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/fg/ - Fangames

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🎉🎉🎉 Happy Birthday Madotsuki! 🎉🎉🎉

File: 1319312710120.png (564.94 KB, 886x768, looks like Dave.png)

 No.1120[View All]

50 posts and 8 image replies omitted. Click reply to view.




Please, help me. I cannot find Dragon Effect. Gimme some instructions for Intestines Maze.


when you enter the dragon mouth, there is two way, go right.
in the maze, each time you reach the fork of the road you go up, left, up, right.
go to the end will warp you to the dragon effect room.


File: 1387576274629.png (62.87 KB, 640x480, YumeGraffitinEnglish.PNG)

I have translated this game to English today! It took me forever to edit the images. And it took me forever to upload these two versions. Anyway, this is my third fangame translation T_T *tears of joy*
There are two versions of it:
1. A brand new version fully translated by me. Get it here:
2. A version that contains [most of the text from the other translation of Yume Graffiti (v0.02)] - translated by
Lyonn from >>4056 + [text which was added in v0.03, untranslated lines and images] - translated by me. Get it here:

I hope Lyonn doesn't mind me releasing this version. If you are Lyonn and you have any complains, you may contact me via my email.

I might be back with more translated games.

Happy Holidays and Happy Dreaming!


A bit off-topic: You can't edit your own messages here, can you?



You used to be able to in the old uboachan but it hasn't been featured since the switch. I miss that option.



Yeah, unfortunately you can't edit your own posts. Mods can, however, so if something important (like a fangame's first post or the like) needs to be changed/updated, you can always hop in IRC and leave a PM with one of the mod staff/admins to handle it for you.


File: 1387592755403.jpg (Spoiler Image, 1.08 MB, 2341x1599, yumegrafitti2.jpg)

Just corrected some mistakes from the previous ver0.03 flowchart


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I swear i have gone to every single place and done all the events from the charts and i still cant get the second ending.


I mean ending 1.


There's 2 endings?
I know there was one fanmade ending, but I doubt it's in the newest version.


File: 1388278546759.png (23.54 KB, 640x480, YumeArukiEng.PNG)

I have translated Yume Aruki (ゆめあるき), the new game by UWONOZOKI, to English today. Maybe most of you haven't heard of this game yet, but here it is! …
Anyway, you can get it here:

Yume Aruki has 13 effects to collect and it is very nicely done for a version 0.00. I personally liked it very much and can't wait for its next update!

Happy Dreaming!

I will be back.



dude, you're a fucking SUPER translator.

you're santa.


How can I go to the dock?T.T


>Go to Water World and find a entrance to the Playground, go down the stair, go left and enter the door to the Docks.

By Fangames Wiki


thank you~~


File: 1390575904507.jpg (203.06 KB, 640x480, Sin título-1.jpg)

what is supposed to happen in this room???


It is the Effect Dropping room. Where you drop all the effects you collect to unlock whatever ending you've gotten.


thank you…BUT what button should I press?


so beyond the events listed on the wiki, are there anymore that I need to progress to End 1? I would think each event would give 1 point when you find them the first time.


File: 1399441268972.png (59.07 KB, 640x480, northern lights.png)


if i don't see the dragon shadow at first, should i leave the area and go back, or do i need to wake up and go back to sleep?


entering that area for lots of time with your luck


File: 1399449802726.png (Spoiler Image, 21.92 KB, 640x480, lonely.png)

first of all, there's a random chance that a rave box thing will show up on yomika's balcony in the dream world

next, refer to >>8908
the location "memory" may help, though you'll need the bug effect for it.

adding the wiki's events, that makes 19 total. i'm still trying to figure out the 20th. i'm wondering if that melting moon thing in the gray building counts. if the hidden spider web scenery does…

of course if the music really is involved, that might be why i'm still stuck with end 2. someone on here previously said the last two musics won't show up possibly due to a bug, so end 1 may just be unavailable for the time being.


File: 1399689978580.png (42.46 KB, 640x480, sunset.png)

could someone perhaps convert the soundtrack to mp3s?


I'll try that one. I think that was the the only one I haven't found yet so I'll see if it added to the points.


I can give it a go, but it may take a few weeks because I still need to finish the second half of LcdDem's OST and because my schedule's a mess right now.


File: 1400574328052.png (24.78 KB, 640x480, swing plus mold equals fun….png)

an amusing little glitch i found: equip the mold effect, sit on the swing, get off the swing, try to move around.

thankfully, it doesn't seem to crash or otherwise fuck up the game.


