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File: 1454938833743.gif (1.6 KB, 135x175, Urotsuki.gif)

 No.11317[View All]

Shouldn't this be self-explanatory?
706 posts and 195 image replies omitted. Click reply to view.

 No.15985

File: 1704548389614-0.gif (5.4 MB, 297x498, tenor.gif)


 No.15986

>>15982
Geeeg
>>15981
Dude c'mon I'm not gonna bother looking up areas if they're crap anyways, if you said the content was good then I would have looked into it

 No.15987

File: 1704650662219.jpg (418.03 KB, 1548x2048, F8I7Dv3bgAA9N9f.jpg)

>>15986
Sorry about being so aggresive then, but yeah the previously mentioned stheven guy falls in that category of shit quality worlds with "hub" worlds that they beg other authors to connect to (Verdant nexus) and the myme type faggot also has one of those (Dark Bunker) which btw single handlely made the worst world in 2kki (Pansy Path) and added a retarded reference to the fucking loss meme out of all things which he relunctacly took off after being basically called out for it.
The other half its just me being mad at shit like Oil Puddle world and Lamp Puddle which are the exact same shit and just take space in the nexus.
All in all I really wish proxy ninjas had contact with the japs so they can be brutally filtered like how ruri was.

 No.15988

File: 1704653439542.png (120.99 KB, 646x511, attic.png)

you guys are starved, here, i'll throw you a bone. here's something i'm working on. haven't shown it anywhere publicly yet

 No.15989

File: 1704655483513-0.gif (5.4 MB, 297x498, tenor.gif)

>>15987
Sneaking a loss meme into the game was epic though, I wish they kept it. Can't wait for something like amogus to be sneaked into the game.

 No.15990

>>15989
hi hujle

 No.15991

>>15988
Careful there, you don't want onlinetroons to know you post in such a place, riiiiiight?

 No.15992

>>15991
get a grip

 No.15993

>>15992
Get smart.

 No.15994

>>15993
get yumenikki'd

 No.15995

File: 1704723997782-0.png (25.38 KB, 280x450, tumblr_m27p26hBLy1qkvz0ho7….png)

>>15990
Hi, anon.

 No.15996

>>15994
Get Madotsuki'd

 No.16020

File: 1708293812361.png (74.3 KB, 720x644, 1703696170446787.png)

apologies for this wall of text.

i was sure the last time i tried using ReShade with the EasyRPG Player it didn't work. might've just picked the wrong graphics api or something. on Windows at least, Direct X 9 (d3d9) works. i'm not planning on exploring entirely with shaders on it for obvious reasons but it was interesting playing using a good CRT shader.

on another note regarding save files, because they're so small there is no harm in keeping backups from previous versions. i structure it like this
e:\games\rpg maker\saves\yume 2kki v0.120h
e:\games\rpg maker\saves\yume 2kki v0.121b patch 1
e:\games\rpg maker\saves\yume 2kki v0.121c patch 8
and so on…

 No.16024

>cannot kill marina
Cowards

 No.16030

>>16024
>cannot kill urotsuki
cowards

 No.16032

I think Uro is secretly a goddess who lost her memory and the Guardians are her angels, aiding her into rememberimg the truth
Not the most original thing but I like it

 No.16033

shadow womab

 No.16034

>>16033
You sound like my sister

 No.16035

one thing i really can't stand is when an npc isn't killable for no apparent reason, it's just cringe that the artist thinks THEIR npc is too le special

 No.16036

>>16035
They spent so much time and effort drawing it please andastan

 No.16037

>>16035
it's just devs being lazy i'm sure

 No.16038

File: 1711421212109.png (25.44 KB, 320x240, ClipboardImage.png)

what is this cringe

 No.16039

>>16038
rofl, lmao even
Is this from the recent updates?

