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/yn/ - Yume Nikki General

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File: 1612751068454.png (167.59 KB, 608x538, Screenshot_32.png)

 No.9196[Reply]

Hello everyone, I present to you "Yume Nikki Browser".

It's basically Yume Nikki made in plain html, but mainly to explore areas of the game with the web browser and cursor.

There're a lot of minor updates and fixing that I'll implement in the future, now that it's practically finished (except for some minor areas).

I was hoping for you to try it and give me some feedback/suggestions for it. I hope you like it!

https://kenome.neocities.org/yn.html
4 posts omitted. Click reply to view.

 No.9201

On checkeredtilepath2.html, there's a path missing, among some on other maps
But it's really great to see the maps in full, with animations, music and whatnot, proper kudos deserved

 No.9203

That's so cool

 No.9206

>>9196
holy hell this is awesome. what a great idea!

 No.9207

Yoooo that's so cool, I'll send this to my friends who are too lazy to download and play Yume Nikki lol

 No.9208

>>9196
OP this is so well made, great job! I think it would be cool to see a github repo of this



File: 1556366684892.jpg (2.3 MB, 3264x2448, 1533820350471.jpg)

 No.8791[Reply]

Recently finished Yume Nikki despite knowing about it for a long time.

I'd like to hear what other people thought about the game when they first played it, and when they first finished it.

For me, I thought it was immensely relatable. I spend almost all of my time escaping online or in games, then going to bed to hope I might have a fun dream, almost never leaving this small space. The ending was perfect, it was predictable but in a strange way it wasn't. I feel like in my own life I predict suicide as the likely outcome, but I still repress it, and I did the same in Yume Nikki. Even as Madotsuki stepped up, I didn't know where she was going until it was too late.

I'm sorry if this has been posted a million times before, but I'd still like to hear your first impressions of the game or about my reaction.
14 posts omitted. Click reply to view.

 No.9188

I loved it
I'm a loser neet too, i love the lack of dialogue I love the visual motifs, I love the designs I love it all

 No.9189

>>9188
Even if the game technically didn't have a story it has really fucking strong themes
The hands and eyes and sexual imagery are gonna stay with me
Part of me think I am overthinking every little detail but the fact so many images and themes appear so often means that thought was obviously put into this
I got lost a lot which I was fine with and I diiiiiid use a guide for the last few effects
I didn't see the ending coming at all and it felt abrupt but tbh in a dialogueless game what else ia there to do
I hated hell
The headless pregant women freaked me the fuck out too
Also I hate to admit this but I neber found the white dessert on my first playthrough
I felt a constant sense of dead but never like fear
I played the game at 8pm to calm down after a bad day on a whim and I beat it in 4 hours and then stayed up till 5 thinking and thinking and talking to my sister about it
I really really hope she didn't die
As a massive loser who saw herself too much in her I really wsnt the both of us to get a happy ending

 No.9202

I've just finished it, have been reading stuff about it now.
I think I actually found this game from this website
I was in a similar position to >>8797, I hadn't played anything that is fun for the same reasons as this before.
Anyway, at first I was very confused. I was somehow aware that it wasn't gonna be a "normal" game, but it took me a little bit to figure out what the game is about and how it works.
But then it was very nice, walking and exploring stuff. Finding deeper worlds. And I mean, the stop-light effects, that's pure genius!
The only thing that bothered me a little was the often returning feeling that I didn't figure something out, but luckily I didn't get obsessed over it. I say "luckily" because often this feeling was mistaken because some things in this game "just exist", like vending machines. Not a bad thing, just unusual to me. Another example of my wrong assumptions was that I thought the floating figures in the jungle were a puzzle, like I had to combine them in a special way to get somewhere/something or something like that.
I think this is a significant weakness of games with clever combos like this one partially (for me at least). It's very very cool when you figure something out on your own (for me it was the witch effect for example), but the possibilities of such mechanics are endless, so it's almost impossible to find all such things, plus it generates wrong expectations. Like me thinking the flute (which I found early on) would play some role at some point. It didn't. That didn't stop me from playing it to several npc's in hopes of something up until I read about it on the wiki.
Now of course, my personal stupidity, limited game experience and unfounded expectations are a big culprit in this. Just keep in mind that this is my subjective experience with the game
Once I finished looking through all the nexus worlds I had probably around 16 if not a few more effects, and I didn't know where to begin looking for the remaining bunch. I ended up using the wiki.
If I had made a map of every area I went to and kept track of the world-connections I could've probably found out many more autonomously, but to me this is not too fun. Following wiki instructions wasn't too bad but it does make it less immersive.
Finally, the ending. My first reaction was to laugh. I'm sorry. After gathering 24 effects, them appearing inPost too long. Click here to view the full text.

