if your response is that you havent played Yume Nisshi to begin with I encourage you to do so.

 No.15469

I love this game

 No.15584

Besto gamu



File: 1675189984463.png (2.91 MB, 2487x1393, Rusted Heart Level.png)

 No.15569[Reply]

Highly inspired by the snowy rusted metal chimney world in .flow. I enjoyed the world, sounds, and music of this game. Felt like I was in a 3D .flow map.
4 posts and 2 image replies omitted. Click reply to view.

 No.15578

There is almost 0 way that a game with barely 100 views had someone post about it before the creator, who posts here and talks about their games frequently, did.if you're going to promote your game you should just be honest and post it yourself. There's no shame in doing that here, there is however in being dishonest.

 No.15579

File: 1675461568837.gif (10.63 MB, 798x752, Die Nyx.gif)

>>15578
It's not only posted on Gamejolt, it has far more than 100 views on Itch. (Seems Itch does a lot better at promoting). I asked my discord friends to promote the game, and they did! Maybe that's hard to believe, and that's fine. Next time I'll be here on Uboachan before my friends get a chance, that's for sure.

 No.15580

>>15579
in the future i hope you're able to promote your games in an honest fashion. They look interesting especially the one you made for USAGI, though I'm unimpressed by your resolve to continue lying. Good luck.

 No.15581

>>15578
The game has over one thousand impressions on itch….

 No.15582

Working on a patch for it that'll make aiming a tad easier. Hopefully! 🙏



File: 1457845859446.png (603.38 KB, 642x438, tropes.png)

 No.11427[Reply]

>tfw Answered Prayers will probably never be finished

According to the developer he probably won't continue it as a Yume Nikki fangame but maybe as something else. So AP might not be finished, but we'll get something like it.
11 posts and 3 image replies omitted. Click reply to view.

 No.14876

>>14874
Live today!

 No.14882

File: 1604018249183.jpg (15.72 KB, 480x360, hqdefault.jpg)


 No.15413

File: 1656381741589.png (144.36 KB, 719x662, ClipboardImage.png)

>>11427
>>tfw Answered Prayers will probably never be finished
Think again!
New AP inbound…

 No.15516

>>15413
When I found this out I was filled with such joy. The "mood" of this FG was one of three that made me feel like an actual dream. The other being "-1" and "Miserare".

 No.15575

I guess you could say the Prayers were Answered



File: 1526159312732.gif (130.4 KB, 500x345, 6f9.gif)

 No.13071[Reply]

A Yume Nikki H-game. Progress updates will be here. It will have the basic structure of an average Yume Nikki fangame, but you find girls from YN and other fangames with graphic yuri sex scenes as a reward.

Leave any and all suggestions you might have here, but keep in mind:

* This will be yuri only.

* Spoiler NSFW images (I know it's redundant but you gotta follow site rules)
60 posts and 22 image replies omitted. Click reply to view.

 No.14551

I like this idea
Hope something comes out of it

 No.14552

File: 1582819647433.jpg (125.79 KB, 820x801, letmetellyou.jpg)

>>14551
Come on…OP is an "idea guy", no sprites were posted, no concept art was posted, no clues of active developement was posted, this was all just for attention.

This also shows that we were never really strict when it comes to fangame reception here, as a general rule of thumb, creators should have at least a screenshot before starting a thread.

This thread is an example of everything wrong with beginner creators in the YNFG community, even when they start it, there's no guarantee they will complete it, making a good game takes a lot of time and willpower.

 No.14553

File: 1582823887024.jpg (70.07 KB, 1348x231, _[w4.jpg)

>This also shows that we were never really strict when it comes to fangame reception here, as a general rule of thumb, creators should have at least a screenshot before starting a thread.
Yeah, even when it's actually on the rules of the board.
It's ironic they claimed we were assholes about fangames and authors when we were actually lax as fuck.

 No.14555

>>14551
Maybe I’m mixing this with something else, but OP said in another thread back then they were sorry but gave up and weren’t going to make the game.

 No.15538

want this to be a thing so bad



File: 1672028966245.png (41.14 KB, 1366x768, bar.png)

 No.15531[Reply]

bar.


File: 1671973706184.jpg (731.39 KB, 2048x3088, 6594_35671217870eda4d.jpg)

 No.15530[Reply]

It is actually pretty fun to explore. One of the few fangames that can be enjoyed on their own.

 No.15532

>>15530
Oh hi Noil!



File: 1667500611845.png (7.84 KB, 144x192, Dorian No Effect.png)

 No.15491[Reply]

Wip
4 posts and 1 image reply omitted. Click reply to view.

 No.15499

What's a good number of worlds for a first YN fangame? 23? 10? 30? I plan to have a min of 4 effects.

 No.15500

>>15499
I've started with 12 initial worlds myself, but I've seen YNFGs having as few as 2 to 4 branched from their Nexuses. I suppose it depends on the different worlds you have planned. Maybe start with 4-10 if you want these Effects to be well-hidden and have many different worlds in mind.

 No.15503

Thank you! I'll make flowchart tommorow.

 No.15504

File: 1667650962646.png (23.67 KB, 802x551, flowo chart.png)

Here's the flowchart. (at least the first pass of it)
Is it interconnected enough?

