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/yndd/ - Yume Nikki - Dream Diary

New board for the 2018 game.
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The new CP spam filter now also works on posts that hide the link in the image instead of the post body.

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 No.760[Reply]

so, what's your general feelings on the game and how it will be received? it seems with "other recent indie juggernauts" like they're trying to emulate or at least get a response similar to undertale

do you think it's going to actually get that response? i honestly don't see it being one of those games that'll get the WHAT IS THIS CRAZY GAME?? PART 59 treatment, but you never know how much kadokawa or gaming youtubers might try to push it, so maybe i'll be eating my words
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 No.764

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Okay, I feel mixed. On one hand, I knew from day one it would be an interpretation of the game rather than 1:1 remake which does suck in cerain ways (STOP TRYING TO EMULATE CLOCK TOWER), but on the other hand it keeps things fresh rather than "Oh it's that free game but with BETTER GFX that you have to pay". I ain't even concerned about le indie juggernauts because it means nothing. Indie has a wider scope other than undertale, ddlc and et all on certain circles - it could mean anything from "games that were independently published and have a cult following"/garage devs/games that have a cult following and weren't that popular to the typical Meat Boy and stuff we see. So far, all I am detecting is a clear Clock Tower influence.

The good is, in a way it is interesting to see people's takes on a game that is what it is and in a way abstract art and hey, due to alledgations of Kikiyama involvement we could see what could have been before he stopped deving due to either time or losing most interest in the game it can happen, coming from experience and hey, no one is putting a gun and saying that we MUST BUY THE GAME. It wasn't updated in roughly a decade so what if no updates? We truck on. At least it brings fresh blood. That and I like the school and street so sue me, it's just an area so there might be a lot more. So far the atmosphere looks decent. Will this make Blindfold's 'official' debut? Who knows.

The bad is, well, here are my concerns about it. One is the marketing that they're doing it. It could be bait and switch for all we know but all I get is that they saw too much of the fandom instead of the game itself. Sure, giving a pander here and there to a fandom is good but throwing this many can lead to it running the asylum and that is NEVER a good idea. Second is, well, I don't really dig how they abandoned the cartoony style over the realistic style when the most iconic locations and characters tended to be simple. The cartoonishness was part of the thing. Granted that every other yn fan art had the characters drawn like animu style or de-chibified to some extent but still.


Secondly, is if it will be really sidescroller or a fixed camera (I mean that there are conflicting screenies such as the school and the hard to see it but if you blink you will miss it boulder on the bathroom). Come on now, this is an EXPLORATION thing, KDKW. Sure, exploration platformers can be done well - Knytt is anPost too long. Click here to view the full text.

 No.768

I will be very angry if Masada has a face in this game. Because he didn't in the last one

 No.789

It will be an "average" game, with a weird interpretation not many people will agree with, but it'll be a fun novelty to get a kick out of like the manga was- that's my feelings, anyway.

Allegedly the game's been in development for about nine months, by less than a dozen people, so I'm not expecting too much. From what I gathered (with all the language barriers and second-hand information anyway), I highly doubt Kikiyama's the director or anything, and it feels more like a game made by other people with them asking Kikiyama "is it okay to do this".

I could easily see it getting traction with a bunch of Youtubers, though. Not Undertale/Five Nights-level, but I can see big names playing it and it being a flavor of the month type of game.

Biggest expectation: people overhyping this game to be some full-on high budget remake of Yume Nikki when it'll probably be more like the manga and a basic sidescroller game, then when they're let down a ton of people will be fighting over the most inane things, listing every single change from the original, and arguing over what's canon and what's not, and how "I was right and you were wrong".

 No.792

>>789
This is a seriously good post. Thanks for this.

 No.932

I think it'll be really average. It'll probably get forgotten in the grand scheme of things, like the manga and the light novel.



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 No.772[Reply]

I feel like this community is being a bit harsh with this game. They did say that this IS a reboot. Of course they aren't gonna just make a 3D version of the game. What I want to know is with this new 2D perspective, what are they gonna do with it? This might be the next little nightmares with a twist. We could deepen this very mysterious plot with this new game. Maybe this could explore some other characterization and different gameplay elements. Possibly this can be a extraordinary puzzle horror game. Look the genre NEEDS this. I'm cautious but also excited. Who knows this might really work.
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 No.850

>>849
Nope, you won't be able to figure it out, but you're free to keep trying.