File: 1401121163120.jpg (25.71 KB, 423x293, image.jpg)

Hello Uboachan!

I saw some of you we're asking for Dream Graffiti's (fantastic) soundtrack to be converted to mp3, so I'm popping by to say that I've looped and converted all of the OSTs. I'm pretty sure you all know but I'll say that Oudn owns all of this anyway. Happy listening!

Download: http://www.mediafire.com/download/4zaic8008b86cix/Yume_Graffiti_OST.zip


thank you*u*


I can't figure out how to get to the Dark Apartment from Breakdown, and I can't find any locked door in Dark Apartment. Can anyone help? Those are the last two things I need to do to get ending 1… I think…


Im going to cry
why there is no more updates???
dream graffiti is my favourite fangame T_T


I need a bit of help with finding the game's Soul effect.


File: 1459943373934.png (3.58 KB, 90x55, 55_008.png)

Do you mean ghost fire?


File: 1465707841945.png (27.45 KB, 640x480, musics.png)

fire_a won't register on the music list for some reason. does anyone know how to fix this? i've tried looking at the game in rpgmaker but i wasn't able to figure out why it won't show up.


File: 1465708687707.png (Spoiler Image, 30.22 KB, 640x480, behind stairs.png)

purple water world -> brick building -> playground -> staircase -> area behind staircase (see pic) -> docks -> door surrounded by pink lights -> underwater city -> manhole -> flooded pathway (you'll need to use the hair effect on a door at one point) -> wheel-looking house -> down the stairs -> through the door. it should be there.


File: 1484251326462.jpg (211.9 KB, 640x480, yume_graffiti___corn_c_by_….jpg)



I played the new version for a bit but the only differences I could spot were some updated songs and background images. Kinda prefer the old versions of the soundtrack though. I guess oudn is just not very good at redesigning things. The map count seems to be the same as in the previous version so I doubt there is any truly new content. But maybe the true ending is less impossible to unlock now.


Yeah it's only graphical updates.

He ruined some of his 2kki maps so I'm staying away from this.


I'll never understand why no one likes the updates oudn made to Yume 2kki, yet complained for years about the Ecstasy world. Now that that's been fixed, what's up with everyone wanting it back?


His other maps were fine the way they were though.



File: 1485284571519.png (1.13 KB, 300x140, 1320212734720.png)

Except they weren't really?

His original maps were just as gaudy, brightly coloured, loud, and just felt very amateurish. Like the sky world and the spider web.

Besides that, he didn't even change some of them heavily. All he did for the street sign world was shade it. He improved the mediocre graphics on Elvis' spaceship too and made them look less like a blob of monochrome goop. The apartments weren't changed a whole lot either.

The only areas he changed a great deal were all just very "first attempt at RPG Maker sprites". And kinda cheesy too. The new appearances could be considered great improvements.


>The apartments weren't changed a whole lot either.

He ruined those. The new interior music is awful and the outside music no longer fits. He should have improved the starry black floor, not removed it.



I agree. they look good, and IMO, represent Uro's mind is "decaying" and the worlds are changing to reflect this.


I think the changes to the apartments were more to make the area seem calmer really. Though I kinda miss the "unusual" music I understand why he'd opt for a more peaceful soundtrack. The apartments aren't supposed to be eerie.

Oudn's maps have made a general change to being more relaxed and comfortable really. I guess he just likes that sort of environment since his updates tend to lead to a more natural/peaceful feel. He at least didn't change his mushroom world.

I wouldn't call it decaying. More like settling down. The newer areas in her mind are either extremely detailed or serene. Focusing more on natural themes than the earlier more industrial worlds. Admittedly, if Yume 2kki weren't dying I wouldn't really like it, but it's better to end things on a happier note than a nightmare.


File: 1486647896324.png (385.68 KB, 1280x1440, gristlebone.png)

These are nice points! I'm excited to see what the final updates of 2kki will be.


File: 1571234258332.png (422.08 KB, 977x1500, tumblr_olaixcynLU1r252who2….png)

Does anyone have a working DL link for the latest update in english?


File: 1622934988051.png (122.1 KB, 640x480, y screen do dis.png)

playing the 0.035 edition and whenever i have it full screen it does this thing. is there a way to fix it?


update: it works fine in the japanese one. might be something the translator did then?


if you play fangames with EasyRPG player, it plays it in hd so you shouldnt have that problem.

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