Su pls go and stay go.
Why are you so annoyed? It was just an example given so some guy could understand a question. It wasn’t even a suggestion to the game’s saving system. And why would it even be implemented to start with, the game doesn’t even exist.
It wasn’t an attack to you or your taste in games. Just relax, everything’s cool.
And OP, your demo was interesting. If you believe it can be done, then go forward. But don’t be surprised if you don’t get many people joining in in the beginning.
>>10843>Why are you so annoyed?
I'm not annoyed, it's just that I don't see any point in working on something and twisting around it when nobody will really pay any attention at all. That's where the dildo save event came in hand, why add so much stuff when all it has to do is record the XY positions on a map, what items are in the possession of the hero, and what bools are true or false.
I'd really prefer if the nice touch you guys are talking of were in the graphics and events rather than being make-up for the HUD for something as basic as a save function.
In any case, if you're asking why I started answering ironically, see >>10831
I really don't want to derail with more pointless drama, though.
Get a room
Well, now I understand you. Don’t worry, it is just like I said, it is just details, extras. Good and memorable graphics and such are fundamental, especially in a game like this, and I hope the people that will work on this project will be aware of that instead of trying any easy ways to catch attention.
The quality and effort to put in the graphics, events, maps, and so, wasn't even questioned as it is expected that thought and creativity must focus with them.
You could always offer them your help.
I hope I’m not derailing. Maybe this could be taken as useful information about things that worry their possible players.
Well, I just checked out the demo. There is indeed not much in there, but it looks nice.
I like that character is genderless and serves more as an avatar, than a hero of the game.
Concept of abandoning "waking up" sounds nice.
No looping worlds is a good choice imo.
Anyway, mind If I do something like a starting place for the game? I have a vague idea how it could look like. It will be simple, so no worries.
Also, I was thinking that maybe instead doing something like "collecting effects", maybe we could make starting location a place where you can upgrade avatar by buying new skills? I was also thinking about adding two features that I haven't seen in any YN fangame yet.
1. Teleports are semi-random. To explain, while being in for example mall area, you can enter sub-maps leading to shops etc. However if you leave mall area completely, you can get teleported to other randomly chosen arena (for example one time it could be some forest, other time it could be a library).
2. Dreaming duration. Every time you enter new map, avatar loses a bit of health. When his health reaches zero, he gets teleported to starting area. However, every time he moves from map to map also grants him a bit of experience points. Thus, as he levels up, he can venture more and more.
Anyway, as I said, after I get back from work, I'll try doing that starting map at least, if you don't mind.
Hello everybody, OP is here.
It's a relief what my demo turned out OK. Thanks for the feedback! .Д.
I think savepoints are the best solution. (I already have an idea how they could look like) With savepoints you can make player save where YOU want it. Player won't be able to save in some important place and mess up something. >>10848
I really like the second idea. But something like this should happen very rarely, or it's going to be REALLY frustrating. Maybe with some item or effect?
There is a little(medium) problem. I currently working on another project. It's not really big, but I need to finish it first, so I can't work on it with my full power. I made this demo to show what I'm not a potato person.
Idea 2 seems pretty awful in my opinion. Whats good about these kind of games is the promise of exploration without the need to be constricted by factors such as time limit or something.
I'm not against the whole health thing though, maybe implement it in a more meaningful way? I guess.
WAIT, I MEANT "the FIRST idea"
This discussion is useless without any content. No idea guy plz.
What engine are you thinking of using, rm vx ace like in the demo?
>>10862>Anyway, just allow people to add maps in the beginning, nothing else. The rest can come later, like I said.
Where are your maps, Owl?
You're a funny guy. I like you.
Well, if you take too much time asking about stuff to the point where it takes three weeks to get a character, then things like Solitude happen.
Hello everybody again!
This location looks just great!
But about the resolution… I think upscaled 16x16 art to 32x32 looks prettier. (like in 2003 games) It's also easyier to draw.
I would add another location later, for now I need to finish my another little project, it won't take me long. Sorry. I'll be back soon and work on my full power.
Personally I don't really give a shit about story and all that. I enjoy making maps and spriting, so if someone else takes care of all the other stuff, I say it's win-win.
There are stories in these fangames?
The goodest goys ever.
Make maps for my game too
It's your char that is in different resolution. You should at least make it look like pixelated character, not a photo-manipulation. That way it would be more suitable. However I personally prefer that 16x16 style. It gives it that bit of retro feel. Also, original char looks at least cute and charming, and I'd like to keep it that way.
Btw. I like one thing about your character. try turning it up and down constantly. You'll see how it's jiggling it's ass XD.>>10869
And what's bad about that? Jelly?>>10871
Thanks. However I was thinking about maybe changing that pastel house into something more normal and darker…? I'll redo it and post it later on if you don't mind. Pastel house can be used anytime later, anyway.
Basically, I have idea for such locations so far:
- apartment house (a bit dark and dirty place)
- some forest-like place. I'd go more in direction of savannah with lot's of dried trees
- bus stop (it sounds kinda weak, but after that you could interact with bus and pick one of few locations to get to)
Also, I mentioned it before, but I agree with you on keeping current graphic res. It's not hard to make graphics like that, anyway so anyone can add something from themselves.
Uh.. Your maps are also in a different resolution to the original character. If you're going to advocate 16x16 shit at least make 16x16 shit yourself.
It's not a good thing that you can tell that something is made up of pixels. The goal of any pixel artist is to make stuff that looks as real as possible. Unless you're a pretentious hipster, I guess
>>10877>And what's bad about that? Jelly?
Jelly of some dude having people to do maps/sprites/whatever for them under a misleading collab. flag while everything was already prepared and they are just working for the game OP wanted to make?
Absolutely, I'd love to have a group of maids making the game for me, who wouldn't be jelly?
Like I'm trying to sell it for money or something. :< It's not even "for me", it's opensourced.
Again, I'm going to finish my another project and work on it on my fullest.
it ain't a reel fangame unless ye follow the secret formuler
idk about yall but i don't consider fleshchild a YN fangame
it falls more into the general horror RPGmaker trend for me. good game still
Did this die already? I want to know who won the bets
Wasn't there a collaborative YN fangame that never got off the ground years ago? Don't remember the name, but there was a chicken effect and the protagonist character had black hair and a white robe.
OP is still there. I'm working on my another project. It's almost finished.
Dont Finish! You'll eradicate Ubuuchan, as no one ever finishes anything!
Tell us when you start so we can place bets again.
LOL want to place bets again?
We make it to a v.2 and then drop the project after deleting all semblance of a source code.