 No.9204

Please don't kill yourself op

 No.9205

>>8791
Same here, op. It's like gravity.



File: 1612143113757.png (25.39 KB, 360x450, Mallshop.png)

 No.9190[Reply]

I don't understand why people think madotsuki is locked in her room? What is the idea/evidense about this theory?
To me it kinda flies in the fave of the themes of social anxiety and being a hikkimori in my view of the game

 No.9191

Sounds like a weird theory and I've never heard of it before. If anyone locked her door, I think it would've been Mado herself.

 No.9192

>>9191
seen it mentioned a few times
iir it's what the manga actually went with(not that the manga is canon but it seemed to be believed by quite a few people)



File: 1607577129443.jpg (37.13 KB, 300x395, the-arch-cat-1948.jpg)

 No.9141[Reply]

I recently discovered Victor Brauner's artwork, and I was wondering: could it have inspired YN on some level?

https://www.wikiart.org/en/victor-brauner/
4 posts and 3 image replies omitted. Click reply to view.

 No.9153

File: 1607779176967.jpg (11.48 KB, 210x256, poet-in-exil-1946.jpg!Pint….jpg)

>>9145
That's true. It wouldn't surprise me if some of the imagery in the game did have religious connotations, especially with the existence of Mayan/Paracas deities.

 No.9154

File: 1607779548545.png (603.53 KB, 500x669, rov5vJ0.png)

There are some forms of media that you'd think either referenced or inspired the game from the modern age, though it could just be coincidental

 No.9170

File: 1609483478147.jpg (190.18 KB, 1058x1200, unku.jpg)

>>9153
Y'know, there was actually a pretty good analysis on /t/ (unheard of, I know. It was like one of the only salvageable posts on there) regarding some of the Peruvian imagery. Genuinely recommend going through it. A number of designs were directly pulled from Paracas textiles, most of which are directly symbolic of dreams and the mythology surrounding dreams in Paracas culture. I'm surprised nobody else has brought this up ever, but Madotsuki's sweater design looks strikingly similar to these military tunics worn by officers of the Sapa Incan military.

Among those, there are also various Japanese cultural references that I'm a little too tired to list off but most should be obvious if you've already gone through the game.

The reason why the discussion of this game is so limited (besides being old) is that everyone has a bad habit of trying to make massive stretches when discussing the game's imagery which lead to very personal, emotionally-charged and often very amateurish interpretations. When you only make interpretations that are nothing of worth, then I guess it's better not to discuss it seriously at all. That's why I find a lot of stuff like this riveting and I think it's depressing that this game's had little to no proper analysis done in the time it's been out.

 No.9171

>>9170
>That's why I find a lot of stuff like this riveting and I think it's depressing that this game's had little to no proper analysis done in the time it's been out.
Feel free to drop yours whenever you have some time, I guess.

 No.9186

File: 1611247184796.jpg (17.32 KB, 480x360, que_me_he_perdido_yume_nik….jpg)

>>9170
>I think it's depressing that this game's had little to no proper analysis done in the time it's been out.
There's an excellent one from 2013 (don't be confused by the upload date, the original was deleted) that I think it's unparalleled even to this day. Sadly, it was only in Spanish until recently the reuploader added English subtitles, so I think it's a perfect time to show it to the non-Spanish speaking community.
https://youtu.be/Rr3-va41TUU

On the topic of this thread, the user who made this analysis also talked about the possible inspirations for the game's visual aesthetic in other two videos. One covers the pre-columbian art and the other the potential artistic influences in general, the latter one also being an amazing critique on YNDD as well as an analysis of many aspects of Yume Nikki and its fangames. These ones have not been translated to English yet, however, but I'll leave the links here anyway in case you're interested:
https://youtu.be/8_8xoQcSNvE
https://youtu.be/g7BBojT5Mwk?t=338



File: 1601552909274.jpg (67 KB, 600x888, 05df41951c38ed8febb6d69f3f….jpg)

 No.9098[Reply]

I'm surprised how little has been talked about the influence of various 20th century artists/art movements on Yume Nikki, compared to all the theories/explanations for the aztec imagery. Pictured is a sculpture by the dada artist Jean Arp.
7 posts and 4 image replies omitted. Click reply to view.

