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/ig/ - RPGMaker / Gamedev

RPGMaker Help and Indie Game Development
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Captchas didn't work. Sticking to janitors while we try to think of something else.

File: 1622761837684.png (3.03 KB, 320x240, billytit.png)

 No.1072[Reply]

i made a kind of dating sim in rpgmaker 2003. its a story i wrote with a few diferent endings. 2 good endings and a few bad ends. You are a guy named Billy in saerch of love. the game has a timeline 1 second to 1 minte and ends on the 5th day. you can basicaly do watever you want. and geting the end might take some trial and error. its not really long at all. im pretty happy with how complete it is. still technicaly a beta. maybe one day i will upadate it but its basicaly complete. <3 https://shithole.neocities.org/gggg.html

 No.1075

this looks interesting, i'll check it out sometime later this week

 No.1084

File: 1628270306573.png (28.36 KB, 1042x766, Screenshot at 2021-08-05 1….png)

your game crashed my computer

 No.1085

>>1084
>wine
Probably not OPs fault

 No.1086

>rabble rabble rabble
Fucking weird but kinda funny in places, or at least when it's not trying too hard imho

i was not prepared for that sapphire vag-bomb tho. heads up playerz

 No.1161

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>>1072
op here i recently finished this off so it is no longer beta!
also plays on web now!
https://ily888.itch.io/billys-quest-for-love

UPDATED JUNE 2023!!

r18+ nudity , drugs and course language. Guide Billy in his life searching for love. go to school, interact with the residents of the village, and find love! maybe.. Your choices will affect later events. Working time clock 1 sec is 1 min. game ends on the 5th day. the usual game flow goes like this: go to school in the morning, wait for it to get dark outside, then go to sleep in the bed, repeat until day 5.

Controls: Arroy keys to move. z is accept/interact. x is menu/cancel.

Bugs:-flying the airship over doors will get u stuck.
-dont press any directions during scripted events like the intro, u will get stuck.

update 2023:
Post too long. Click here to view the full text.



File: 1457107967479-0.png (92.67 KB, 955x619, Work 1.PNG)

File: 1457107967479-1.png (63.37 KB, 938x510, Work 2.PNG)

 No.21[Reply]

Post screenshots, pieces of tileset/character sets, code snippets of whatever you have been working on for now for people to marvel/laugh at/criticize/give tips.

Pictures related.
54 posts and 30 image replies omitted. Click reply to view.

 No.989

>>988
Fairly decent. Not sure if it's intended but she looks yandere as fuck.

 No.990

>>988
those are some creepy ass eyes

 No.991

>>989
>>990
I'm glad it's not completely shit and yeah the intent was to make her look fucking crazy, since I'm aiming for some kind of war torn setting filled with broken people.

 No.992

>>988
I like the design but maybe hire someone more skilled to draw it for you?

 No.1160

>>776
Surreal



File: 1680757737451.png (11.64 KB, 500x250, Oekaki.png)

 No.1155[Reply]

what's some nice engine one can use to make games that is small

something like this but with more editing tools
http://tululoo.com/

also how to make rotating castle effect like castelian https://en.wikipedia.org/wiki/Nebulus_(video_game)

 No.1158

depends what you want i guess
rpg maker is well the obvious uboachan choice for stuff like rpgs and stuff that doesn't require super complicated battle systems. You'd be better off in the long run learning a harder engine like godot, unity, unreal, etc since they have more transferable skills but if you really just want to stay simple you could use something like pixel game maker i suppose.

 No.1159

>>1158
>godot
Seconding this recommendation. It's cross-platform, free and there is enough documentation.



File: 1627840244303.jpg (254.65 KB, 900x900, 9bda24b86d3f31850843732060….jpg)

 No.1081[Reply]

How's your game going anon?
Don't tell me you're not working on it
9 posts and 5 image replies omitted. Click reply to view.

 No.1106

just started the first draft script outline, i have no idea how half of this is gonna play out

 No.1107

>>1106
can i read it?

 No.1141

File: 1668030498500.png (36.06 KB, 976x509, slowdown.png)

>>1105
Use the "Set Move Route" event command, select "Player" as the event, then add the "Decrease Speed" command.

This is how it works in RPG Maker 200X but I believe you can do the same in other RPG Maker engines as well.

 No.1156

>>1141
whats this

 No.1157

just started writing a demo for a vn i'm working on but i keep having to rewrite the script because i don't like how it reads :(



File: 1672894656865.png (Spoiler Image, 50.82 KB, 229x231, 1672657549934-1.png)

 No.1143[Reply]

https://itch.io/game/summary/1863248
just played around with rpgmaker

 No.1144


 No.1145

>>1144
Well no way I'm downloading this, there's not even a legit screenshot, even the yt video is about something entirely different than the game.

 No.1146

>>1145
zoom out on the page

 No.1148

Well, I played your weird ass shitty game. I have one question tho, are you a fan of the Q from the Book Club? There was a random reference to John Green and burning a babel tower.



