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/fg/ - Fangames

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File: 1320423484903.png (1.88 KB, 87x87, Pic0.png)

 No.1457[Last 50 Posts]

Yep, it's that time again. I got the urge to start on a new project so here i am.

The story is as follows: You are the only occupant of a station located somewhere on a remote planet. And having been alone without contact with another human for 12 years, you're obviously not in the best mental health. Which of course shows in your dreams.

Next, screenshots.


File: 1320423644593.png (109.82 KB, 640x480, Pic3.png)

The station. Very sci-fi and stuff.


File: 1320423781152.png (314.31 KB, 640x480, Pic4.png)

And the nexus. You go places in your dreams from the four towers that can be seen here.


Oh fuck yes.


Oh man, this looks awesome so far. Which version of RPG Maker are you working in for this?


Seems like RMXP. I'm anxious to see this, played After Man before. And this guy does great games from what I've seen. ^^


Yeah it's RMXP, i find spriting a bit less restricting in XP, with opacity and stuff, which is why i use it.

This game will probably be a bit more traditional YN clone than After Man but i'll try to make the exploring interesting, with some unique areas.


I'm not too sure how much I like the story, but darn do those screen shots look cool.


Definitely, some of the best graphics I've seen in a YN-style game. Looking forwards to it!


The story is a bit of a work in progress to be honest, but then again some games have pretty much zero story.

Glad ya think it looks good though, i usually try to pack as much stuff in one area as i can and sometimes it gets a bit crowded. Wasn't so sure nexus was a hit but if /fg/ thinks it looks good i guess all is well.



After Man was beautiful, I can't wait to see more of your art :3


I made a tumblr site/blog/thingy/whatever it is. Feel free to visit it, it's basically got nil stuff on it, except my old games and a few screenshots from this game. Either way, it would make me all fuzzy inside seeing visit it.



And here's the first release. The 4 starting dream worlds main layout is completed. No effects yet, we'll see if i implement some later. Anyway, this version pretty much gives you a feel for how the game will look and sound, but that's pretty much it since only the 4 starting worlds are completed.
I'd be happy to hear some criticism, both good and bad.


Also, if you don't have RPGMaker XP runtime package, download these dll's and put them in the same folder as the .exe. I'm gonna put them in the game in future releases, i just forgot it this time.



File: 1321314448627.png (241.77 KB, 640x480, Miserere screen shot 1.png)

The music. Oh my GAH, the music!
Okay, now that that's done…

The story is actually more interesting than I first thought. The art gallery type area is my favorite area; the art is really good…I sure hope you made it and it's not place holder graphics, XP.
All of the music is great, or to my liking anyways; if it's place holder music, then you better make similar sounding music, lol.

About this screen shot: are those things hanging from the ceiling? Something's kind of strange about them.


Now for gripes for v0.00:
No waking up ability makes it a bit more difficult to get back to the Nexus; I hope you can wake up in future versions, cus the first room is pretty cool, =p.
The main menu is kind of bland. I'm not sure if the grapics for the options are just default RMXP stuff, but I think it lacks character at the moment; same goes for the pause menu.

I don't want to complain much though. This game has great atmosphere, and I can't wait to see more.
I'm not really into some space/sci-fi type of stuff, but Miserere has my full attention.

I haven't played After Man yet by the way, but I plan to.
Also, I checked out your tumblr, Owl. Don't you think you should update it now!? xD


About the screenshot, those are supposed to be hanging from the ceiling, yeah. I added those things last since i felt that the area was kinda empty but to be honest i was kinda hesitant about them as well. It does look strange. I'll think of something else til' the next release.


So about the menu stuff. It's not complete, as you correctly deduced. Main menu is just a placeholder and i'll be adding a option to wake up also. About the options menu, if you mean the one you open with F1 where you can change controls etc, it's a built in option in RPGM XP which i cant change the looks of, the rest will be changed in due time.
I'll also be adding more rooms to the "waking world" in the future, it's supposed to be a whole station after all.
Lastly, thanks for the input.


I think, when I said "graphics for the options", I was just very vaguely talking about the graphics and font for the main menu and its options; I explained it badly, x_x.

I think what was strange about the ceiling things (in the screen shot) is that it looks like the MC walks "behind" them rather than "below" them…It's kind of hard to explain.