 No.9107

File: 1601717216532.jpg (281.73 KB, 1086x1440, cri_000000210894.jpg)

>>9105
Pic didn't load for some reason.

 No.9108

File: 1601717304763.jpg (201.57 KB, 431x640, large.jpg)

>>9107
Another one by Masson, The Fruits of the Abyss from 1942.

 No.9109

It's 2020 and we still talk about YN. You can't imagine how happy this makes me. Love you guys

 No.9110

File: 1601843527711.png (292.74 KB, 774x1033, madotsuki_by_sirgalahadbw_….png)


 No.9179

See >>9141



File: 1535242239979.gif (2.9 MB, 270x340, d135fd2484e6b129147d5d32e3….gif)

 No.8473[Reply]

Someone made a browser version of the game, I don't think anyone has posted about it yet. So if you're a fan wo can't download the game you can go here http://yumenikki-game.tkool.andapp.jp/

 No.8477

>>8473
i think it's a port the rpgmaker devs made to advertise the new engine

 No.8478

>>8477
Oh neat, I didn't know that

 No.9173

it's gone



File: 1484423510381.png (44.49 KB, 1080x1920, Screenshot_2017-01-14-20-4….png)

 No.6198[Reply]

yes this is a thing
2 posts omitted. Click reply to view.

 No.8976


 No.8998

Is the Android ver of NASU completely lost then?
Did no one keep a copy?

 No.9050

i still have it on my phone hope this works for you
http://www.mediafire.com/file/dyb4u41d9tfq3ge/NASU_com.surpara.nasu.apk/file

 No.9051

>>9050
Works for me. Thank you!

 No.9164

when there will be Super NASU 64



File: 1608327252119.png (265.3 KB, 841x676, 132-1322929_yume-nikki-hd-….png)

 No.9159[Reply]

how active is this site? i remembered that this game exists and how ungodly obsessed i was for the longest time and i recall going on this site a ton and lurking

 No.9160

Eh, not very though I think the nikki board gets a decent bit of traffic. I think its mostly a tight knit community here but I could be wrong. This is mostly a rainy day site for me so I dont know all its ins and outs.

 No.9161

Ah okay, thank you!

 No.9162

Hard to say, sometimes you have 3 posts a day, sometimes 10 but surely never more. It is slow but most of the time quality.



File: 1606444991023.png (466.23 KB, 800x650, 600a2d2fceae908911a7ac9d29….png)

 No.9137[Reply]

>yume nikki fanart
>it's a drawing of a druggie madotsuki in eye searing colors
why is the fanart shitty now
also, fanart thread, I guess
2 posts and 4 image replies omitted. Click reply to view.

 No.9147

File: 1607648793151.png (1.5 MB, 1280x1575, tumblr_p6lp2zvncd1uxu6gko1….png)

>>9137
>ugly bg
>drawing madotsuki with lips that big
>forced racial inclusion

 No.9155

File: 1607779749025.jpg (167.81 KB, 1200x1697, 6bbef0d22c86ac2bd61585d38e….jpg)

It's weird that some characters are depicted as model-level attractive. Like here. Shitai-san's a dead body that got run over

 No.9156

File: 1607868091332-0.jpg (53.7 KB, 1000x1000, 1486301802267.jpg)

Some peoples are just trying to gain internet points by making fanart about trendy topics such as, you know, LGBT/BLM/etc.

 No.9157

File: 1608201035585.png (93.23 KB, 567x475, 11492720_p0.png)


 No.9158

File: 1608217183687.png (441.47 KB, 1002x975, mado_grope_SFW.png)

I draw her too occasionally usually in the style of Aosora (vomit-chan) so if you like that style check my stuff out sometime, a lot of it is NSFW because even though the game heavily implies rape almost nobody drew it

https://www.pixiv.net/en/users/26864545



File: 1603389887031.png (9.72 KB, 500x250, Oekaki.png)

 No.9129[Reply]

i put le yume nikki on the web, not much else to say
https://paracks342.github.io/yumenikki/

( put your own rpgmaker 2000 games online:
https://wiki.easyrpg.org/development/player/web?s[]=web )

 No.9130

Good job! It actually runs smoother than the steam version

 No.9131

Is that a weird translation you're using?

 No.9132

> Is that a weird translation you're using?

steam version

 No.9136

File: 1605228406995.png (3.14 KB, 168x146, yoomy nikey.png)

that's awesome man, also

yoomy nikey



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