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/fg/ - Fangames

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File: 1369877283212.gif (771.14 KB, 260x211, woah.gif)

 No.7871

Hey guys, I've been working on this game for a few months now and am closed to putting out a beta.

The game is called NDE, an arpg that focuses on dreamlike alternate-realities and dungeon/puzzles.

Since at this point I am basically just creating content, I thought i would post sort of a devlog thread (if thats allowed, the rules said "considerable developmental progress") to get some feedback on the levels and such.

The main character is Charmaine ( a play on main-char), a scientist searching for her co-worker after an experiment went haywire. Using newly developed technology, you are able to switch between realities to find him.

gif is of some recent progress, the majority of the internal coding is done (written in as3, going to be distributed multi-platform via adobe air)

 No.7872

oh yeah, heres a video of an older build

https://www.youtube.com/watch?v=NsmBeFm9B2I

 No.7873

Seems neat.
I love the way the graphics are extremely simple yet nice.
Also, you can jump. Nice.

 No.7874

File: 1369878159157.gif (3.22 MB, 543x286, woah.gif)

>>7873
Thank you, I appreciate it. Im trying to focus on a clean-kinda simple style, but add in blurs and blendmodes and all that fun stuff

 No.7883

File: 1370058867065.gif (612.37 KB, 618x343, woah.gif)

small update, wrote a filesystem to hold items, objects, furniture- anything that is on the map that isnt a tile that you can interact with.

 No.7884

Looks very promising. :)

 No.7894

>>7884
I hope i can make it a decent game-
heres a little video of the text box thing
https://www.youtube.com/watch?v=RHmR70muBkk

 No.7896

This is looking great! I love the animations you did for Charmaine, they look so smooth and cute.
The story sounds promising too, can't wait to see it done, or even just the demo release.

 No.7902

>>7871
How hard was it to make using as3?

 No.7903

>>7896
Thanks a ton. There are still tons more animations to make, oh god. Sitting, left and right standing, idle standing, and idle ect bleh.

>>7902

Compared to RPG maker, it's pretty difficult. Lots more code is required, and way more debugging and weeding out bugs you wont have to even worry about with rpg maker. That being said as3 is a great tool to make games with. I'm using a library for games called flashpunk which can handle entity systems really easily. The good thing about flash is that i can use adobe air to let people play it on all kinds of devices.

If you are interested in learning it i would check out some videos by thegamestudio on vimeo. Also check out flixel and HAXE

 No.7918

>>7903
Just re-read what i posted there, I didn't mean that as3 is hard, just that its more work than rpg maker. I was tired, and that kind of sounded rude, sorry about that.

anyway - dialogue is complete now. I'm going to be adding the elevator that lets the character leave her room and go into the lab and whatnot.

 No.7924

>>7918
>>7903
Thanks for the response and the resources! I'll have to check it out
That's great to know. It'll probably get a lot more players than most fangames because it'll be more accessible.

 No.7950

File: 1370486629191.png (9.82 KB, 495x418, 39leH.png)

>>7924
Thank you!

I enjoy fangames for the unique(well, at least sometimes unique) worlds. Since everyone has different dreams. But I wanted to add more rpg stuff, so yeah etc

 No.7959

>>7950
I know what you mean, everyone's so different.

RPG elements are nice since they give more incentive to explore the world(s) instead of just trying to find new locations.

 No.7960

still working on some of the initial area stuff- heres some music i guess http://tindeck.com/listen/ykyc

 No.7961

>>7960

>dubstep grunge R&B

why.

It sounds good though thankfully it is none of those things.

 No.7962

>>7961
that site has a ton of tags so i just pick random ones

 No.7963

>>7962

Well I watched a few of the videos and this looks really really nice. I really do actually like the music, don't get me wrong. It has really nice atmosphere. Plus zelda-dungeon gameplay is really nice (I saw that post). Plus, the as3 coding makes the animation really a lot more lifelike. I took a class in computer programming and did just awful with the actionscript coding ;_;. But really I look forward to this game.

 No.7964

>>7963
I think the coding doesnt really effect the animation, its just the spritesheet i used. If you used the same spritesheet in any other programing language it would look the same. Thanks for the compliments - http://tindeck.com/listen/sqmb heres soem more music

This week im focusing on the introductory area of the game more, chugging along towards a playable demo… soon

 No.7968

File: 1371053836675.png (11.19 KB, 576x864, office.png)

hamburger poster

 No.7988

Time to add combat!
heres some dream music
http://tindeck.com/listen/rhkm

 No.8027

File: 1371706263909.gif (841.84 KB, 588x442, woah.gif)

HERE IS A SODA MACHINE CYA LATER I NEED TO FINISH THIS DEMO NOW 4REELZ

 No.8065

File: 1372007284787.jpg (153.79 KB, 1920x1080, zx0tnbU.jpg)


 No.8066

It's not very often a fangame picks up my interest, but other than the cool new mechanics you're introducing (… jumping! who'd a thunk) I like the tidbits of the scenery, character, and music too.

U FINISH DAT DEMO BUB

 No.8067

That most recent picture looks pretty cool.

also "You'll go grAPE for it!"

