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/usagi/ - U.S.A.G.I. Game Jam

Uboachan / Sushichan Associated Gamejam Initiative
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File: 1637181301871.png (539.59 KB, 868x868, madotsuki-art-by-cocoa-and….png)

 No.1

Welcome to the coordination board for the first ever U.S.A.G.I. Game Jam!
(Updated 11/17/2021)

The Uboachan / Sushichan Associated Gamejam Initiative is a video game creation and cultural exchange project between Uboachan and Sushichan. Anyone who considers themselves a user of Uboachan, Sushichan, or the associated IRC or Discord chats is allowed to participate in this jam, but all coordination, team building, and sharing of progress is to be done through the board. The 2022 game jam will be hosted here on Uboachan; if it is a success, next year will see the U.S.A.G.I. jam hosted on Sushichan.

Contestants can work individually, or recruit for teams. Your games should exemplify the spirit of one of the two imageboards; think spooky/creepy/weird/horror or calm/comfy. Bonus points for uniting these concepts. You are encouraged for this game jam to avoid the Yume Nikki Fangame formula.

(People interested in a game jam specifically for Yume Nikki Fangames should check out the wildly successful "Dream Jam" hosted once per year elsewhere, around the middle of each year and finishing on Yume Nikki's birthday.)

The Game Jam will formally begin on January 1st, and will conclude on February 28th. If you are looking for a team, you can make a thread to advertise your project here. You should start building your teams ASAP. Interested parties can post in your thread, and then your team can use whatever communication methods you want internally, but general conversation about the jam is to happen on the board. No associated Discord channel will be made. A thread to register your project will be opened on January 1st, and you will have 1 week to post in the thread to signal your participation.

Judging procedures and prizes, if any, are still TBD. We may also create a game jam page on itch.io to showcase the submissions.

Please post your questions or suggestions in this sticky. The opening post will be periodically updated with any new information, and the date at the top updated to reflect the last change.

 No.2

Is this uboachan this dead or is all the discussion happening in a group chat?

 No.3

Im wondering the same thing… why did people suggest this like it was a great idea just to disappear when time comes to actually make it happen?

 No.5

>>2
I can confirm that no group chat has been made, and USAGI has only been announced on the Uboachan and Sushichan boards. I was hoping to see some confirmation of interest from board users before announcing it on the chat servers because I didn't want the chat users running the whole show.

I'll wait a while longer to see if anyone posts. People have until January 1st to make threads for their game ideas, but it'll be hard to build teams in time if they wait that long.

I am thinking of dropping the competition model in favor of just showcasing everyone's work. And, fangames are allowed, it'd just be nice to see some more original concepts too.

 No.6

File: 1638092709311.jpg (178.58 KB, 500x500, lonely_rolling_star.jpg)

>>3
I am here now. Let's make it happen!

 No.7

File: 1638130878922.gif (225.8 KB, 220x220, krzak-tumbleweed.gif)


 No.8

check these dubs

 No.9

File: 1638551215403.jpg (228.13 KB, 1536x1144, Its a visual novel called ….jpg)

I will be present and participating!

 No.10

File: 1638551312374.png (10.32 KB, 214x236, cirnoget.png)

>>9
Wrong picture, though still very cultured.

 No.11

>>10
no, that was the right picture

 No.12

I'd love to help out with a project in this but I have not a single clue what to make.

 No.13

>>9
This gave me the feels for Krautchan. How I miss it, the supposed successors just don't nail it.

 No.14

I have just announced on the Discord.

 No.15

File: 1639512855272.png (26.02 KB, 523x587, images (4).png)

Nice nice nice nice!

 No.16

>>14
They will be the ones carrying this for sure, all the talkers in that thread remained talkers.

 No.17

>>16
Because of this I started making digital art so it's already a success for me.

 No.18

>>17
me too!! :)

 No.23

Damn, this caught me at a bad time. I'm already working on a game I have to finish



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