 No.851

>>850
no…NO!!!!!!! now i will never understand the lexicon of cool ppl who say new fag….

 No.852

>>850
Dude, he's just fucking around calling us losers while wasting his own time doing this. Stop feeding the little kid, it's late and he's got to prepare to do his school work tomorrow.

 No.853

>>852
actually i called you a cool person who says good things that aren't bad

 No.854

Sei, please lock this thread now.



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 No.417[Reply]

I'll start off with their twitter account:
They made it @k_yumenikki
But then they realized that idiots would think K stood for Kikiyama not Kadokawa so they made it @Y_DREAMDIARY
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 No.628

File: 1517101907964.png (380.05 KB, 902x502, agm.PNG)

Followed the wrong AGM. The Art Gallery of Mississauga instead of Activate Game Media.

 No.665

>>628
What the fuck? How do you mess up that bad?

 No.807

>>628
Is this even run by a human?

 No.818

>>807
Most likely not, or they just love to retweet their own shit all the time

 No.819

>>818
That's a common tactic done by companies and artists looking for people to promote their shit.



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 No.482[Reply]

New Screenshots from the Yume Nikki Twitter
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 No.753

>>750
Just fuck off.

 No.765

>>753
Just look at your hands. The answer is right there.

 No.766

>>750
There are so many other important things to be worried about, why waste your time worrying about the trans movement?

 No.767

>>766
I think he's just fucking around

 No.774

>>767
shhh I want to see just how gullible these newfags are.



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 No.334[Reply]

ITS A FUCKING FAN GAME WHAT THE FUCK
This is now confirmed to be the new undertale.
Are they expecting me to pay for what essentially is a fan sequel? (even though they already exist! AND ARE FREE!!!)

I'm sorry but I can't defend this. It's just shamelessly capitalizing on the fan-base at this point. wew to believe i wasted two weeks for this
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 No.661

>>656
You're placing the value of Yume Nikki too high. This isn't calculated risk. It could ruin them. You don't know how hard scandals impact Japanese companies.

 No.662

>>656
Applying Western logic to an Eastern company. This is your first mistake.

 No.728

>>532
We know for a fact there's new stuff in so you're already wrong there.

 No.738

>>728
How does that disprove anything I said? Whatever they put, it will not be as enjoyable to me due to its art direction. Art direction is 90% of yn for me.

 No.930

>>334
>new undertale
this undertale u gay, it's not fan gayme or just shit
La money for developed gayme (with help of made who made the gayme)



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 No.693[Reply]

Ignoring the part where they said the game will be inspired by recent Indies, I wonder what (If any) new effects we can look forward to?

 No.720

So far it looks like the slime of all things has some sort of role. Also, perhaps, not all of the original effects will make it in. I'm curious about the fat effect

 No.729

>>720
the fat effect fends of Masada and his rape



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 No.363[Reply][Last 50 Posts]

http://dreamdiarypodcast.com/episodes-latest/

^ Sourced from Dream Diary Episode 6 Podcast, but I think these details may be appreciated by others on their own.

-So this first point most already know, but the game is being developed primarily by Active Gaming Media Inc. with heavy supervision and support by Kikiyama. They're mostly a translation studio who's translated everything from No More Heroes to Soul Caliber to Little King's Story to Heavest Moon to La-Maluna. They started game development more recently to help indie studios bring games to life, IE they helped develope the recent remake of Suda51's The Silver Case, and apparently have several titles their helping develop right now. Amusingly as the site hasn't updated since Yume Nikki's announcement, but of their "Unannounced" titles it's obvious which one is Yume Nikki in retrospect. This would be their second major project that's not porting or localization after The Silver Case, though.

-The choice of art style is partially down to wanting to bring Yume Nikki to a modern audience. They knew the look of the game would be divisive to fans of the original, but they tried to respect the world of the original while doing their own take.

-The art director of the project nearly had a heart attack when he learned their next project was going to be Yume Nikki, he's a huge fan of the original.