More rooms in waking world!?
A whole space station to explore!
Can't wait, even if there is only one extra door! *can't wait*


I get what you mean. I get the same feeling when i walk around and get behind one of those. I'll probably be removing them and adding something else since it feels a bit empty otherwise. Question is, what? Hmmm…


Well, I finally played After Man.
I have to say that I'm really looking forward to a more Yume Nikki-ish game by you, Owl, after playing most of After Man (I enjoyed playing it by the way).

A question. Do you make your own music or do you get it from a free music site?
Either way, you sure pick/make good music. They really enhance the experience in your games.


Well i dunno if this is frowned upon or not, but i actually get my music from free music sites. I don't know any other fangames that does it here but my musical skills just ain't any good (i have tried).
I'm pretty confident in my ears though.

Glad ya liked After Man, even though me myself feel that it could be alot more polished.


I personally prefer that people make their own stuff (even if they have to get "inspiration" from something else, heh). But not everyone can make their own music; not good music anyways.
The only problem I see with using free music is, if it happens to show up in another game, the music may sound un-original or out of place (if one were hear the song in the other game first).
Of course, if no one played that "other game" then I guess there'd be no problem. XD
At least the music I've heard you use fits quite well with the areas you put them in.
I love the music you choose to use!


I would say that most people feel that way about making your own stuff. I guess if anyone would be willing to make some music i'd be happy to include it, if it fits.


You're not alone. I used royalty free music from 8-bit music creators, charasproject, and other sites.

Hooray for not being able to create original music!


That's a relief, hah. Anyway gonna start making actual stuff over christmas, so we'll see what happens.


Just bumping this so it doesn't go off the board, hah.


File: 1329422533356.png (312.7 KB, 640x480, Theatre.png)

Heya, just dropping some text to assure anyone still here that i'm still working on this from time to time. Been adding some branches to the 4 main dream areas and building on the station a bit.


those graphics.
they are so lovely
I ask me how someone can do so perfect graphics.


Thank ye. I aim to please.


I'm still here. =3
Oh wait, I was Anonymous in the earlier posts. >.<

Anyways, I'm always looking forward to more Owl stuff (in this case, Miserere), whenever it happens to show up.


File: 1330297452316.png (23.15 KB, 124x242, Maincharbig.png)

Hurrah, server is up again so i thought i'd release a new version to celebrate. If i may say so myself, probably the best looking stuff i have put here so far.
Anyway, i've decided against any kind of "effect" stuff. I might add some kind of hijinks to get to deeper places later but for now it's pretty much straight forward exploration all around. You can wave at aliens and stuff but apart from that there's really no need for a save feature yet, so there is none implemented. Added the ability to wake up though. Menu stuff are still pretty much black and bleak. Also no need for any RPG XP files of any kind in this version.

Also, dunno how coherent the game is so far. To be honest i have only been working on it when i got some idea from somewhere so most places are standalones, but hey, at least i put some thought into it, yeah?
Oh and if you see cones blocking paths, ignore them. I just haven't made the place they are supposed to go to.
Anyway, i had a lot of fun making it. Here it is.




Looks really promising! I'll be keeping an eye on this.


Ohh, i like it. You even looked through game files, impressive journalism hah.


That's my job. =w=


Great music, but I'd love to see you incorporate some actual space sounds, something like http://www.youtube.com/watch?v=EAKXaUMZpOc


>mfw space actually has sounds in it
Mind = Blown


Those are radiation readings applied to a waveform. It's not true sound, as space has no medium.


I never imagined space actually "sounding" like how they do in Hollywood movies. Really atmospheric. If you know a place where i can get a bunch of these i'd be interested in putting some as background ambience here and there.


This looks awesome. I can't really play it yet, but I probably will sometime next month. I can't wait for it.


I know but it would make the joke less funny :<


File: 1330766469481.png (480.94 KB, 640x480, miserere-2.png)

I'm looking forward to seeing what's inside this place (pictured).

I'm always impressed by other people's RMXP graphics; probably because I can barely do graphics for RM2k3, but still, the graphics in Miserere are great.

Side note: I call the MC "Harmony"; after the space station. I just call the place "Space Station Harmony", to avoid confusion. Of course, this is just me…in my head…

Trying to think of constructive criticism.
I'm not sure if it's just my computer monitor but I noticed that a lot of areas are really dark. If you happen to come out from somewhere, and into a really dark area, I can't tell where the MC is; then I try to move around, and sometimes end up back at the previous area by accident (such as with one of the entrances in the Theater).

