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/fg/ - Fangames

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File: 1317175283459.jpg (54.69 KB, 500x773, 1277802242481.jpg)

 No.165[View All]

New RPGmaker programming help thread I guess
pic unrelated (although it was used for the old thread)
216 posts and 24 image replies omitted. Click reply to view.


Still cannot for the life of me figure out effects. -_-"
I tried following bleetdev's little tutorial on tumblr, didn't work. Am I doing something wrong? Am I really just too stupid to comprehend game coding?
Here's a screen shots of what I did:
<a href="http://tinypic.com?ref=2isfsiv" target="_blank"><img src="http://i40.tinypic.com/2isfsiv.jpg" border="0" alt="Image and video hosting by TinyPic"></a>
<a href="http://tinypic.com?ref=yj94x" target="_blank"><img src="http://i43.tinypic.com/yj94x.jpg" border="0" alt="Image and video hosting by TinyPic"></a>

I'm using rpgmaker 2003, in case that wasn't obvious.



are you guys seriously trying to embed images


that's jcute as fuck


File: 1378342095741.jpg (63.14 KB, 600x346, NGE_Asuka_Do_not_want.jpg)


File: 1378343355930.jpg (60.2 KB, 450x524, NGE_アスカ_あんたばか?.jpg)


Yeah, I need to not go on the computer at 3 in the morning… I try to do things, but fail.

It's sad.
But I thought I just posted links to the images? I don't know what happened really.

Can I still get help? I really want to get my effects to work.


Guys is it even possible to make chasers with rpg maker vx ace?? If not then is there an alternative way to make one?


File: 1379089329561.jpg (114.11 KB, 846x658, capture1067.jpg)

lol it's almost the same as the other engines, here's a very generic chaser page.
Or maybe you mean something else?


It's literally the same as 2k3 with a different layout and better image sizing. It even has scripting so duh of course you can do it in vx.


File: 1383550270777.png (6.77 KB, 438x173, ggg.png)

Has anybody gotten this error?? Even when I have all of my settings right, RPG maker doesn't let me import any kind of image. Its stopping me dead in my tracks for a game.


Whats behind the red don't matter, btw. Just the name of my project.




i got it no thanks to uboachan damn this board is slow



What was the problem? I think I've seen that error before (but only just now, your post about it.)


I ended up having to start a new project completely and just move all my files. I still dont know why it wouldn't let me import with that one project but eh what are ya gonna do


File: 1394708845006.jpg (55.06 KB, 210x527, commonevents.jpg)

Can any of you devs (and non devs) give tips on how to sort common events, variables and switches to make it look organized?


Separate common events by usage: For instance, separate a section for field/general usage (terrains, speed setting and removing of events), and the effects/whatever (They generally take 3 per separate common events. Maybe more if you want to make mixes). Switches also go the same way.


File: 1395902028540.png (60.45 KB, 640x480, Ultra-VIolet.png)

Does anyone have an idea how ultra violet did the animation on a tile (pic related) without making an event per panel? Can this be done in other engines?


File: 1395927400044.png (15.82 KB, 480x256, dust.png)

There is an animated tile on the default RM2003 tileset. In the pic related, it's right at the pink water. This tile can be edited to be passable.


yes but the tile will only animate if stepped on…


Your tile or Ultra Violet's tile?


Ultra violet's but I want to do the same in my game


I'm using RPG Maker VX Ace, I can't figure out how to make an effect! What do I do?? Common Event? Items?


learn how to use switches.
Effects are actually items. Set the items effect to turn on a common event.
In the common event, set a switch that would determine if the player is wearing the effect or not so that the player can remove it if selected the item again

the rest follows…


this is >>9184… now I have some other concerns.
1. say i'm making the vehicle for example. How would I go about doing that?
2. you mentioned a way for the player to remove the effect, how?


File: 1396495343155.jpg (483.35 KB, 887x843, Effect.jpg)

1.I'm not learning how to use a vehicle yet so I can't help you. Unless it's the speed effect or something
2.For the removing of the effect see picture



Is there any way that someone can explain this in more detail? I feel stupid but I don't know what op means by "set the switch so it does nothing."


File: 1406879809062.png (621 B, 48x65, border.png)

This is gonna sound stupid as fuck, but all of the Nikkis have sprites in their chipsets like this that serve as the borders around the rooms, and when I try to sprite something similar and put it around the rooms I make, it just covers up whatever wall and floor tiles I made instead of wrapping around. I've tried everything I can think of (and even cracked into Yume Nikki itself) to try to figure this shit out but there must be some wizardry I'm missing out on.


File: 1407094255279.jpg (34.28 KB, 500x336, wat.jpg)

Have you tried pressing shift?


So is black really transparent? Surely there must be a way to make the transparent not be white and have the black stay black. It's driving me up the wall.



Just select from the resource manager the 16-bit transparency color you want and click it. Done.


If you are using RPGmXP, you can double click an autotile and use the window that pops up to place the tiles directly. If you are using VX or VX ACE you'll have to put your tiles on B, C, D, or E so they don't overwrite ground tiles.


Oh my godness This makes no sense Im trying to do effects but Its no use can some one help :(


Also im using rpg 2003


Effects are done the same way in every version of RPGmaker, by using common events. This has been answered here in this thread already:


I don't know if this was already answered, but…how to you have a chaser in the game, like the toriningen? Where they run around at random, but when you are nearby they chase you?


They never run "at random", they're constantly following the hero, and also the event trigger is at collision rather than touch.


Sorry if it was already answered, but how to you do effects on RPG Maker VX Ace? Items don't have the options to be switches


use integers then, switches are just bool.


File: 1455676110705.png (45.02 KB, 918x738, Untitledvd.png)

Integers? Forgive me, I'm a total noob. I don't see integers?


In the event code page.


Not finding it….do you have screenshots?


File: 1455680261432.jpg (25.02 KB, 480x480, makingundertale.jpg)

No, no screenshots, but it's like… the only page for "coding" on the event tab there. All you have to do is point at that common event on the "effects" part of the item.


Ahh, okay. I've almost got it. But when I equip the effect, it disappears from my inventory. How do I keep it from disappearing?


File: 1455684474580.jpg (221.2 KB, 993x770, bitternshade8-1.jpg)

If this helps, this is what I have. But, how do I keep the item in my inventory when it's equipped?



Wait, I figured it out, nevermind! :)


How do you make it where you can't use effects while the character is awake?



You would want the game to keep track of whether or not the player is dreaming, and to somehow disable the Effects while the player is awake. In FOG, I use status ailments, but a switch will work just fine.


We can move this kind of discussion to /ig/ now.

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