How do I draw things rotated/inverted/upsidedown, render it realistically:with planned refraction, reflection, translucency, manually, not 3d
And finally
Animate realistically, using math or some practical method to determine spacings…:3::ibs::NOW:
>Additionallly maybe code games with limited math that is +-/()= and alphabets as variables and none else using http://tululoo.com/ . Also myself so, not hand holding or whatsoever gay shit heyuri teaches ya