Okay then! Continued support.


File: 1330804381368.png (264.77 KB, 640x480, Sc.png)

Thanks for the support!
About the criticism, i don't think it's your monitor. It's a problem with edges of the map and my fog that makes the screen darker. I solved it by moving you a bit out of the edge. I could add arrows on exits like i did in the space station but that would kinda ruin the mood with arrows everywhere so i decided against it.


>>4271 Recurring exit sign motif! That actually sounds pretty cool. (you know, with him wanting to leave etc)
So yeah, those neon green exit signs can be very atmospheric if done right. Consider that~


Are you an Aquarius?


I'm a Ox. Why do you ask?


Taurus are often artists. Dali was a Taurus aswell. Still, so are Aquarius. Mozart and David Lynch are Aquarius. So is that fellow who created Salad Fingers. They tend to try something new. The way you're mixing graphics reminds me of how an Aquarius might work.


The more you know, i guess. Although i can't say i personally believe that star signs affect our personality in any way.
Cool trivia to flash though.


I just started playing and I love this game so far.
Even though the music isn't yours, it's beautiful, and so are the graphics. It reminds me of abstract flash games I used to play (99 rooms and some others I can't remember the names of).

One thing that bugs me is the walking speed, though. Maybe you can enable running by holding shift or something?


File: 1331541309266.png (136.06 KB, 640x480, Pic.png)

Thanks, glad you liked it.
I tried a few different movespeeds while i was making the first version, and personally i think this one fits. It's a little bit faster than the normal speed in most fg's. Since the game is pretty linear, you don't really walk that long distances. Most non-linear areas aren't actually that big once you get a grip of the layout, and there are no looping areas. I'm not set in stone on it though. Did anyone else feel the character moves too slowly?


> is MC's speed to slow?
Only when I'm getting lost in the Floating Lights and Organic Worlds. Heh. XP
Other than that, it seems to be fairly fast to me (of course I wouldn't call it super speed though).


Sorry for the late reply. Most of the sounds are up on youtube, and it looks like they are available for download here: http://thepiratebay.se/user/Air_Wales/


This reminds me of the animations from Monty Python. I love it!


File: 1331661667394.png (35.53 KB, 249x266, Sunrays.png)

That actually wasn't my intention at all. I got the idea from a old painting, i guess it makes sense though, since Monthy Python animations often used old paintings.
Thanks, no seeds though.

Anyway, speed seems to be fine for now. Over and out.


File: 1333407648242.png (336.42 KB, 640x480, Metal.png)

Been a while since i said something so i thought i'd give a bit of a update. Real life have hindered me from doing lots of spritework, mainly by messing with my computer, so there aren't a lot of new places. It's fixed now though so i'm starting on it now.

Apart from that i've been adding a little hijinx to the game, which i have been meaning to use. Basically it goes like this: If you die in your dreams, it will reflect in the real world. it's like a gauge of mental health. It can be meaningless stuff like a plant getting thorns, or more meaningful stuff like new places getting opened. i don't plan on forcing you to go die, it's just there for the wow factor really.

Also been adding some dialogue, so far only unimportant stuff though.


File: 1333587780844.jpg (21.68 KB, 400x331, Taiga Aisaka.jpg)

This is looking to be really great :O


File: 1333657252521.jpg (6.51 KB, 173x228, ThreeLittlePiglets.jpg)


Anyway, another thing i've been thinking of doing is adding short stories with you as the main character. Most of them won't have very happy endings most likely.


File: 1334436948134.png (54.64 KB, 221x172, MiserereV0.01.png)

I've been busy these last weeks, indeed i have, for i have been working on a new release of my little project.
New places to explore, ofcourse, but also new content in old places. I've been adding conversation (nothing major so far) and the option to examine stuff. Also, as i said in a older post, you can now die in a few places (and dying is not only a annoyance, it changes stuff on the station). Another thing i added is simple puzzles, basically bring item A to Place B and something happens. Not all of them items have uses so far, only the [spoiler] Icicle, Red Fruit and Empty Bottle [/spoiler] can be used as of now.

As always no RTPs or other files should be needed.


I am downloading it.

By the way, on Uboachan, spoilers are ** (two asterisks) on each side of whatever you want to spoiler.


