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/og/ - Other Games

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Captchas didn't work. Sticking to janitors while we try to think of something else.

File: 1610168851033.jpg (107.12 KB, 480x360, @@.jpg)

 No.5887

HORESES' MUSIC-DOGS makes really cool unconventional rpgmaker 2000 games with nice music. I recommend you start with CLASSIC GAME, it's kind of like a dream you had about a roguelike. The games are quite mysterious and not well documented so this thread will be a good place to collect information and ideas. From the looks of it he's working on HOME GAME 3, are you excited? https://www.youtube.com/watch?v=D7G32gQb1_c

>MR. KRASNOLUDEK, TEACH ME YOUR MAGIC SPELLS, CLASSIC GAME, HOME GAME, HOME GAME 2

https://iamqqqqqqq.itch.io/

>A Hikikomori's Last Stand

https://www.dropbox.com/s/t060xm4xtqr40br/A%20Hikikomori%27s%20Last%20Stand%20Installer.zip

 No.5904


 No.5907

File: 1611087993598.png (1.51 MB, 3920x5696, HG3BIGIMAGE2.png)


 No.5914

File: 1611244666892.jpg (Spoiler Image, 81.74 KB, 620x460, 111.jpg)

>>5907
Woah pretty. I wish I had a printer so I could put this on my wall.
…as I understand it though, this wouldn't be public yet right?

 No.5973

File: 1614323627310.png (522.04 KB, 1363x1597, bigtallmapvers.png)

Been spending a lot of time drawing new sprites in MS Paint.

55 minutes of HG3 gameplay:

https://www.youtube.com/watch?v=1EVKrp_K5dQ

 No.5999

>>5907
>>5973
I love how in a square based medium the maps can look so wriggly and organic. Like wriggly wriggly worms.

 No.6173

>>5999
Hexagons are better for maps
https://youtu.be/thOifuHs6eY?t=457

 No.6175

>>6173
Squares are the best because people like to go in the cardinal directions, but what I meant was I like how it can look organic despite the squares.

 No.6182

>>6175
Diagonal movement warps distances.

 No.6297

I've become totally fascinated with iamqqqqqqq as an artist. They've produced a large library of music, art, and games over more than a decade while seemingly remaining a nobody with very little people talking about their work. The lack of discussion around their games in particular is interesting because they are all excellent and incredibly unique, and have been out for years.

I've taken a liking to their music, particularly what they've released as "the scum of tone"
https://www.youtube.com/watch?v=bMmuUP6brW0

 No.6342


 No.6371

In Classic Game is the part with the floating islands meant to let you fly over collision objects like a ghost? It was fascinating and a lot of fun, but I can't work out if it was intentional or a bug (I was running the game in WINE)

 No.6408

File: 1646507351659.png (52.06 KB, 831x600, screenshot_2022-03-04_23-4….png)

end of a run I finished last night, there's a whole lot of stuff I'm looking forward to trying out next run. especially interested in seeing if there are any consequences to using HERESY, which I used on PAWKY last run, at MONUMENT

 No.6474

File: 1661619803879.png (100.17 KB, 637x475, ksnip_20220827-175729.png)

>>6371
Bumping this question. Let me clarify: I'm looking for an out of bounds glitch/feature accessible from the pictured area ("Unparalleled"). "Floating islands area" doesn't seem like the best description when you're walking around it, but when flying around there a lot more of them are visible. One of those islands has a "HOW DID YOU GET HERE?" sign, which might imply the oob is intentional, though with the dev's love of the word INACCESSIBLE I wouldn't be at all surprised of there's all sorts of places you're not ever meant to see.



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