[ mado / mono / seccom / uboa / tori / c / yn / t ] [ fg / tkki / flow / cos / yume / sugg / wild ] [ ot / h / co / media / n / o / lit / og / x ] [ mc / irc / uboaru ] [ news / rules / faq / archive / manage ]

/fg/ - Fangames

Name
Email
Subject
Comment
File
Password (For file deletion.)

Everything should be working again, report bugs in /sugg/. Spoke too soon, style switching broken in Firefox.

File: 1317475641220.png (35.95 KB, 320x240, titleask.png)

No.298[Reply]

For those who saw my thread about a week before Uboachan changed, I'm back!
I was on a trip for a week, so I thought it would be pointless to make a thread I would look after for a day, then leave.

But now I'm back with a new tripcode.

Text from old thread:

I'm working on a game inspired by Yume Nikki, although with slightly different gameplay.
It's called Visions.
I have a few ideas already, but the main premise is that it is not centered on effects, but rather on exploration.

You start your room. If you try to leave the room, the character shakes his head. SO ORIGINAL, right?
Instead of going to bed to see the crazy shit, there's an option in the menu called "Close your eyes", and another one called "Open your eyes". When you close your eyes, you enter a different version of the room you're in. Think of it kind of as Lights-on Poniko room (eyes open) versus Lights-off Uboa room (eyes closed). In some areas, you can't open them. And you can only leave the starting bedroom the game with your eyes open. On the other hand, you can only save with your eyes open.
This picture is a (temporary) title screen. It looks way too creepy, and I'm still not fully set on the overall tone of the game. Plus it makes it seem like a .flow ripoff, which it isn't.
It will be made in RPG Maker 2003, since I already have experience with it.
Post too long. Click here to view the full text.

104 posts and 26 image replies omitted. Click reply to view.

No.2926

This may be waaaaaaaaaaaaay late, but the main character (which i havent read the name of yet) may have low magnesium levels, which can cause you to forget things. he could be injecting himself with it (my mom takes magnesium pills)


No.2927

>>2926
May be late, but that's still pretty interesting.


No.3060

>>2926
Ooooh, that sounds like a great idea :D I'll see if there's some interesting way of including it in the game. The character already has a medical condition/sickness/whatever (I won't say…Ooh, mysterious) so it might seem over the top haha.


No.3062

File: 1326789670311.png (32.5 KB, 640x480, visions.png)

>>2796

So, uh, this happened when I opened the game.


No.3063

File: 1326790034225.png (13.94 KB, 640x480, visions002.png)

Also passability fun.




File: 1325443014835.jpg (14.79 KB, 252x249, fgmemories.jpg)

No.2657[Reply]

Hi, I'd like to share with you guys an idea.

My sister had come up with an idea for a fangame.

You play as Lynne, a girl who had been in a terrible train accident, and lost her memories from a concussion.

Lynne's nexus is a stained glass sun (in the image) with 8 doors leading to a Monochrome Room, Spectrum/Rainbow Room, Outer Space Room, Woods Room, Computer/Technology Room, Subway/Train Stop Room, Cloud Room, Playground Room, and a Zoo/Nature Room.

Lynne, a long black haired blue-eyed 15-year-old is pretty avid about nature and astronomy, and her memories, which she has to collect, are in the form of stars.

If you don't mind, could we make this a collaborative project? I'd like to give the game to my sister in time for her birthday, which is January 15. She'll be turning 8. I'm sure she'll love this, and I can't do this alone! Please, I'm seeking help for this.

Please consider making a little girl happy for me. If you need to talk to me, please send me a PM on my Fanfiction account "Rindre Scarlet" or leave me a note on my DeviantArt account "Atomic-Miku" or message me on my Tumblr accounts

http://everyday-im-fluxing.tumblr.com/
Post too long. Click here to view the full text.

27 posts and 6 image replies omitted. Click reply to view.

No.2785

>>2771
I'm taking it that no one contacted you about helping.
I know you said you can't do it alone, but >>2772 may be right.


No.2806

>>2784
This. So much.


No.2835

Stone soup is not on the menu today.


No.2841

Rindre, maybe you can use some of that free time you mention on the Ask (flux) Maria tumbler to work on Forgotten Memories (if you're not doing that already)…


No.3028

Too late to be given to her on her birthday D:

I would work on it but I have midterms and stuff




No.898[Reply]

And here's a glimpse of one of the wandering monsters that will be in the game. Though they don't harm you, they can be seen around.

Be looking out for "Anarchy" if you like them.

You can follow us on Tumblr here-

http://makemeananarchy.tumblr.com/

No.2969

Very interesting <3


No.2987

>>898
You know your thread is still here at >>852

Anyways, I was getting a bit worried this was over; I hadn't heard anything for 2 months.




File: 1325767345649.png (3.36 KB, 300x300, inspiration.png)

No.2812[Reply]

This is the new thread dedicated to my YN fangame called "Inspiration".

The game was on a long hiatus since the release of v.0.04 but now I'm finally (yet slowly) working on v.0.05. I became dissatisfied with some things so there will be several major changes but the basic "plot" is still the same: a somewhat apathetic guy named Alex explores the dreamworld. I think I won't say anything more because it will spoil the fun.

