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/og/ - Other Games

saya no uta
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Captchas didn't work. Sticking to janitors while we try to think of something else.

File: 1428251112072.png (62.29 KB, 320x240, SBSky.png)

 No.3723[Reply]

An old RPG Maker game which has been finally translated in 2014.

rpgmaker.net/games/2727/

It can get difficult at times, so be sure to master the combat system. (Uses a field element effect: Can only use certain spells and abilities when a certain element is active.)

Shift opens up a second menu in battle which includes the Escape battle function.

Game also has a Dictionary and Glossary as well as a Destination marker (In case you forgot where you were in the game or what objective you were doing/have not played in a while)
50 posts and 36 image replies omitted. Click reply to view.

 No.6618

Okay, I'm gonna translate the rest of discloses from maglog. Sorry for some ESL/Deepl english beforehand.

>>6537
>Disclose with Tales "Companions"

>I have been neglecting <<Disclose with Tales>> for some time now, and while I feel that I shouldn't leave it as it is, designing the pages is just way too time-consuming, so I thought I would try to write about it here (on maglog - t.n).


>"Companions"

>The party members in the game are strongly connected to specific people, but there isn't much direct connection between them as a whole.
>If you feel that this is the case, you are right.
>This is best exemplified by Vene's words after the lengthy cutscene in EP42: "Thank you for all your help and for staying with me until now".

>In most RPGs, all party members are united through battles, but Vene and her team are not so passionate about that.

>For Vene, all of the party characters are "cooperators", and not "friends".

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 No.6619

>>6618
>Disclose with Tales "American jokes"

>Albeit few, there're several jokes in the game.

>I didn't intend to add them just for fun and laughs, rather they're "witty lines" to add some flavor to the dialogues.

>I have received several comments that the jokes are "American jokes" like those you could hear in Western movies, and this is absolutely true, because they were written with Western movies in mind.


>As is often a case in foreign dramas such as Nash Bridges and CSI, every new episode starts with an introduction - especially in the two series mentioned above - where some incident occurs.

>Then after a few minutes, right before the opening with the familiar theme song starts playing, Nash, Grissom, and Horatio, the main characters, deliver some "witty dialogue" in a friendly and believable manner, after which the opening begins.

>Their dialogues are sometimes witty, sometimes charming, and sometimes profound.


>I appreciated this sequence so much that I ended up using it in Seraphic Blue - a witty dialogue to close an event or cutscene.

>From the evaluations, it seems that the experiment was a success, and as a developer I was satisfied with the result, so I hope players enjoyed it too.
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 No.6620

>>6619
>Disclose with Tales "Happiness and the flat wasteland of sand"

>The characters in this work that I approve the most, or better say, that are closest to my ideology, are Vene and the Kursk family.


>I have touched on the subject in the story, but now I would like to talk briefly about one of their views on happiness.


>The world is a fleeting and impermanent place, and above all, it toys with people lives.

>For example, let's say that "something happy" happens.
>You'd congratulate it, right?

>But my case is different.

>The world allows people to experience happiness only to drive them into a pitfall of misfortune in the next moment, and enjoys seeing them wallowing in grief and spilling tears of blood.
>In other words, happiness is a trap.
>Therefore, as for me, I am not so optimistic that I can rejoice in happiness.
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 No.6621

>>6620
>Disclose with tales "The Untold Story: Another Conductor"

>The story in the middle section of this work unfolds simultaneously on two axis, Lake' and Yangtze's.

>However, in the original plan, there was another axis.
>While Lake and Yangtze' plots are eventually merging in the middle of the story, this axis was supposed to unfold separately without merging until the end of the game.

>Do you remember the organization called the "DLG Law Survivors Association?"

>Even though its name appears in several episodes, the organization itself was never actually depicted.

>A female reporter at an Envy's newspaper agency.

