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/ig/ - RPGMaker / Gamedev

RPGMaker Help and Indie Game Development
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News Post: I am Retiring.

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 No.1272

Hey.
A while back I had an idea for a game. Well no, actually. I dreamed the ending of a game.
You took the role of a fixer-for-hire, or perhaps an agent of some sort, and went through the game killing targets at the behest of a woman with pale pink, or maybe orange, hair (She looked a lot like Makima from Chainsaw Man), who seemed to be working for some sort of secret agency.
Eventually, however, you were asked to enter an oddly familiar house (perhaps seen when meeting the target for the first time) and kill the individual inside.

In my dream, the target was the player's parents or grandparents, but I think it makes a lot more sense for it be the "buddy character" and weapons merchant, a Chinese girl wearing a white singlet with an air about her ala Seam from DELTARUNE.
She would panic upon seeing you, emoting sort of like Kobeni (also of CSM fame), but mostly just expressing confusion. I think that you cut her head off with a late 1800's parrying dagger. But the details are hazy.

The most vivid part of the dream was that at the end of the final mission, the handler would drive you to the top of a grassy cliff overlooking the sea.
During the drive, she would ask you fairly inane questions, similar in "vibe" and aesthetics, though not actual content, to those used in password recovery tools: "what is your mother's maiden name", etc.
I remember, though, that the final question she would ask was "I was chained to a rock overlooking the sea. Isn't it horrible that someone would do that to me?"

After you arrived, I think there was some more dialogue, but I can't remember. The final event before the game cut to a .flow-esque credit scene was you falling asleep in the handler's lap as she stroked your hair, sitting cross-legged a little way from the edge of the cliff.

The overwhelming takeaway that I got from the game was that you had no way of telling if the handler really was part of a secret organisation, doing what she had done for unknown reasons, or if she had cultivated an increasingly bizarre, manipulative, almost parasocial relationship with the protagonist for no apparent reason. The thought terrifies me.

I remember very little other than that, other than the appearance of the protagonist, which I've tried to draw several times. (I think they were naked in the dream, though.)

SO, UBUU, what did you think? I genuinely have no idea as to what gameplay it had. I want to know what YOU would want to see in a strange game like this. Also, any suggestions are really welcome. Please engage if this interests you; if the banjo kazootard can get bumped daily, please criticise my idea.

Another thing is the name. It's currently a toss-up between "a forest through which the sea can be seen" and "carpet of flowers". Any suggestions would be great.

Genuinely, I really need some criticism and instruction. Normies are USELESS for this sort of thing.

(Looking at these images, I'm rapidly realising just how much I am not an artist. :P)

 No.1273

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>>1272
More drawings. Also, I think the player character was mostly androgynous, stoically masculine in manner, but they had nice round boobs.

 No.1274

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>>1272
Well that sounds pretty neat actually, but it begs the usual question, are you actually gonna make this? Do you know how to? and if yes, do you have the drive and willpower to commit to it with consistency?

With ideas for a game, especially in this genre my biggest want and what is most important is your ability to actually deliver, one you are sure of that, you can dedicate yourself to the creative.

>>1273
>More drawings. Also, I think the player character was mostly androgynous, stoically masculine in manner, but they had nice round boobs.
>Hi Chatgpt describe a tomboy in the most overcomplicated way possible

 No.1275

>>1274

I think I sort of HAVE to make it. I can't let the game die with me. I'm definitely not a talented artist, so the most I could promise is Touhou equivalent graphics.
I also have absolutely no gamedev experience, so I would basically be going in blind, but I'm more than willing to learn Gamemaker or RPGmaker. My main obstacle at the moment is vision. I have no ideas for the gameplay, or for what the bulk of the game would be.
For gameplay, I would really appreciate your input. Maybe a top-down shooter with a targeting reticle? But I hate 2D games with features like that… I could always do simple Earthbound-style encounters, but I'm not sure how you'd eliminate the tonal dissonance between that and the presence of guns.

>ChatGPT


Do I really write like that? I'm gutted.

But also, calling it a tomboy seems wrong. I don't think it could be a man, either, because that would lead to people thinking that it and the handler were romantically involved in a very awkward way. I'm sure it'll come to me later.

 No.1276

>>1275
If it's your first game I would choose between the easiest of things to produce with RPG Maker, it's easy as ass, you just load it with assets and press buttons, if the button says "show image", it probably shows an image.

>Turn based RPG

>Real time action battle system
There's plenty of plugins for both types
>If you want to be ambitious maybe roguelite? Permadeath?
I don't see why earthbound style encounters wouldn't work.
Get in the forums and check some battle systems, maybe one of them will surprise you or spark an idea or two, plugins come with everything pre made and the edits needed are minimal.

I would recommend not being too ambitious, first time and all that. A game from the player perspective and dev perspective are different, focus on moving into action rather than planning a perfect idea, it's gonna be far from perfect. Make sure to post updates so people can tell you how much it sucks, you will need that to give you direction.

The best of luck with your tomboy RPG

 No.1277

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>>1276
It's not a tomboy RPG.

 No.1278

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help how do i make him not look retarded

 No.1279

>>1276
Actually, hotline miami has a targeting reticle and that game is awesome. Fuck it

 No.1280

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Working on a talksprite for a certain vietnamese national. I'd really appreciate some advice on what sort of talksprites people would like to see in this game, but I'm very limited by my inability to draw orthogonally. I really liked Touhou's styling, but if I'm being realistic, I could most likely only do something ala Danganronpa's talksprites. There's also always the option of bust- or head-only sprites, like in UNDERTALE or DELTARUNE. So, what style would be most appealing out of Touhou's, Danganronpa's, or Temmie Chang's?