Noted for the future. Now where is that edit button.


File: 1334479097977.png (Spoiler Image, 348.42 KB, 1280x480, miserere-3.png)

I played it a little, and I thought I'd post what little "bugs" I found so far:

- There's a passability glitch in the place pictured (in the screenshot on the left).

- And there is a small typo in this dialog box, in the screenshot on the right (I'm guessing it should be "I read them all").

- Also, the ZIP file for the game appears to say 0.01, but it should be 0.02 now, shouldn't it?

Anyways, I found the yeti, and what it does just creeps me out for some reason. I also am liking how the rest of the space station is coming along; it reminds me of After Man (which I also like, of course).


Renamed the file and fixed the stuff mentioned, thanks.
I'm curious what you (and others) think of the direction i'm taking.
Is the puzzle stuff and deaths annoying?

Also, *spoiler* don't hate Mr Yeti, he's a nice guy deep down. */spoiler*


Guess it's a good thing i try these spoiler things out before posting important stuff.


File: 1334533290861.png (Spoiler Image, 989.78 KB, 1920x480, miserere-4.png)

Okay, I think I've been pretty much everywhere in v0.02. Glitches first:

> glitches, bugs, stuff like that
- Screenshot on the left: you seem to be able to walk on this flag-like thing if it's too close to the floor (the one pictured seems to be the only one that is).

- Screenshot in the middle: there is a spot that you can walk off of (marked by the red square), and then you can go almost anywhere in this area.

- Screenshot on the right: this painting says ""Don't look?" when you check the left side, but it's No title when you check the right side. Not sure if this is supposed to happen.

> deaths
The deaths seem to be at the peak of annoyance when you have to travel far to get back to a challenging area. I remember there was one such challenging area in After Man, but there was a save point fairly close by before that part; so it was pretty easy to keep trying. Maybe, you can make some sort of "shortcut" for getting back to the harder parts (or at least the ones that take a while to get to)?
Other than that, that place I was looking forward to seeing (pictured in >>4262 ) seems to be pretty difficult.
Also, I do like the changes that are made in the Space Station Harmony, when you get killed in the dream world.

> puzzles
I think I have just been mostly on a lucky streak when I found any of the items or the places that they go. But, so far the puzzle stuff doesn't seem any more difficult than Silent Hill's (except that you have to travel pretty far to find some items and where they're used). Anyways, I like the puzzles.

> interactions
There are some places where "Main" will perform some action if you face the appropriate direction and press enter (like waving at a lizard, or curtsying(?) at the audience). These are little details, but I really like them; it makes the scenery where they happen seem more…real or something. Not to mention, it's just cute.

> dialog boxes
You seem to have added more dialog boxes for inspecting stuff. Keep doing that, I love dialog hunting. It's nice to see what the MC thinks of some things, or at least get some sort of explanation of whatever it is we're looking at.

Owl, I really like how this game is shaping up. (*_*)


> glitches, bugs, stuff like that
I'll fix them asap. Funny how these passability glitches always pop up no matter how many times i play through and try going everywhere myself.

> deaths
I've thought of various ways to weaken the annoyance, and perhaps when you die from something the first time i could make a change in the Nexus that let's you choose to go somewhere nearby, sounds good? Only for the most annoying ones, of course.

> puzzles
There aren't alot of these right now so i guess it's not surprising that it feels like they are far away from each other. There will be more later and hopefully it will feel like you got stuff to do except walking around most of the time.

> interactions
I'm really glad you like these little surprises, because they are a pain to make compared to how much they change ingame. If they enhance the "atmosphere" i'll definitely be adding more of them, though.

> dialog boxes
Will do.

Finally, thanks for the feedback, it really helps. Stuff like this really helps me improve the game.


> passabillity glitches
They're probably easier to find if you're trying to squeeze a dialog box out of almost everything you see, heh.

> difficult deaths solution
Sounds like a good idea to me.

> puzzles
Yeah, I think they help me feel like I'm doing something along the way; like I'm looking for a little bit more than scenery.
Speaking of which: the room you unlock with the Red Fruit gives me the creeps.

> interactions
Oh yes, I really like them. I'm usually just pressing that enter key wherever I think there may be a dialog box, expecting to get some text to read, but it's really something else to see the MC actually do something. Makes me feel like I found something special; I guess it's kind of like a mini "event".