-The game apparently has not been in development for very long, only around 8-9 months. The game started with about 4 people in-house working on it (plus Kikiyama out of house), but has since expanded to around 9-10 people. They've been crunching it a lot and been focusing to make it quality, but with their resources and many on the team being familiar with the source material and having a direct line with the creator it hasn't actually been that hard to develop. They hope to surprise a lot of people with it.

-Everyone working on the team before they started working on the project were given the task to play (or replay) Yume Nikki from start to finish before they began work on it.

-It's a sort of reboot or re-imagining of the original game. There will be more news for the game on January 31st.
Post too long. Click here to view the full text.
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 No.667

>>474
Thanks a lot lewis, looking forward the next podcast

 No.670

my main issue with the project so far is everything in-game looks too plain and on-the-nose for yume nikki. nothing aside from the characters stand out; the environments all just seem like normal places. also dont like how this seems to be a 2d sidescrolling game, since that drastically limits the wide exploration the original and even the fangames had. however, i feel the claims about everyone working on the project being passionate about this game are true. its hard to trust statements like that in game development, but despite my gripes with it so far, the game still feels genuine to me which makes it very difficult to guess how the final product will turn out. im hoping those screenshots are from the calmer atmospheres of the game as to keep the others a surprise

>>663
this is a good post- while the promotional art looks like it fits the original tone of yume nikki, the few actual screenshots fit an entirely different style. its honestly just too early to decide how to feel

 No.673

File: 1517204731157.jpg (101.85 KB, 1280x720, Yume Nikki -Dream Diary- e….jpg)

You've been in a coma for quite some time.Yes yes,I know,You'd like to know how long.I'm afraid it's been… 14 years

 No.678

This thread is reason why Kiki killed himself.

 No.708

>>663
> Would it be appropriate to call it more of a re-imagining than a remake

Which is exactly what the latest promo did



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 No.571[Reply]

>everything about this shit
I just wanted 1.00

 No.596

File: 1517085901141.png (10.01 KB, 500x500, annoyed.png)

>>571
We actually had more chances of getting an update instead of a controversial 3D remake/spinoff

 No.608

>>596
I so used to this that it seems normal to me, but you're right.

 No.613

>>596
Chances are an update would have caused controversy too.
But hell if it wouldn't have been nice to actually see new content in that format.

 No.2250

k, you're still gay.



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 No.253[Reply]

Guys, what the fuck happened? How could Kadokawa fuck up this badly?
8 posts and 2 image replies omitted. Click reply to view.

 No.371

It looks like it's trying way too hard to be spoopy.

 No.395

>>253
it was the best thing we could get, i hope it plays nice though because 3d games are usually really wonky

 No.411

I'm going to Yume you in the Nikki.

 No.488

>>329
>YN isn't known for it's visuals
That's one of the biggest reasons people like it wtf

 No.514

>>253
>How could Kadokawa fuck up this badly?
It's Kadokawa. How could they not fuck anything up?



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 No.416[Reply]

Has anyone realized that this may be the debut of a brand new, 3D game making kit in the spirit of RPG Maker? Discuss your thoughts and opinions on this.

 No.420

File: 1516933017843.png (21.4 KB, 834x546, _id1480586062_343178_1.png)

>>416
yeah, it's called unity and 5 hours of youtube tutorials.

i'm not totally opposed to something that would make the development process go faster for newfags, but something about the 'quantity over quality' that results from this does not set well with me.

anyone can make a game these days. i believe 'the fantabulous game' was made just to prove this point to vinesauce and vinesauce's audience?

i guess it has more to do with games not being able to reach their potential because they get lost in the sea of other, equally hopeful creations: non-traditionally developed games by people trying to draw in their audiences.

i'm pretty sure indies of this ilk are more or less solely what letsplayers make/made their livings on for a long time, though. FPS (first person spooker) hobby/portfolio games.

i think the stand-outs do eventually rise to the top, it's just that it takes them longer.

steam may not be the best example of personal projects-per-year since it includes AAA.. and a lot of indies are too modest to expose their proof-of-concepts on the greenlight.

 No.425

>>420
also worth noting, unity prefabs are just as drag n' drop as rpgmaker is when it comes down to it.

with both of them, if you want anything more than the games default program, you're gonna have to mess around with ruby/unityscript/c#

 No.431

Yes, but Kadokawa would have the audacity to make their own.



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