[ yn / yndd / fg / yume ] [ o / lit / media / og / ig / 2 ] [ ot / cc / x / sugg ] [ hikki / rec ] [ news / rules / faq / recent / annex / manage ] [ discord / matrix / scans / mud / minecraft / usagi ] [ sushigirl / lewd ]

/yndd/ - Yume Nikki - Dream Diary

New board for the 2018 game.
Name
Email
Subject
Comment
File
Password (For file deletion.)

File: 1515886939432.jpg (29.87 KB, 554x311, yndd.jpg)

 No.1[View All]

Hey, it's kinda strange there's no thread for the NEW YUME NIKKI GAME?! (or the Steam release of the original)

Here's a link to the countdown site for the new project:
https://promo.kadokawa.co.jp/gamecountdown/

I wonder if that's when the new game release? Or will we just get teased with another trailer or something? Also the name game is being published by Playism, cool! I hope the creator can make some money.

And here is the extended trailer for the new project! Crazy looking stuff, very excited. We're very lucky to get another game after so many years… hopefully this site can continue to live too.
https://youtu.be/dc0KzL1LjBg

I guess the new project is called "Yume Nikki: Dream Diary" which is obviously interesting because the subtitle is just the English title. I guess this could be in part to recognize the game's fan-base in English speaking countries, and makes it clear the new title will be marketed to us too.
395 posts and 137 image replies omitted. Click reply to view.

 No.684

>>680
Seriously why is that K capitalized? I literally just noticed and now it's really bothering me.

 No.685

>>684

There's three things I can think of.

1. The big K stands for "Kikiyama".

2. The big K stands for "Kodakawa"

3. The K looks the way it does because the name of a really important character starts with the letter K.

 No.686

>>685
What if (and I know this sounds crazy) it's like that because they liked how it looked? What if they thought it was nice how it mirrored the position of the っ in the Japanese name, marking that little stop in the word? What if there's no deeper meaning to it?

 No.688

>>684
Maybe it's capitalized because of the little tsu that a double letter in Romaji implies of the Japanese spelling. There is a verbal "jump" at that point when pronouncing it. So they could be stylizing that.

 No.695

>>680
>>683
I always thought it was a girl laying down; head on the left, feet on the right. It could still be that, just with the title inside of the design. I always thought the maze represented exploring her dreamworld; the world inside of her.

 No.698

Official twitter dropped a new video
https://www.youtube.com/watch?v=JZx47XHhmaQ

It has a whole 2 seconds of KyuuKyuu-kun among other little things
Am I allowed to be concerned yet

 No.699

>>698
this is becoming quite the roller-coaster of expectations

 No.702

File: 1517383313576-0.jpg (30.72 KB, 1200x651, DU2a54MXkAE0Whw.jpg)

File: 1517383313576-1.jpg (12.84 KB, 1200x651, DU2QKWwXkAAr4HR.jpg)

File: 1517383313576-2.png (270.18 KB, 1280x720, vlcsnap-2191-10-04-14h45m4….png)

File: 1517383313576-3.png (416.88 KB, 1280x720, vlcsnap-2333-01-11-13h43m2….png)

>>698
It's fucking nothing.
The game is out in 3 Weeks, why can't they just release a goddamn full trailer that actually shows the game in action?

 No.703

File: 1517383810696.jpg (14.66 KB, 400x400, Xo4v2TB9_400x400.jpg)

>>698
I really don't like that music.
I thought at least the music would be fine after seeing the first teaser, but now i am even worried about that.

Also Official twitter changed their icon again.

 No.706

>>702
>That KyuuKyuu-kun model
>No texture, no color aside from red
Looks soulless as fuck.

I'm really trying to be optimistic about this, but it's becoming harder every time they show something new.

 No.712

>>706
Actually I think Kyu looks ok, we've seen it retained the texture in the concept art so it might just not be visible in this poorly lit area.

