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/fg/ - Fangames

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File: 1438034616897.png (85.1 KB, 731x101, sucky dumb thinh.png)

 No.10855

ITT: Bad ideas for a fangame you had before, but are now glad you never actually put in a game.

As for me:
>Homestuck inspired world
>A world where you were brought to the next map by randomly stepping on an unmarked tile

 No.10944

>one of the dreamers must get through scenarios demanding very quick response time, and they never get a fast movement Effect to help them

Instead, I'm giving that dreamer a completely different objective from the other dreamer(s). No, it's not "collecting orbs."h

 No.10945

Please don't make your dreams into Saw traps

 No.10973

>already did all of my bad ideas

I've come to the realization that there is hardly ever a justification for even a moderately sized looping map in all directions. Smaller, intricate, constrained maps are better. Or if you want looping, making it easy to navigate with sprinkles of significant landmarks and clear directions for those who just want to get through it is best.

 No.10979

>The hell maze is a reference to yume nikki and that makes it ok!

 No.10980

>>10979

Only if there are cues and hints that guide the dreamer rather than deceive them.

Also, for heaven's sake, make it look different. No more red shit.

YN + fangames are often lacking in the anti-frustration features.



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