 No.8078

File: 1372133102603.png (73.91 KB, 500x500, wowcool.png)

oh gee woah ty
i finished combat, just gotta add bad guys
https://www.youtube.com/watch?feature=player_embedded&v=d-e-XQkSiSY

 No.8079

>>8078
Too cool

 No.8080

File: 1372146544880.jpg (34.07 KB, 330x398, rockylove.jpg)


 No.8081

>>8078

That weapon is much more awesome than I was expecting. Judging by the ending, I guess you may need to limit how much can be on-screen at once, though.

 No.8082

>>8078

hey.. is that sound the projectiles make when they disappear from Master Belch?

 No.8083


 No.8084

File: 1372222801602.png (34.83 KB, 640x649, tumblr_mos2prxUIO1r11jbho1….png)

heh i guess this is kinda like earthbound too in a way
in the process of adding pic related heres a video of her beatboxing dialogue sounds

http://mushroomificationify.tumblr.com/post/53904361765/important

 No.8086

>>8084

There seems to be a lot of food in here!
Not that that's a bad thing, food is awesome.
Thanks for keeping us updated, I can't wait for the demo

 No.8088

File: 1372292171429.png (10.24 KB, 716x479, woah.png)


 No.8089

>>8084
>>8084
That's funny, I actually just learned that song that plays in Mother when a guy joins your team on piano. I'm reeeally liking the sound of this game.

 No.8093

File: 1372659460582.gif (165.13 KB, 452x209, woah.gif)

very tired, managed to get the enemy done

prototype soon hopefully
setting things up

 No.8101

File: 1372747853553.jpg (57.6 KB, 960x720, Hcx94Ys.jpg)

i got it to work on android, too

 No.8104

File: 1372851062118.png (94.99 KB, 256x256, face03sp_u.png)

>>8101
HOW? Dude, you're God.

 No.8105

File: 1372871610553.gif (1.63 MB, 576x379, woah.gif)

>>8104
Since it's written in actionscript, i can just use adobe air.

I'll be able to get it on iOS and ouya as well, but I dont have an iPhone and my ouya is lost in the mail somwhere

also I added another enemy but its lame so I'm remaking it as a CRT screen with legs and it acts like a little dog

 No.8106


 No.8110

http://puu.sh/3uE3W.swf small little build

arrow keys, z swipe, space to launch a crow (the release only one at a time though, so be careful if the game dies) x to investigate c to "jump"

 No.8111

File: 1372914931027.png (357.68 KB, 451x608, yessiree.png)

>>8110
Hey Mush, you should totally put the Pepper Roni and her bedroom into the demo

The demo was nice, also

PS: I like the little microsoft sam bark effect

 No.8112

>>8110
>>8110

I'm really really liking this.
One thing I really love that reminds me of Earthbound is how fresh and interesting the text is. I actually wanted to interact with everything I possibly could because of the fun text. And all the cool artistic preferences like the computer dog that has microsoft sam barks.

To be a stickler, I found a few very minor details to possibly look at.
When I fire crows around in the main room and then go in the little jiggly room some crows teleport with me and then when I go back there might still be some floating around (ALSO SO DO THE COMPUTER CURSORS FROM THE DOG). You might wanna have those reset to zero when you enter a new area. The limitless number of crows you're allowed to throw around might make battle a little overly easy (or maybe it won't, who knows), but admittedly I had lots of fun shooting crows all over the place and playing crow tennis.
Also, when I go to the jiggly room and back to the main room the dogputer goes missing?

And please don't take that the wrong way. I hope that didn't sound like I was being discouraging, I just want to help find any possible bugs or problems even if they're really little ones. To be honest, I spent about an hour playing around with just the demo.

 No.8113

>>8112
>>8111
wow thanks guys!

Thanks for pointing out the bugs, they are super simple to fix thankfully!

appreciate it

 No.8114


 No.8120

File: 1373069362334.jpg (80.12 KB, 917x684, xjJC569.jpg)

oh boy

 No.8126

File: 1373170624653.gif (15.47 KB, 254x340, heythere.gif)


 No.8127

File: 1373221641590.jpg (121.85 KB, 638x783, 3xdVn.jpg)

Im working on an inventory today
in other news I got on indiestatik so thats cool
http://indiestatik.com/2013/07/07/screenshot-scrutiny-june-6th-2013/

 No.8130

Oh God I finally found this game, I've been looking for it ever since I saw a comment about it in another thread, but no name was given.
Anyway. You hve my full support OP, your game looks and will be fantastic.

 No.8131

>>8127
Maybe this is me being too realistic, but I have never had an apartment directly connected to an elevator before.

Ever.

 No.8132

>>8130
thanks manggggggggggg
>>8131
it's not even an apartment, just a bedroom

 No.8133

>>8131
They do exist though. Only that they usually are very luxurious apartments.

 No.8139

File: 1373475919889.jpg (102.49 KB, 500x534, magic.jpg)

>>8132
>>8133
Those are still apartments, they're just called studio apartments. They're usually small/are one room and fairly cheap.

Sort of contradicts a luxurious apartment with a direct elevator, though.