> finally
You're very welcome, I'm glad to help in some way.


File: 1335487290392.png (227.08 KB, 1280x480, Example.png)

Minor update. Ok, so i have been working on some stuff that i have been putting off in favor of more fun things. I have been scripting.
Anyway, dunno if anyone noticed, but the pause menu was kinda ugly. So i remade it with a kinda dim effect on the screen instead of a completely black background. So if you pause now you can still see where you are. Another change i made was made it look generally better, and added counters for time played and steps taken. See screenshot for the finished work.

Another thing i've done is a kind of "achievement" menu, which in no way is necessary, but i thought it'd be a cool thing. Kinda like a "how many secrets do i have left" thingy. Not sure if i am going to call it exactly "achievements", naming suggestions are welcome. Again, see screenshot for a example of how it looks.

Next version will possibly be the 2nd to last or last version, depending on how much i want to add. Look forward to it.


I like the new pause menu.
The achievements thing should add a little extra stuff to do, for those interested (…like me).
Not really any suggestions on what to call the achievements; "dream badges", maybe?


File: 1335575660374.png (315.95 KB, 1280x480, Screenshots.png)

Yeah you seem pretty lonesome in being interested. Hopefully more than 1 person will play it when it's completed. Either way, i'm keeping it up.

I've been replaying the Silent Hill franchise lately, and i think it shows in how the latest places look, hah.


Yeah, I got a real Silent Hill feeling from the areas around where the wine bottle was found (I mean, there's even a part in Silent Hill 3 where you need an empty wine bottle. XD ).

Hopefully some more people will express interest later; maybe some of your fans are silent fans.
This is actually one of the games that's high on my interest list. I think I get a very dream like feel from it (not that my dreams are ever this…exotic).


Oh, I'm interested also! I've just been kind of quiet lately (I'm a silent fan) and I don't go on uboachan that much. I'm looking forward to updates!


Also, the areas in that pic really do remind me of Silent Hill. That's always a plus, as far as I'm concerned.
I'm not sure how I missed that pic earlier.

Gotta always remember that there are silent fans out there; as shown in the Hell Diary thread.


god it looks really nice i really wish i could play it :(

good luck on it though it looks like you're doing fantastic with it! :'3


Why can't you play it? If i can do something about it i will.


Never mind i read the other thread where you wrote about the problem. Anyway if you still want to play it you could always try installing virtual pc and then "xp mode" (google it). It's a pretty large install (about 500 mb with both) but it should solve any issues.


it turns out that my computer isn't "eligible" to have virtual pc and xp mode on it because it's the home premium edition.

i'll look if there's any way to work around it but if not, sadly i will not bend to spend 80+ dollars on a system upgrade just to play a couple rpg maker games :(


Ah i see. If you haven't already, try running the .exe in compatibilty mode, and/or "Run as Administrator".


File: 1335884983152.png (17.51 KB, 162x85, DHWal.png)

Since i have been totally free of responsibilities these last 3 weeks progress has been going fast. I probably sat at least 4 hours a day with the game.
Spriting really is a timesink though. I would probably be done with this game in half the time without it.

So yeah, new version. Lots of small stuff added, and actual story progession. Also, i added a end to the "demo" so that you'll know when you've done all the story stuff (it's a door that says you're done).
I probably won't be as free in the next month, so don't expect another release in a while.

Do with it as you will:


File: 1336886978770.png (Spoiler Image, 245.35 KB, 640x480, miserere-5.png)

Finally got to play the new version. Good thing too, because I was bored as heck.

Glitches (if you haven't found them yet):
- 1. (pictured) There are two passabillity glitches in this room (noted by the red boxes).
- 2. When you use the wooden cross, the "giant frog" seems to just turn invisible, and you still can't enter the space he was in (as if he was still there).
- 3. When you use the warp that takes you to the giant stone cross, it continues to rain.
- 4. At the stairs past the lonely old lady, there is a point on the stairs where you can no longer go back up (not sure if that's a glitch).
- 5. When you enter the snowy mountain-top area, if you use the warp to go back, the snow continues to fall.

> I've been replaying the Silent Hill franchise lately, and i think it shows in how the latest places look, hah.
You weren't kidding. lol

I like what you've done with the menus and text boxes by the way. I think it looks nicer, or something to that effect.