>Her name is Asagi Everblue.
>She closely follows the "DLG Law Survivors Association" for a feature article she has planned, but in the process, she happens to stumble upon their secret.
>It turns out that there is a huge conspiracy that is stirring in the dark side of the "DLG Law Bereaved Families Association."
>Behind the backdrop of Vene and her team's decisive battle, Asagi begins to take action to stop this conspiracy.
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 No.6622

>>6621
>Disclose with Tales "And She Speaks No Justice"

>Justice and evil are difficult to define.

>Or perhaps it is fair to say that the concept itself is an illusion created by human beings for the sake of empty sophistication.

>Events are simply "happen," and there is no such thing as justice or evil in them.

>Then, where do justice and evil reside? They reside inside of humans.
>In other words, the person who observes an event, in light of their own beliefs, positions it as justice or evil in their own mind.

>It can be said that justice and evil are filters, or to put it more simply, colored glasses, that humans, not events, wear.

>And that's why the concept of justice and evil is just an illusion.
>In the extreme, justice and evil are simply characteristics that each person assigns according to their own convenience and preferences.

>However, troublesome to the society, there are people who push their own views of justice and evil beyond what is necessary.

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File: 1343605862135.png (97.7 KB, 547x419, clown.png)

 No.1350[Reply]

So, i found this game through some related japanese Ao Oni video.

The game is called clown's pavilion and from what ive gathered there are 3 versions or possibly 3 diffrent games in the series.

It takes place inside a mansion filled with monsters, there was some clown in the introduction and you run around solving mysteries.

I dunno why this has gone so much under the radar. I couldn't find ANY english website at all mentioning the game.

http://www5.hp-ez.com/hp/fugasi/top
You can download it from here but i can't tell what's what.

Does anyone have more info on this or maybe the japanese to help get a better understanding.

 No.1360

Okey, i just tried played it with a friend of mine, and it was great. You don't need to know japanese to know how to play. It is alot of story, but the puzzles were really fun and i would recommend this game to all of you.

My friend and i considered doing a let's play of the game but we are not that good entertainers so i dunno.

 No.5715

>>1350
The download links to this game have been removed from the site. You can still find them with the Wayback machine here:
https://web.archive.org/web/20130621190252/http://www5.hp-ez.com/hp/fugasi/page8
https://archive.vn/ZBJ1w

Unfortunately, the files for Clown's Pavilion 3 are not available, and I couldn't find them anywhere. I've reuploaded the rest of the files, so I'm reposting them with the original links here.

【Clown's pavilion】
初作品でいろいろアレなので注意
Original: www1.axfc.net/uploader/Si/so/79942.lzh
Reupload:
https://mega.nz/file/ExwiAaiB#V1OEcTMyGJsIasypyHWpxLihuOi02RUJiDyqKK-_BzA
https://anonfiles.com/H0hd53X1o8/Clown_s_pavilion_ver1.33_lzh

【Clown's pavilion 2Ver,1.05a】
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 No.6557

>>5715

I happened to have a copy of Clown's Pavilion 3. It's been sitting on my hard drive unplayed for years. No idea where I originally found it or where I'd even heard of it. I didn't have the other two, so thanks for that!

Here you go!

https://www.mediafire.com/file/vhpqzxpfsjdtrpq/Clown%2527s_pavilion_3.zip/file



File: 1685810073785.jpg (36.49 KB, 474x369, OIP.jpg)

 No.6556[Reply]

I am looking for a game called "strom" which is a sequel to a free game called Last Dream. Does anyone have it?
The image is a play screen of Last Dream


File: 1683596879526.jpg (47.11 KB, 460x215, game.jpg)

 No.6552[Reply]

I recently stumbled into this neat little game while digging through steam and found it really interesting to play through.
It's not about dreams but it has the same broad strokes of surrealism and exploration that I dig from other YN fangames.
Has anyone else played or heard about this game?

 No.6554

First time i hear about it. it's 5$ CAD and trailer looks neat, maybe worth a shot

 No.6555

How did it turn out?