 No.15505

The yellow means nothing btw I just used some random flowchart creator and it did that and I didn't care enough to fix it.



File: 1637124043707-0.png (913.48 KB, 1594x646, YNR1.PNG)

File: 1637124043707-1.png (1.08 MB, 1600x809, YNR2.PNG)

File: 1637124043707-2.png (1.34 MB, 1599x821, YNR3.PNG)

File: 1637124043707-3.png (1.27 MB, 1600x830, YNR4.PNG)

 No.15257[Reply]

So I have this train simulator. This simulator has very good map building and many public assets for use. I recently had the idea of a Yume Nikki styled route, so here is the first part.
1 post and 1 image reply omitted. Click reply to view.

 No.15259

So the main idea is as following: you start out at your home, in this case a 5 track shed. you can see the end of the yard which is walled in the back. you cannot go out on the mainline line because the tracks near the tunnel have been worn and broken. Your only way out is through the tunnel leading to the main terminus on the left. (nexus) this area will have an entrance to all 12 branch lines, your goal is to collect 24 pieces of rolling stock. These can be open wagons, vans, flatbeds, engines, ect.

 No.15260

Now, I know that starting a game an announcing here so early on is irresponsible, however, this took me like, 1-2 hours to do. I doubt the rest will be too much trouble.

 No.15261

The engine I have chosen to represent the player in the class 08 diesel shunter. Small and slow, just like Madotsuki. you can later find a class 03 diesel which is smaller and faster on one of the branch lines, much like the bike effect. if anyone has ideas on what loco she should be, I'm open.

 No.15274

nice work

 No.15502

interesting



File: 1667428886428.png (8.18 KB, 320x240, screenshot_0.png)

 No.15490[Reply]

Hey there, IK this is gonna be fuckin stupid- but does anybody know where I can find strange memo 0.8? I got 0.7, and have restored SD. I'm waiting for the creator to get back to me, as I did ask them myself. However, does like anybody somehow have strange memo 0.8?? Really desprate here.

 No.15494

File: 1667505809552.png (4.21 KB, 320x240, screenshot_0.png)

For some reason the person who gave me the url didnt have all the files.??? I may just make my own tbfh. Sorry for all this trouble!!!



File: 1666630231815.jpg (25.84 KB, 225x225, download.jpg)

 No.15473[Reply]

thoughts?
3 posts omitted. Click reply to view.

 No.15479

>>15475 here, I will expand on why I don't particularly find battles in rpgmaker engaging. Needless to say, this is my personal opinion, and I don't believe I represent a meaningful number of players or anything. But I've been playing RPGmaker games for like 13 years and I think that allowed me to see when things work in these kind of games, and when they don't.

First, turn based fights are outdated. It doesn't really feel engaging to chose options from a menu and see the sprite flash white for a second before proceeding. This is the main reason I think random encounters are absolute shit. And, god forbid, I will definitely drop any fangame that forced me to grind in order to progress. You are forced to lose time fighting a meaningless entity for NO reason, hindering the exploration, which is the main drive of these games.

If you are planning to do battles on real time, *then* I could see some potential to engage the player more. This would be much more meaningful than forcing people to use easyrpg and x10 the speed to skip the brainless default mechanic. Yume Nikki had the rain / snow effect that needs to be used in order to put out the fire in the mall. In a sense, a "boss fight" that requires you to, I don't know, do certain things in order to weaken it then let the other character finish the boss (as anon 2 suggested), that certainly could be very entertaining. The only potential "bad" thing I see with this is that you'd definitely be shoving down more story than is common in fangames. But, while ambiguity and theorizing is nice, it's been so overdone at this point that trying something new would be refreshing.

With all of that being said, I think you will need some clever ideas and think these battles thoroughly if you want to make them feel more than some tedious gimmick. If you had some ideas in mind, please do share them, so we have a better understanding of what you'd like to see or do in fangames.

 No.15480

zzzz

 No.15481

Reminder that the original Corpse Party had an rpg battle for the boss.

 No.15482

>>15481
And I hated it 10 years ago for being too long and tedious.

 No.15483

>>15479
>First, turn based fights are outdated.
Stopped reading here



File: 1657100641979.png (1.07 MB, 2000x2000, Fracture The Dream.png)

 No.15420[Reply]

https://botaniki.itch.io/fracture-the-dream

You get to travel Madot's dream world as a character being dreamed about. You start out in the white desert but weirder. Then you get to… well I wont spoil it. Share it around, I don't think there's even a Wiki yet.

 No.15422

>>15420
shut up fag, no one cares about your game.

 No.15423

>>15420
That seems interesting OP, a fangame not being just a copy of every other fangame is an achievement on its own, don't pay attention to >>15422, it's obviously a tourist.

 No.15424

This is a lot of fun to explore. Is there a way to get through the hole in the ceiling of the area you get the wings in? It seems like there aren't enough flaps in the wings to get you up there but I really want to go through,

 No.15425

>>15424
You can but not with the wings, unless you abused the physics of the game really heavily. There is a flyhack ability which is hidden at the beginning of the game which lets you go to places like that though. You should probably ask the devs for the info on how to get it if you want to explore places like that.

 No.15457

File: 1662834260945.png (1.03 MB, 2000x2000, tled.png)




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