Oh yeah, one more thing. Is there a use for the "bottle of glowing water" yet? I didn't seem to notice anywhere to use it.

Anyways, things are continuing to look interesting. Good job.


As always, you're really helpful. I fixed the stuff mentioned. That stair have given me some frustration though, since it bugs out for no apparent reason. I fixed it by haxxing it though, i'm just that cool.

Expect more of that Silent Hill look later, i've kinda grown to like it. Also the game is gonna get darker at the end so it fits like a glove on the hand.

I'm impressed you've played through this every new version and haven't got bored with it yet.

No use for the bottle yet.


I feel that you add enough new stuff that makes taking the journey again worthwhile; plus, I just like the way all of the places look and feel, and the music always seems to be to my liking (and also adds to the feeling/atmosphere) of the areas).

You do need patience and guts to get through that building in front of the stone cross (a crypt?) though; that place gives me a feeling of terror, every time.


File: 1337778530004.png (236.44 KB, 640x480, Tit.png)

New title screen… i dunno is it too cluttery?

Either way, been making small changes to old places since i haven't had time for anything major. Probably gonna be making larger progress after this month, since i'll be free for a while then.


I like it, and I don't think it's too cluttery either. Looks pretty cool.

I'm also looking forward to seeing these "small changes". Doesn't really matter how small the changes are either; the slight change in scenery should be a nice bonus for anyone who's played through past versions (it will be for me anyways).


File: 1338416129777.png (195.13 KB, 640x480, Tele.png)

Everyone's favourite teleporting puzzle is back, now with 100% more screaming worms and 75% easier.
So yeah, working on some puzzles. Most will still be pretty easy, it's just some added spice really.


File: 1338479866310.png (484.9 KB, 640x480, Garden.png)

A bit of a update. I was unhappy with how the first part of the game felt, so as i said in the post before i added a few puzzles. I also added some text stuff and the occasional new room. This is probably what the first part will look like, mostly. If i make changes to it they will most likely not be big ones. It is probably a good idea to keep a save of when you finished the event after giving the old lady the doll parts, to be able to skip replaying the first part every time i make a new version.

Next i will start working on the second part, which will contain most of the story parts.



I downloaded and played the update, and I really like it. I like the mood/music/graphics among other things, but I also like the main character's sarcastic way of speaking/thinking. Though it got so dark sometimes in the worlds that I couldn't find my way to the other maps, but I did find my way after some searching. The navigation wasn't really that hard, though I got confused in a couple of areas (like the one with the..invisible walls? I don't know if that's what they really are aha) :) Anyway, I've only played a little, so I'll go play some more.


I have heard some other people that played the game say that it got almost too dark to see in a few places. I don't have any trouble seeing it myself. Perhaps my screen settings are lighter than most people?


i played the latest version and theres like one thing

thing is, if you fuck up on the puzzle here, there's no going back and you either gotta wake up and come all the way back or stay stuck forever. that was terribly frustrating

its also pretty hard to notice some things, it took me quite a while to figure out that i could walk through the chinese zodiac hallway.

Yeah and it is a bit dark. Besides my bitching I really like this, because it has a plot. Its pretty refreshing from the whole "HURR OPEN TO INTERPRETATION NO DIALOGUE" because i like dialogue and to know sometimes what in the fresh hell is going on. And it lets me know about our nameless, gender-ambiguous(feminine man/girl?) main character.

also, what items do and dont have uses? i have like four items and i dont know what to do with them. particularly, the iron key, bottle of glowing water and the icicle. And does praying in the altar in the hidden room do anything other than grow some cross shaped flowers?

keep it up, of course.


I don't mind bitching as long as it is for a good reason. I agree with your points.
I guess my screen is pretty light then. I'll see if i can lighten up some of the darkest places a notch, i'll also do something about the stone puzzle.

About the items, everything but the glowing bottle has it's use. Praying does nothing at the moment, and it's actually dieing to those flying priest-head-dudes that grows the cross flowers.


Game made generally easier to see stuff in and puzzle stuff in pic >>5659 (teleport from nexus). Nothing new really.


ah yes, that's much better. and the darkness of some areas, or just darkness in general, actually kind of adds to the dreaming effect.

im planning on playing through the game from the beginning this time just because, and i notice some grammar errors. not something i would totally worry about, though, at least not until the last and final version. its mostly capitalization and punctuation anyway and can be easily glossed over for now since it doesnt actually affect anything. im just throwing that out there.

ironically im not using grammar purely out of laziness. oh, me.


