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If anyone has copies of the 2012 or pre-2012 Uboacraft Minecraft world backups that were once available for download, please email seisatsu@seisat.su.

File: 1782563840121.jpeg (6.8 KB, 215x234, images (2) - Copy.jpeg)

 No.17786

I made some custom Madotsuki sprites for a friend, and after finishing the base sprites I tried to test them ingame. Unfortunately something to do with the color table broke and the colors are all fucked, anyone know either a way to fix this or a good way to redo the sprites while staying within RPG Maker's supported colors?
Any info on Character Maker 1999 would also be appreciated because idk anything about it.

 No.17787

File: 1782566337532-0.png (1.26 MB, 1536x1024, 1720751570280.png)

RM2k/2k3 only supports graphics with 8-bit color depth (exactly 256 colors). If you made your sprites using wider color range - your sprites will appear different in the game. You might want to redo the sprites with these limitations in mind.

 No.17788

>>17786
Try opening it in Paint.NET, saving it as a PNG, and setting the bit depth to 8-bit

This is what I usually do when I'm messing with RPG Maker 2003 stuff

 No.17790

Using Paint.NET to save in 8bit works but it sometimes messes up the transparent color. Paint.NET doesn't have a palette viewer unfortunately. Personally I use GIMP to move the intended transparent color to index 0, making it transparent in RPG Maker.
There's this tool that sets transparent color, and can be used to modify images in batch. I don't know if it fixes the 256 color issue or not. Maybe it can still help you or anyone else who sees this thread. https://github.com/lpre-ys/magic-pot-gui/releases



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