By that's also my problem, because the area completely lacks the atmosphere of the original. Where's the Aztec symbolism? That was a huge part of that game and I'm really worried they've done away with it.

 No.714

If they do items instead of transformation, how the everloving fuck will they do the Frog effect? Just leave it out or?

Also what will they do about FC World. The oni is my wife

 No.716

>>714

I think that the red boulder rock thing that we see in a building is some sort of new effect, so I think the effects could be a mix of physical items, and transformations.

 No.717

>>716
You mean this thing that Mado pushes at some point? http://yumenikki.wikia.com/wiki/Pain_Blob

 No.718

File: 1517402874427.jpg (30.72 KB, 1200x651, 1517383313576-0.jpg)

>>717

I'm not sure if that's the same thing or not, but I mean this.

 No.721

File: 1517404309118.jpg (672.63 KB, 1941x1455, 1516713551595.jpg)

A thing that worries me about the screenshots and what've seen so far is the general tone shift from Yume Nikki. Yume Nikki felt neutral in that the areas it conveyed weren't meant to be spoopy, it was just a wild dream (aside from 2 or so areas)
The way the lightning is employed in the screenshots (excluding Pink Sea) seems to be going for the scare factor and less for the wows or weirding people out. The countdown artwork also has this darker and edgier approach (Mado looks like a fucking yandere, and don't get me started on Poniko…)
The screenshot were Madotsuki shat herself over Monoe, although funny, seems to be aiming for that horror vibe. It might be because of it's transition to 3D though, because to be frank that's why lots fo the things in the game have the appeal they do, the ambiguity. And it also makes the game feel detached. Heck, some fangames have tried for years to be spoopy and all of them failed. Maybe it's just a difference of perspective.

>>41
fuck i just realized someone said the exact same thing i just wrote but i spent 20m on this so fuck society
I agree.

 No.722

>>718
Nah, I think she just pushes it around >>453

 No.723

>>721
Anon you replied to here, you explained the problem much better than i did.
The best thing about yume nikki was the atmosphere, it was never trying to be scary in any way, it was just what it was, an exploration game with surreal ambients. It never tried to be anything else, it was just that.
I don't really care if YNDD has bad graphics or stuff like that, I just want it to be recapture that sensation of exploration the original had, but I am really uncertain after what we have seen.

 No.724

>>721
>Mado looks like a fucking yandere

She's just holding the knife but otherwise looks bored as shit. It's not even close to being half as edgy as most of her fanart.

>Don't get me started on Poniko


She definitely has a creepy gaze but it's not too out of line given that she's also Uboa.

Your concerns are valid otherwise though.

 No.726

>>712
>Aztec
I hope you meant Paracas/Topará.

 No.727

>>726
So long as it's in

 No.730

>>727
Probably the only hope I have left at this point.

 No.731

File: 1517416045900.png (6.97 MB, 1920x1080, flying up.png)

Is it only me or I think they're trying to emulate the original Clock Tower with the screen and camera style.

I'm just hoping they got renditions of other iconic places. I mean really, there's seemingly nothing much about Deserted School (other than the screenshot of what appears to be Monoe looking at Madotsuki fill a bucket and the blackboard with a hand on it) that catches my eye. Karaoke street could have some impact, but it seems to be weighed down, but who knows, maybe there's something there other than Dark Gondola. What about the Wilderness or Monochrome Desert, Kadokawa. What about the stairs to Sky Garden.

Granted, the Paracas are there but so weighed down like the possible hand on the blackboard but come on, now.

Also show more actual in-game footage without trailer music. I want to see how effect changes are handled. Please.

By the way if you pulled a GB player and made people able to chose whether to play the old bgm or new bgm with a menu setting, it'd be nice.

 No.732

>>731
It's very very clear that they're purposefully withholding the more interesting stuff, letting out only bits here and there. People have been complaining that all the shown locations are too 'boring' and realistic but that might be the point.