Shhhhit i hate grammar mistakes. So easy to not do and it makes the game feel so unprofessional. Those friggin capitalized "i":s. We don't do them in our country, except for if you're royalty, so i always friggin forget them. Quick fix of all the grammar mistakes i could find:


Damn I'm really loving this atmosphere. I haven't had a lot of time to play it yet, but the time I've had I really like.

Also, I'm guessing there's still no save feature?


File: 1338891552269.png (123.79 KB, 640x480, duuuude.png)


File: 1338896228117.png (2.86 KB, 76x113, Rose.png)

Thanks. Dunno if you uboas realize it, but i really appreciate all the support i get. I have a lot of fun making this game, but i would have dropped this ages ago if nobody would play it. Anybody who says that they are making a game only for themselves are lying. Everyone wants appreciation of their work. Just look at all the threads where someone drops the game after getting negative comments.


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I just picked up this game (seen the thread around a lot and decided to give it a try). If you're looking for more grammatical/wording errors here's a small one in the opening.

It should be "I have found that sleeping has become…"

Not very big of an error but something that made me scratch my head on the first read.


Thanks. I should probably get some native english speaker to check this out for me some time.

Anyway, enjoy the game.


Just saying that I played this recently and enjoyed it. I'm not hung up on the fact that you used other people's resources (music, art, etc) and in fact I think it makes it pretty interesting.

One small thing - any plans to implement something that helps your character move faster?


Not at the moment, no. The character already moves faster than the normal speed in the rm2k3 games (which most other fangames are made in). There are also not that many places where you actually need it. The only really large areas are the ones you get to from the nexus, the rest is mostly small rooms. If alot of people have a problem with it though, i don't mind implementing something.



I guess it's not so much of a problem, just in one single place.

There's a room with a bunch of animal pictures that zigzags back and forth. Passing through that room too often is kind of tedious. Other than that, you're right, there's no giant, nondescript rooms full of aimless wandering, which is nice.


File: 1339810426556.png (21.91 KB, 128x256, Char.png)

I'll do something about that room then, how about that?

In other news, progress being made.



That would be pretty cool, thanks. I don't mean to bitch about an otherwise good game lol


So i have been in a bit of a rut lately. Too alleviate my boredness i thought of something that i thought would be fun.
Basically it goes like this:
I would like Uboachans ideas for a short event to put in the game. Anything goes, as long as it isnt too long or complicated to make, basically i want to be able to sprite and event it in a day or two.
If possible, i would prefer if it fitted in one of these settings: A abandoned office building or a sewer.
I've seen a few threads where ideas for this kind of stuff have been discussed, and i thought it would be cool if some of the ideas could actually be in a game. So go nuts!


abandoned office scenario: a suitcase levitates, opens up and is a portal to another world.


Idea for the abandoned office. Make a bit long room full of desks, like in typical office. Occasionally, some humanoid characters would appear in front of some of these desks, for a few seconds. Then, you could also add event, based on random variable. When player enters that very same room, music stops, there is only sound of dunno… wind howling, and behind every desk sits one of these humanoid creatures.


Consider it done! Probably gonna have to be a pretty small world though, or it would take too long to make.

It's originial, and yet not original, i like it! I'll be doing it.


A release of of v1.0 should be done in a few weeks at most, if everything goes as it should. I cannot put into words how excited I am to finally be done with this project. It's both a relief and a bit sad really, since i enjoyed making Misere immensely (most of it).
Look forward to it!

Also of interest might be that this will probably be my one and only finished YN fangame. In other words, I won't be making another fangame after this. I already have another project in mind though, I won't stop making games anytime soon.
That's all i wanted to say, I guess. More info when i release the finished game, I guess.


File: 1341742558338.png (26.17 KB, 368x116, Miserere.png)

Ladies and gentlemen, I present to you: http://www.mediafire.com/?adf514g283ccazc
It is done.


>156 Mb
You kiddin' me?



I guess not. I'm playing and already got into some new places.


I am not "kidding you". I am in a good mood, so I will just say this: In my opinion, that is little for what the game offers.
A good day to you, sir/madam.


Oh my god. its just 156 MBs. No big deal. I've downloaded much larger games. If a game this large is a surprise to you then I suggest you play more games.