File: 1673519803566.jpg (62.84 KB, 496x394, 76tetz.jpg)

 No.1147[Reply]

https://fred14lol.itch.io/chuck-the-truck-driver

i fucked up the prices that the bartender has. ill fix that tomorrow. besides that its done
first rpg so b nic


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File: 1558962570223-3.png (116.05 KB, 1024x768, postcard20190522195800.png)

 No.1002[Reply]

Hello all,

Hope it won’t be out of line if I post this here. I’ve been working on a kind of Yume Nikki derivative game which tries to apply that kind of wandering structure to loose and colourful collage worlds. It’s a little more compressed and lacks the effect system but I hope it will appeal to people who enjoy exploring strange digital rooms. It is a paid game alas and costs $6. You can find it here: http://harmonyzone.org/10BeautifulPostcards.html

Wishing you the best in your travels,

thecatamites

 No.1003

oh shit lol, so weird to see you postin in such a niche weirdo zone. I guess it makes sense. Your stuff is great, keep it up!

 No.1008

reminds me of something like LSD dream emulator. i love games where you explore otherworldly enviroments

 No.1030

File: 1595985268238.png (130.47 KB, 850x558, 636.PNG)

Are you inspired by Weirdo House at all?

 No.1137

I'm happy to have passed by you here Stephen, if not in the same time at least in the same space. I loved to read Harmony Zone some time ago. Thank you for all that you've put out into the world. You are one of the top grotto-sphere content creators as far as this poster is concerned. Happy travels



File: 1651694046059.jpg (194.26 KB, 800x500, 3536_dd6533ba5dc6363b.jpg)

 No.1136[Reply]

Me and some other people are going to make a game featuring Monoe and Monoko. If that idea sounds cool to you and you have any game development skills, hit me up at https://discord.gg/CCp95wk
(We can always use more artists)

Game most likely will be an RPG.


File: 1639074053992.png (16.65 KB, 642x481, MagicUnfolding1.PNG)

 No.1128[Reply]

Two years ago I made a game in RPGmaker 2003, only recently uploaded it to itchio. It is a simple surreal adventure. I made it just for the sake of completing an RPGmaker game, but I think it stands alone fairly well. It's called Magic Unfolding and it is about a cat-creature who finds an indescribable object of infinite power with the same name as the game title.

https://azeluth.itch.io/magic-unfolding
2 posts omitted. Click reply to view.

 No.1131

Oh wow, this looks sick. Kind of reminds me of Hylics if you don't mind me making a comparison.

 No.1132

Great work OP, the game feels like a competent package so far. I've gotten past the three demon bosses and I'll have to wait a few more days until I can beat the game.

I'll try and post a more detailed review once I'm done.

 No.1133

Done, here are my overall thoughts.

The game conveys a lonely sense of atmosphere very well. I like how varied the maps and locations are.
I never understood what the weird number stuff was for and just assumed it was fluff, and I beat the game without it.

Combat is the biggest downside, it was pretty repetitive and the bosses weren't very interesting. Enemy design in general was hit and miss, with some clever designs but mostly being some variation of 'weird face'.

Overall I enjoyed the game, looking forward to what else you do!

 No.1134

>>1133
Thanks for the feedback, that helps! I struggled to make the combat interesting in RPGmaker 2003, but in future projects I'll try to experiment and see what I can do within the limited framework. The numbers started as an afterthought but if you collect them all and input them in the Clown Village it's a bonus area, so yeah it's not necessary to beat the game.

 No.1135

>>1134
I'd really love to see another RPGmaker game from you.



File: 1457284983749.png (1.53 KB, 303x243, 1438120189999-3.png)

 No.33[Reply]

Which is the best RPG Maker I could use to make my game?
11 posts and 6 image replies omitted. Click reply to view.

 No.52

>>50
I’m very sorry, I don’t know the exact terms, all I know is that for scripting in xp, vx and ace it is used ruby, and in Mv is javascript, and in 95, 2k, and 2k3 you can’t script. Those differences can influence some people’s choice of which they prefer to use. What is a better term for it in English then, scripting language?

 No.53

>>52
RPGmaker works on eventing, which is closer to pseudo-code than anything at all, and it's baby-tier. All engines handle the same eventing system, except small modifications; but they're essentially the same thing.
The scripts are done by interpreter, and they're not related to the core of game making at all. You can do a game without even touching that.
The difference in scripting languages is that Mv is thought for retarded shit like smartphones while the other engines are thought to be used in a real computer, but it doesn't really affect the making of the game unless you want something really specific which isn't natively supported by the engine. It doesn't seem to be OP's case anyway.

 No.55

>>53
Oh, I know that, but thank you anyway. I just had forgotten what name was most commonly used for it. I know three languages and sometimes when writing my mind gets a bit messy and I forget words or terms and try to get away with using something that seems like a synonym, or at least understandable to readers.

>It doesn't seem to be OP's case anyway.

Probably not but decided to say it anyway as I’ve seen some people make a choice based on that.

 No.56

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>>55
>I know three languages and sometimes when writing my mind gets a bit messy and I forget words or terms and try to get away with using something that seems like a synonym, or at least understandable to readers.
You're talking with someone who handles 3 languages constantly too (4 soon, maybe more one day). The best you can do is to translate the word you don't remember from your native tongue with google or something.

>Probably not but decided to say it anyway as I've seen some people make a choice based on that.

I mostly pointed it out because there are legit faggots out there who call eventing "programming" and think each engine is different on that level, when it fucking isn't. I remember when there existed some kind of fashion to say how harder XP=> engines where compared to 2k3=<.

 No.1088

>>49
There's a big difference between versions of RPG maker pre- and post-XP. RPG maker XP introduced scripting, which despite what >>53 will tell you, gives you a lot more leverage over the engine.



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