This is just me trying to push for a hallway with other people's rooms in an apartment/hotel complex because that has a good amount of potential for fun things and exploration

 No.8140

>>8139
i meant its actually just her bedroom, theres a kitchen and stuff you can find later.

but adding an apartment complex area would be neat, ill think about it

 No.8143

File: 1373508660288.gif (162.42 KB, 710x443, woah.gif)

i guess inventory

 No.8151

>>8143
if for one thing, I love you for these puns

 No.8160

File: 1373773045409.gif (788.34 KB, 719x476, woah.gif)

i deeed it
time to polish combat

 No.8166

File: 1373866472008.gif (1.09 MB, 590x366, woah.gif)

fuck if i know

 No.8176

File: 1374035545172.gif (2.61 MB, 590x366, woah.gif)

so, when you take damage that happenedsdese

 No.8183

This thing is crazy good.
I'm super envious of your pix-art skills.

 No.8186

>>8183
thanks

also dying in important in this game
https://www.youtube.com/watch?v=uzf9_xTK7JY

 No.8188

>>8186
That has a great capacity for puzzle solving, if you can switch with alternate versions of Charline through barriers or whatnot.

It'd be cool if taking damage wasn't only a bad thing, but something you could put to use.

 No.8191

File: 1374252862901.png (39.08 KB, 607x821, 3Gsz3.png)

going to hide now and finish a lot of tilesets so i have pretty pictures to show off

 No.8193

>>8191
so bootyful…

 No.8195

File: 1374362993403.png (19.37 KB, 768x1180, nde.png)

>>8193
It's never good enough!

 No.8196

File: 1374378184081.png (13.78 KB, 512x512, slimes.png)

working on some slime characters
mushroomificationify.tumblr.com/post/56013493176/dude-im-totally-slimed-right-now-hey-do-you-watch

 No.8197

>>8196
I really dig dadslime.

 No.8198

File: 1374379664098.png (13.58 KB, 512x512, moreslimes.png)

>>8197
heresmorelimes also i broke that link poop
its like mushbuh.tumblr.com now

 No.8215

hey buddies, put up a new build at www.ndegame.com if you want to check it out

 No.8240

File: 1374770343232.gif (1.73 MB, 528x320, woah.gif)

puzzles based on energy levels I guess

 No.8250

File: 1375241323457.gif (1.8 MB, 609x310, woah.gif)

added some camera magic

 No.8260

File: 1375503971673.png (21.48 KB, 785x793, 3Sezt.png)

im working on a thing for a collab so i havent had as much time as i'd like to put into it

Sorry but i have some possibly interesting news for later.

for now heres some concept arts of an npc

 No.8269

File: 1375585227233.gif (1.08 MB, 660x235, woah.gif)

blueblueblueblue BLORP

 No.8278

>>8269

WOAH.

IS THAT CHARMAINE'S SOUL

 No.8282

>>8278
ye
yeyeye
i need to figure out how to get this sound effect but i want to make a stretchy noise go like WHOWOHOOWOWOWOowhirrrr BLORP

 No.8285

File: 1375673542801.gif (270.57 KB, 130x132, woah.gif)


 No.8289

File: 1375909289101.gif (431.62 KB, 282x375, woah.gif)

dance party

save points are inter-dimensional waypoints that connect the three diverging universes (universe n, d and e) so that you can save.

wowowowopaw[wp

 No.8315

File: 1376763971309.gif (1.32 MB, 671x370, bbbb.gif)

my laptop is acting funny

 No.8339

File: 1377144089859.jpg (35.98 KB, 663x555, 47O14.jpg)

Hey guys
I've had a lot of fun working on this so far. In order to keep this a longer-term project and continue development to be stable-ish accross platforms i'm beginning to port the game to HAXE

basically this just means in the future the builds will be downloadable as C++ distributables

I've been working on this here and there, but got haxe, openfl and haxepunk 2.3 installed tonight. Hopefully i can push out another demo soon, though class just resumed.

If all goes to plan- nde will be shown at gamescene in november (it's in europe so i won't be able to go :( - http://gamestage.radiatedpixel.com/ )

Also i've submitted a build to the music and games festival in washington dc, so maybe ill get to show it off in January

<3

 No.8602

File: 1382322863832.png (5.79 KB, 333x275, YljXwmM.png)

hi i got offered some things that i couldn't pass up (working on a game for a kickstarter bonus) but im getting back into this slowly since it is my game baby and i love it
heres music or something that i did recently

http://tindeck.com/listen/lxjn
http://tindeck.com/listen/qzlm

pic related is background scenery wip

 No.8730

im working with some people on the music and its gr8

 No.8965

File: 1390170175106.png (12.68 KB, 714x474, uitest.png)


 No.9005

File: 1390969432348.png (67.97 KB, 714x474, UITESTING.png)


 No.9012

>>9005
Man this looks like it's gonna be so cool!
Her updated icon looks really adorable

 No.9439


 No.9569

hey how come ndegame has a 403 on it now? this isn't abandoned now is it?

excuse my necrobump pls

 No.9570

>>9569
RIP yet another game.



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