Well, I've found the chapel at the station. I have three items that don't seem to be of any use to me:

-Crystal Skull
-Iron Key
-Doll legs

Where am I supposed to use these?


I would suggest you look in the left nexus entrance and then try to get as far to the top rightas you can. if you want to use the Iron key.

The skull is wearing a top hat… what else is wearing a top hat?

I'd appreciate it if everyone asked me these kinds of things via mail or on tumblr instead of here:


On another note… What happened to /fg/? Why is there no action here anymore?


alrighty then lets look at what we i noticed so far

biiiiiiiig spoilers ahead for some who havent played or whatever

so carrie… when you fight her its like impossible to know what to do. and even after she eats you waist up i get teleported to where the hunk of rotted flesh is and cant open my menu to wake up. i had to close the game out of a ragequit because i couldnt win or even figure out how to damage her. at least, figure out how to. if thats a glitch i suggest fixing that.

also a few problems with npcs disappearing but its still solid where they were. like the creepy dolly girl thing in the office building when she phases through the floor

otherwise im so excited to find out a little more about our dear mainchara and some of his/her past

also /fg/ is either having a dry period or people are losing interest in making fangames. or if on the really bright side theyre too busy making the games and having lives in between that they dont have time to post here

wishful thinking, though. do you plan on doing bugfixes or are you outright done fuck that end of story with this?


Ah yes **Carrie. Well if you really want to know how to damage her, read on. Notice those creatures on the left? They will push you if you interact with them after a little while. What if you time it so they hit Carrie? Try it*.*


Aaand ofcourse i messed up spoiler. Well whatever. Anyway yeah I plan on bugfixing when I get a few reports of stuff.



I've escaped the Doll Head Event. Still not knowing where to use the doll parts anyway. And… This game reminds me so much of N'oubliez… Only with the difference in that you're pretty free to roam around.


File: 1342937298812.jpg (Spoiler Image, 95.33 KB, 646x508, KCpT.jpg)

Picture says all I guess


I'll fix that if I ever get enough bug reports to warrant a new release. So far I've probably got less report than any other release I've done. Which is good I guess.



Miserere is probably at the top of my list of 'Most favorite fangames ever'. You've made something awesome, and I hope it gets some more exposure.

I guess I could say that playing this has sort of inspired me to start work on a game I've been planning for a while; so, thanks for giving me the motivation for doing so. Here's to hoping it won't fall flat on its face and die.


Thank you and good luck on your game, if you need any help feel free to contact me.


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Hm my game just up and froze when I got to this. Was that suppose to happen? Kinda sucks because I gotta do everything I did in this area all over again.

Also I've had the game freeze at two other points all dealing with the event that happens after you give the lady the doll parts. One of them after I woke up I moved and got stuck in front of her journal and couldn't move. The other one happened when I tried to leave the room the sewer hole was in. It resulted in a black screen and I could do nothing but go back to the title screen.


That's weird. It sounds more like a problem with RMXP than the game though. You playing on windows 7/vista?


Playing on Vista ._.

If it's not important I can just skip that room and leave it alone


Oh and one more thing, I'm planning on removing the event in the picture in the next release, which will probably be the final release containing new content (which will mainly be stuff that you don't really need to enjoy the game).
I'll add another use for the items you use there, ofcourse, which will be a more appropriate one. That event was just something I threw into v1.0 because I didn't have the time or will to make anything nicer.


Not really important, skip it.


Oh okay that's good to hear. It didn't seem like the event had much relevance on the story

I just finished the game just now had to check if it was possible to beat Carrie and my hunch was correct I just needed better timing

I really enjoyed it ;w;
The game never ceases to scare the ever-long shit outta me damn doll head event


I'm glad I scared you. ^^


Download link v1.02(158MB): http://www.mediafire.com/?170drcmy9uvr2f5

Changelog: http://www.mediafire.com/view/?mnbhsglo35bdn1p

Final release. Uboachan have been a real help with playtesting and all that nifty stuff, thanks guys and girls!




Download link appears to be down


Are you sure? It works for me (sorry for the ultra slow response time).


Finished the game… there are any theories explaining how and why he end up in that station, what happened with the rest of the occupants and even who are the protagonist ?


File: 1462331954297.png (1.17 MB, 1000x1000, miserere_by_yoyonoyo-d66p0….png)

this forever remains my favorite fg

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