File: 1601609682138.jpg (78.13 KB, 646x511, wads boot.jpg)

 No.5753[Reply]

Let's try that one more time uboachan,

Salutations uboachan,

I have completed my translation of the Wadanohara Reboot.

Wadanohara and the Great Blue Sea (大海原と大海原) is an RPG made by Deep-Sea Prisoner (海底囚人), using the RPGMaker 2000 engine. It was originally released in 2013, while the Wadanohara and the Great Blue Sea -Reboot- was released in 2020. It is an update to the original game and features some narrative, gameplay and QoL changes.

You may find the translation patch at
mediafire.com/file/ja14lh8tf8yn331/Wadanohara_Reboot_English_Patch_v1.0.zip/file

This is just a patch, the original (Reboot) game is available for free on the creator's website.
http://funamusea.com/story/wadanohara_re/index.html

I have not completed a full playthrough of the reboot with the translation applied. Many scenes were done entirely by looking at just the script, devoid of context. Because of this I suspect there are a number of lines that do not match the context of the scene in which they take place. If you find any bugs or awkward lines, I will be watching this thread forever, as is the nature of uboachan. There is also a contact method in the readme.
8 posts and 6 image replies omitted. Click reply to view.

 No.6436

File: 1657433781302.png (26.74 KB, 320x240, sys_gamestart.png)


 No.6470

It's 2022, and in the end, the official team still hasn't released an English translation. The funny thing is that the Russians and the Chinese have had it made for a long time.

 No.6542

File: 1681004103995.png (93.76 KB, 1920x1080, image_2023-04-09_023428005.png)

Old thread now but thanks for this!! Only issie is that the items the bosses drop aren't translated but it's not that big a deal

 No.6549

>>6470

Who in the world would want to translate the same game twice?

 No.6553

>>6549
How much of the script is the same?



File: 1375731136033.png (2.04 MB, 1366x768, TERA_ScreenShot_20130424_1….png)

 No.2688[Reply]

I've noticed that quite a lot of us are playing MMOs from the wizardry thread.

What are you playing at the moment? What have you played in the past? Any memorable experiences?

 No.2689

Lineage II. I was a cunt. GMs really hated me, even heros. Once they callenged all the players of the server to hunt me down (I was lvl 4) but nobody could find me because I was at the limit of the map and everybody was mad.
Then some GMs came and started to teleport me to different places full of those hunters, or with the most powerful creatures of the world, while I was literally pissing myself because of how mad they were.
I never lol'd so hard playing online games; Oh, L2, oh, 2004, those were great times.

 No.2691

File: 1375753844710.jpg (619.27 KB, 1024x768, 1361293449058.jpg)

Casually playing Tera. The leveling slowed down by a large amount around level 25. It makes me not want to spend the time to get capped.

 No.2694

File: 1375804162401.jpg (444.97 KB, 1366x768, Raiderz_2013-08-01_20-57-0….jpg)

>>2691
It's not nearly as bad after they've nerfed the BAMs. You could literally just grind them to level 60 if you wanted to. Questing is a good way to get exp too, and it's not all that soul crushing. Get exp boosts if you can afford them. You'll be 60 in 2 weeks max if you play a couple hours a day.

I have a couple characters on NA tera [CH] if you want company.

 No.2700

File: 1375975275172.gif (332.76 KB, 466x800, 1366210812346.gif)

PSO2 mostly, Warframe on the side.

Haven't gotten to play either in a couple months due to no computer. I'm so bored.

 No.6519

File: 1676682523918.png (1.33 MB, 1186x871, mediviatemple.png)

>>2688
i play watever i can play on linux. the mana world, planeshift, project gorgon is realy nice, lately i started playing medivia (it started as a tibia clone) and stendhal. love mmos. :D



File: 1358292099931.jpg (123.73 KB, 600x480, 1357174768691.jpg)

 No.1838[Reply][Last 50 Posts]

Reviving the thread from ye olde /og/. Share indie games here. Try to keep it to the free ones.