 No.1281

>>1280
also just what do you think in general

are my sprites JEW or GOY

 No.1282

non ironically love yourself, my fire

 No.1296

>>1281
im deeply sorry that was very cringe and disrespectful i hope ill be forgiven

 No.1297

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ok

a) is this sprite good

b) does anyone know how to resize portraits and make them fit behind the dialogue box 2hu style

 No.1298

>>1297
never mind im looking at it now and it's fucking dogshit

 No.1299

>>1297
>does anyone know how to resize portraits
We are talking pixel art, resizing anything at that size is gonna destroy it, make it the size you need it to be.

Also for what are you producing assets? RPGM? Do you know the dimensions you'll need for portraits and sprite sheets? Have you decided what type of game you wanna make?

 No.1300

>>1299
actually gamemaker is probably easier in which case i can just make 2hu portraits without modifying an existing component

 No.1309

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wip

can some1 tell me how gun work and if i draw a gun that would working ok thanks also is this ass so far please advice

 No.1310

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>>1309
Have you decided what type of game is this? have you researched the plugins that you need for your engine of choice to make the battle systems and other systems? do you know the dimensions of the assets you need? Do you have a folder with templetes so you can learn? Did you download Gamemaker? if you don't you're gonna keep daydreaming and drawing doodles forever.

I feel like you're too focused on the aesthetics and planning, like all newbies, no offense, but I've seen it so many times that I don't keep my hopes up anymore, everyone who feels like jumping into making a game wants it to be the total magnum opus and they keep planning it to perfection, when in reality it's probably gonna be dogshit, and that's fine, that's first games for ya.
But I have a lot of respect for newbies who make that first demo no matter how horrible it is.

 No.1316

>>1310
>"hey so i'm sort of maybe thinking about making a game i have no idea what i want it to be like haha"

>WELL IT'LL BE DOGSHIT IF YOU DON'T DO THIS THIS AND THIS RIGHT NOW ACCORDING TO MY PLANS, BECAUSE I'M SO WISE AND KNOW SO MUCH ABOUT THIS


like please quite sincerely kill yourself. i'm sorry that my incredibly vague and nebulous idea hasn't met your beautiful, lustrous standards. and yes, i have downloaded gamemaker and am checking things out, so before you adjust your glasses on your nose and the thumb in your ass and blare out a loud, strident, "HEHE, WELL LOOKS LIKE ANOTHER NEWBIE CAN'T HANDLE CRITICISM", please take that into account. now if you wanted to give some genuine feedback other than "it's going to be dogshit", that would be more than welcome.
i'm currently looking at working on things that won't be impacted by the game system, like tiles and dialogue, so that once i have a more concrete idea, i'll have a base to build off of.

i don't think i can put into words just how dreary your autistic haughtiness makes me(USER WAS BANNED FOR THIS POST)

 No.1317

>>1316
I get why you are mad at the anon but I wouldn't attribute it to malice. You are on a board where 90% of threads lead nowhere for decades, so some scepticism is warranted.

The standards of "present a game rather than a sketch exhibition" and "look willing to make a game" are sane to me.

 No.1318

>>1317
fair enough, but there's a difference between skepticism and just saying that whatever i make will be dogshit. i'm willing to take criticism, even active hostility, but there's a difference between that and obnoxious pessimism.

also, why do i owe some retard a game? why can i not, if i want to, just show off some drawings? please, enlighten me.

>(USER WAS BANNED FOR THIS POST)


kek. the ninja nation strikes again

 No.1319

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>>1318
>>1316
>WELL IT'LL BE DOGSHIT IF YOU DON'T DO THIS THIS AND THIS RIGHT NOW ACCORDING TO MY PLANS, BECAUSE I'M SO WISE AND KNOW SO MUCH ABOUT THIS
That's a gross misinterpretation of what I said, what I mean is just that it's likely to be bad because most first games are, that is why I said "and that's fine", when I made a game for the first time(and up to the fourth time actually) it was absolute crap, and I don't feel bad about it, cuz it's normal, you're bad at something when you do it the first time, try playing the guitar now.(assuming you don't already do it)

It's healthy for you to not have great expectations for your first time becauase it prevents you from falling into a cycle of perpetual planning and perfectionism which is extremely common in this, I want you to get somewhere with this, and in the end if you exceed those low expectations it will feel great and you'll be able to build something bigger from those foundations.

>and yes, i have downloaded gamemaker and am checking things out

That's awesome to hear, hey, you've already done more than 99% of the people who say they wanna make a game, keep it up.

>also, why do i owe some retard a game? why can i not, if i want to, just show off some drawings? please, enlighten me.

I thought you owed this to yourself, you told me earlier:
>I think I sort of HAVE to make it. I can't let the game die with me. I'm definitely not a talented artist, so the most I could promise is Touhou equivalent graphics.

>why can i not, if i want to, just show off some drawings? please, enlighten me.

You're in the gamedev board and you implied that you absolutely need to make this into a game, I could make the argument that you are just larping for attention and don't actually wanna put the work, that would be toxic, saying that your expectations should be those of the average newbie and moving accordingly will help you is not.

I don't mean to insult you, I am not on some mighty high horse but you stated to be an absolute newbie, and these common things to avoid perfectionism, the excessive planning, the focus on just drawing your OCs before even knowing what you need to produce, because for all we know you'll absolutely hate Gamemaker and will end up making this in RPGM VX Ace or Godot.

Like I said, newbies making a demo gets a lot of respect from me(and every other dev), no matter how bad the demo is, because its the first step into something bigger.

I'm not forcing you though, feel free to disregard this whole thing, for all you know, I am larping myself and I have no clue of what I'm talking about.



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