 No.16040

>>16037
Doesn't it take extra effort to make it unkillable? I thought that the NPCs were killable by default

 No.16041

>>15426
Two years later I am still baffled by this post

 No.16042

>>16040
No, you need to make them killable manually.
It isn't some built-in rpg maker feature

 No.16045

>>16041
what is it even referencing

 No.16052

File: 1712412795158-0.jpg (136.54 KB, 479x386, IMG_7234.jpg)

lol
lmao

 No.16054

>>16052
Please tell us this isn't a screenshot of an official, unmodded issue of the game

 No.16055

File: 1712484828279-0.jpg (127.38 KB, 1540x1543, EYLrnEHXsAIznjS.jpg)

>>16054
It is, in fact, a screenshot from an official, unmodded version of the game. If you dig through the Charset folder of 0.123b version of the game - you can find this sprite under the name "Char_del_08.png". And in the game itself it's located somewhere past Dream Route, idk, there's nothing on the wiki about it yet.

 No.16056

autistic bitching but
Shteven's incredibly mediocre 4/10 worlds do not justify him shitting on delta's 2/10 maps. coleslaw vs potato salad

 No.16061

what are your favorite new worlds?

 No.16062

>>16061
I really like the worlds from Yasakoten (such as blossoming wonderland). Just simple, satisfying worlds.
Orange forest was also incredible.
I've yet to see Critter Forest myself but it looks cool

 No.16063

Its just me or 2kki became way too big for its own good? I mean in the literal sense

There are way too many maps, most of them don't even make use of effects either making the whole thing feel even more empty

 No.16064

File: 1713409747398.jpg (121.57 KB, 850x850, __komeiji_koishi_and_komei….jpg)

>>16063
it feels nice, its infuriating when you have other yume clones on your to-play list or you're waiting to play other games once you finish yume 2kki, in which case i'd just say give it up or cheat with the wiki to finish more quickly
but in my case i can just keep coming back to it whenever i'm not feeling to great, confident that i can find something new each time, without any garauntee i'll find an effect or make any real progress
also, if you keep getting into the line of thinking that all the maps are soulless copies then you'll be suprised when you play each time, since every map i've come across has been memorable on its own

 No.16065

File: 1713410207505.jpeg (891.87 KB, 1170x1239, IMG_5623.jpeg)

>>16063
Honestly, I think its size means the experience is greater. You’ll keep digging and digging and each round you go you’ll find something new, even if it isn’t too interesting, there’s still always something you haven’t unearthed. That’s probably best for a game like this, much like a dream it is never ending.

 No.16066

File: 1713410686324.jpg (134.26 KB, 1292x727, 1713295770703270.jpg)

>>16065
>I think its size means the experience is greater
theres a funny joke to be made about this phrase

 No.16067

File: 1713424213272.jpeg (560.17 KB, 1170x1162, IMG_5626.jpeg)

>>16066
don’t write posts about the sizes of maps at 4am after working on an essay for five hours. I have learned a valuable lesson

 No.16154

When did the Wiki added a menu sound list?

 No.16159

Hope Wataru comes back someday

 No.16160

>>16159
I assume you know about his brief "return", right? The eldrich lamps?

 No.16161


 No.16163

Does the Dream Park have any sort of lore or narrative or anything like that? The whole game already differs from YN by actually trying to provide a semblance of a story in several locations but still its all up to interpretation at the end of the day and DP is my favorite place in 2kki

 No.16184

File: 1719289728048.jpg (3.17 MB, 1600x2255, GESL7XYbcAAmNwh.jpg)

>>16160
late reply but yeah, pretty dope place.
Also know he is active on twitter is nice to see him making art again

 No.16185

>>16184
Late but not missed! As long as he's part of the game, things are looking bright

 No.16189

Any way of using the translation on https://github.com/ynoproject/ynotranslations WITHOUT using EasyRPG?

 No.16202

File: 1720091779358.png (5.29 KB, 949x77, all the lmu files.png)

i'm too lazy to test every single compression method, but reducing the download size (which is already compressed) by using something like gzip or xz on each folder then simply storing them in a zip file would surely reduce it a bit, right?

 No.16207

>>16202
Right. Use lzip.

 No.16248

File: 1721805159983.png (6.06 KB, 640x480, musicnote.png)


 No.16254

How do u pronouce "2kki" ?
Just nikki, "twokki" or something else?



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