Include the game name, download link, game description, and preferably some footage of the game. Screenshot is fine too.

WANTED: I had a huge list of indie shmups, however I reformatted and no longer have the proper links. If anyone has any shmups they would like to share, do so.

Also I'm missing a few download links for some of these games. However I've updated all the links I could so everything should be working.
247 posts and 193 image replies omitted. Click reply to view.

 No.6510

File: 1671510267894.png (663.81 KB, 1411x1080, cYDUTm.png)


 No.6517

File: 1674945491667.jpg (73.45 KB, 960x640, Z_murM.jpg)

>>1838
holy shit 10 years.

206
>Adventure Game
Walk through mc's day to figure out MC's past to escape the time loop. Actually pretty big brain.

Download
https://yo-fujii.itch.io/206:

 No.6520

File: 1676682755681-0.png (22.84 KB, 642x503, elementquestiii.png)

File: 1676682755681-1.png (20.74 KB, 354x277, elementquestii.png)

File: 1676682755681-2.png (19.67 KB, 203x226, elementquest.png)

File: 1676682755681-3.png (5.66 KB, 345x206, electrickirby.png)

these things i made years ago. all my old crappy amateur games on my website.
https://shithole.neocities.org/

 No.6545

File: 1683152961808.png (363.45 KB, 587x450, u8Ts1Z.png)

https://metrin.itch.io/hello-hello-world

Cute little title with some mindfuckery, kinda reminds of Hello Charlotte

 No.6546

File: 1683153953097-0.png (357.38 KB, 630x500, uwVpKR.png)

File: 1683153953097-1.png (512.47 KB, 1000x600, 38840007_256548608320755_1….png)

File: 1683153953097-2.jpg (192.88 KB, 1920x1080, 43328215_286666701975612_8….jpg)

File: 1683153953097-3.jpg (176.96 KB, 1558x1073, 1463450_screenshots_202011….jpg)

https://centicerise.itch.io/fallstreak

Free 8 hrs long visual novel that, despite being made by a western dev, has really amazing artwork and sprites. The story is of "fucking ride" type, it starts off as a mix between Katawa Shoujo and old Key titles, and then switches to the dark past of the protagonists. The text is written in pretty high english and could be a bit difficult to read for not native speakers, but nothing really critical.

There's a paid prequel too, Fallstreak: Requiem for my Homeland. It's much shorter (about 2 hrs long), and the genre took more of military apocalyptic utsuge turn.

Overall, I can't recommend it enough, it's pure obscure gem of gaijin VNs.



File: 1601077614121.png (23.64 KB, 1209x784, quiz_seifuku.png)

 No.5733[Reply]

Greetings friends, I come in need of dire help. For the last couple hours(all day), I have attempted to get the sound to work on the pc-98 emulator Neko Cat 2 on Arch Linux. I have compiled and recompiled, configured and reconfigured, but alas to no avail. I even downgraded sdl_mixer like someone suggested. The video works perfectly fine, but for xnp2 and xnp21 the sound just does not work. Please, i just want to listen to touhou and know what Seifuku sounds likeThinking about it now I should have just installed Anex86…
4 posts and 3 image replies omitted. Click reply to view.

 No.5749

>>5748
That's the problem I'm having. I start a program in xnp2 which is supposed to be playing music, but it doesn't appear as playing any music

 No.5762

I did it!!! Turns out all I had to was install this version: https://aur.archlinux.org/packages/xnp2kai-azo234/
It's glorious

 No.5763

File: 1602642728023.jpeg (5.02 KB, 300x168, images.jpeg)

>>5762
I will post more detailed instructions and files tomorrow for future reference. I expect all of you to play touhou and visual novels with me, no excuses!