We just have a month to go anyway at least.

 No.733

File: 1517416819535.png (135.74 KB, 543x909, madolamps4transp.png)

>>732
You're right. I just hope it's worth the 20 bucks. If not, at least a sale off.

 No.734

File: 1517419204329-0.jpg (296.71 KB, 1920x1080, 1516875480152 - Copia.jpg)

File: 1517419204329-1.jpg (787.24 KB, 1920x1080, 1516860418366 - Copia.jpg)

>>727
>>730
You can see some of them on the main artwork and on the artwork that was removed from the official website.

 No.736

>>734
Oh fuck, nice eye

 No.737

>>734
one in the deleted image is just piccolo

 No.806

>>737
Holy fuck I can't unsee it

 No.865

So, anything else that's happened? Thread's kind of slowing down.

 No.866

File: 1517752720158-0.jpg (87.38 KB, 816x1200, DVKbibAU0AAVnj5.jpg)

File: 1517752720158-1.jpg (19.01 KB, 400x400, XKlt-5_Q_400x400.jpg)

>>865
There seems to be a new art piece from their twitter. Also they changed the profile pic again

 No.867

File: 1517754311174.jpg (20.5 KB, 400x400, vPgM_iV2_400x400.jpg)

>>866
That's weird, this is the one I am seeing.

 No.868

>>867
Just checked. Wow… Well, they've freshly changed it, once again. What's the deal with that?

 No.873

File: 1517814931341-0.jpg (102.12 KB, 1200x675, DVP0eeJVoAAaffC.jpg)

File: 1517814931341-1.jpg (21.99 KB, 400x400, qw9R5o6C_400x400.jpg)

New pic.
Also they changed their twitter icon again.

 No.890

File: 1517916448060.jpg (19.64 KB, 400x400, 71w2reFM_400x400.jpg)

…And they changed it back again.

 No.901

File: 1517964181286.png (291.89 KB, 876x920, 678.PNG)

Well, here it is.
At least now we know for sure.

 No.908

>>901
damn it

 No.911

>>901
Pretty cool. Snooped around on the website myself; I really regret that nobody backed up the older versions listed on that site or even the Steam versions with the unique trippy bugs and whatnot. Those are kind of part of the history of the game.

 No.934

File: 1518120429320-0.jpg (21.3 KB, 400x400, LFjUCXzy_400x400.jpg)

File: 1518120429320-1.jpg (14.19 KB, 400x400, EF8jUfjF_400x400.jpg)

They changed the icon a couple of times.

 No.935

>>11

>That toriningen


Jcm2 is that you?

 No.952

29 new screenshots of the game were released, here's an article with all of them.

http://www.4gamer.net/games/407/G040781/20180209031/

 No.957

>>952
Damn awesome find. Thanks for sharing!

 No.962

File: 1518192740495.jpg (64.51 KB, 1833x1027, 013.jpg)

>>952

Does anyone know what this translates to?

 No.963

>>962
"Photograph fragment" GET!

 No.969

>>963

Huh. Wonder what kind of role the photograph fragments will play.

 No.971

>>969

The power to timetravel to when the picture was taken.

 No.974

The photo looks like a girl(that looks like a hair, an ear, and a hand to me) in some building ,like a school or hospital or some shit like that.

 No.975

>>974
Younger Madotsuki?

 No.981

>>971
That's a fucking sick, twisted reference, but I won't pretend I didn't get it.

 No.1077

>>971
not gonna lie, i thought the same thing when i saw it…



[Return][Go to top] [Catalog] [Post a Reply]
Delete Post [ ]
[ yn / yndd / fg / yume ] [ o / lit / media / og / ig / 2 ] [ ot / cc / x / sugg ] [ hikki / rec ] [ news / rules / faq / recent / annex / manage ] [ discord / matrix / scans / mud / minecraft / usagi ] [ sushigirl / lewd ]