 No.5766

File: 1602698913797.png (23.22 KB, 1221x778, seifuku2.png)

>>5763
1. git clone https://github.com/AZO234/NP2kai/archive/rev.22.tar.gz
(if you have Arch linux download this https://aur.archlinux.org/xnp2kai-azo234.git, run "makepkg -sic", and skip to step 8)
2. tar -xf rev.22.tar.gz
3. cd rev.22/NP2kai-rev.22/x11
4. ./autogen.sh
5. ./configure –enable-ia32
6. make
7. make install
8. Now download the attached font and create a file which contains the line "fontfile = /home/[username]/font.rom" or whatever the path is
9. Now download the game file, I have attached touhou one, but you can find more at https://pc98.org
10. Run xnp21kai –config [file with the line about the font]
11. If the extension of your game is .hdi, click on HardDisk>IDE0-0>Open and select your game, but if the extension is .fdi or .d88 click on FDD>Drive1>Open and select your game
12. Click on Emulate>Reset
13. Wait for it to load. Some common keys used are 'z', 'x', and 'Return'
Post too long. Click here to view the full text.

 No.6515

You're forgetting a couple of details.
- Download Yamaha 2608's six sound samples, as, like FONT.ROM, this can't legally be included in Neko Project distributions. I found a link to them here https://mega.nz/#!ol00kSzI!zKU56E8GeFeCQ6-deANqJIjESxm5UElImN7kuIgvJF4 (https://www.tapatalk.com/groups/walfasstationwagon/touhou-pc-98-english-patches-setup-guide-t90.html)
- Remember to set your monitor's refresh rate to 56.4 Hz (or some multiple, such as 112.8) as all PC-98 games run fixed at this framerate.

Yes, I realise the thread is three years old but I just couldn't let it sit.



File: 1627548193281.png (134.35 KB, 942x887, 1608.PNG)

 No.6199[Reply]

https://xkcd.com/1608/
Go out of the play area, you have unlimited jumps. Ignore the red warning text.

If you like Yume Nikki (and xkcd), you're gonna love this. I did.
No music though.

and yes I am well aware it came out years ago. but it's still cool

P.S. there's a super long page with all the goodies about it, including some cheats if you're lost/bored https://www.explainxkcd.com/wiki/index.php/1608:_Hoverboard

 No.6479

pretty awesome anon, should've clicked sooner

 No.6480

wow this is surprisingly fun to explore, and surprisingly large too. reminds me of the game knytt which is another 2d platformer explorer game with a big world that is fun to explore

 No.6514

>>6199
That's cool



File: 1375382769601.png (82.67 KB, 640x480, half-life-bug.png)

 No.2701[Reply]

Can we have a 'Video games' and 'Trauma' thread? Post here those things,scenes or games themselves that literally traumatized you.

Pic related, this fucker made me shat everytime I faced it, despite of the fact that I won Half-life a lot of times. I just re-played again, and, god, I STILL shit my pants when I heard this motherfucker.
I was 4 when I fought this crap, though, so I guess it gave me a really strong fear I can't forget.
20 posts and 9 image replies omitted. Click reply to view.

 No.2777

>>2773
oh maaaaaaaaan that game. what a blast from the past.

 No.2782

>>2758

this fucker single-handledy made zombies look scary and menacing back in the day instead of the massive cannon fodders they are today

 No.6197

File: 1627543144941-0.jpg (222.82 KB, 828x1337, jex-rex1.jpg)

File: 1627543144941-1.jpg (70.23 KB, 685x521, jex-rex2.jpg)

Card games (and games with RNG in general) make me mad as RNG always seems to be against me. So frustating when a cannon-fodder grunt takes out several of your best units due to RNG.

 No.6211

File: 1628231332028-0.jpg (657.51 KB, 850x1297, 03.jpg)

File: 1628231332028-1.jpg (46.24 KB, 500x768, 03b.jpg)

End-bosses that have overpowered moves or read your inputs. * shudder *

 No.6507

File: 1671495854843.png (22.12 KB, 480x320, SA-X_Closeup.PNG.png)

First nintendies game I ever played and I played it constantly. I always looked away for this part though



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