Currently I don't know about the release date but I think I'll reveal more when at least 90% of v.0.05 will be ready.

1 post and 1 image reply omitted. Click reply to view.

No.2832

File: 1325883462721.jpg (13.39 KB, 470x254, aerlia.jpg)

omg omg omg omg omg omg omg


No.2834

>>2832

Canta hear me out

Please post that Sabitsuki/Fluorette pic again on the Answered Prayers thread now that Snow's gone

On-topic: Can't you give us pointers on what we should be looking forward to, at least? Like the type of ambiance, the music, that sort of little things that won't ruin the surprise. I'm only saying this because this fangame is probably the one which we have the least info about on /fg/ at the moment, and it might be influencing people not to voice their interest


No.2849

>>2834
http://archive.uboachan.net/fg/res/984.xhtml


No.2850

>>2834

Interestingly enough, even if it's in very early stage of development, there are a few videos of it on NicoNico.


No.2854

Holy flippin crap! This just made my day.
I'm really looking forward to this~




File: 1325925741122.jpg (22.07 KB, 636x346, Untitled.jpg)

No.2851[Reply]

So I'm trying to get Amnesia to work, but it won't. Will someone please tell me how to configure it to get it to actually play on my computer?

No.2853

What seems to be the problem? We have not 1 but 2 threads with potential answers.
But yes, extracting the game with Japanese-locale'd (Applocale<3) and running the actual game with Applocale set to japanese is *usually* the answer.
(the RPG RTP packages are usually needed too)




File: 1325750531241.jpg (282.52 KB, 500x500, sabiw.jpg)

No.2807[Reply]

Hey /fg/ I was thinking we should really make a thread listing the most popular or common YN fangames with some safe download links for visitors. (: That way everyone could have easy access to all the wonderful fangames.
(Otherwise, I'm sure that we'll eventually just collect a hundred million individual threads of people asking xD)

No.2815

>>2807
Please see
>>2

Broken Bottles and such isn't on there, but that's what /fg/ is for :|


No.2818

Yeah, we tried commenting on that page on >>2 but they seem to have ignored our request to at least consider adding it on there :|


No.2826

We could always post links to the games in a thread and update them when they get broken. :|


No.2829

It's okay guys, Mihari's link seems helpful, so hopefully people will just read and click (:




File: 1325167262271.png (253.29 KB, 500x530, tumblr_lwshn1fj991qfp0v3o1_r1_…)

No.2560[Reply]

Neta-Dream
discuss

No.2562

File: 1325169610018.bmp (76.05 KB, 320x240, ベランӠ…)


Unique sprites,
Rather good (and a lot of!) music.
Some stuff that the NPCS says but I don't get.
And mostly rather bad chipsets. And panoramas.
And I like the Protagonist.


No.2565

Im pretty sure this game was made as a joke but its still pretty fun. The fact you can pretty much go anywhere and get effects from the most random places is awesome (you can even go out of your house, go to a store and buy a bunch of them xD)


No.2579

>>2577
If you search for "Neta-dream yume nikki" you might find one.
PSIwolf has a link in the description of a video for Neta-dream; I don't know if it works, and I can't post any links from where I'm at right now unfortunately.


No.2665

>>2577
http://atteiu.blog101.fc2.com/blog-category-1.html

Also, it's listed as ういとる on the Yume Nikki Nico Nico Pedia page <http://dic.nicovideo.jp/a/%E3%82%86%E3%82%81%E3%81%AB%E3%81%A3%E3%81%8D%E6%B4%BE%E7%94%9F>.


No.2786

File: 1325723988172.png (96.69 KB, 643x580, hdfgdh.png)

(Aaa the op pic was my christmas present from Bonus—level on tumblr <3 )

This game. I agree it might've been made as a joke but it's still awesome. I love how strange and silly it is—and the nightmarish themes are a whole lot more frequent than most fangames. The bunches of text REALLY makes me wish I knew japanese…because theres so much in it I will probably never be able to appreciate until I could. I also loved the EB style fighting. (its in The Phoenix Dream too) and the whole ending was a little shocking XD The arts/panoramas arent so good but they're charming.

Anyways. Love how different this fangame is. There's like. No people in his dreams. JUST SQUIDS, OCTOPUS, AND SPEARS….whatever spears are. (retro sonic anyone…? )




File: 1325645925348.png (41.72 KB, 351x350, character edit.png)

No.2746[Reply]

first time posting here so no clue if im in the right spot or not
whatever
anyway some character concept art for this game im having second thoughts about
its pretty early on so i dont have anything to give to you people
story-wise and whatnot
hell i dont even have a title yet
nor do i have any experience with rpg maker or sprite creation
anywayx2 ill doodle some more stuff and post it here whenever i can

No.2758

Well, this board is /fg/ - Fangames.
So if this is about a fangame (whether it's being developed or not), I guess you're in the right place.

Let me be the first to say (in this thread anyways); RPG Maker was not meant to make games like Yume Nikki. That being said, it obviously is possible to make such games; it just takes some creative thinking (or a proper tutorial, which I am not aware of).
I wouldn't say it's easy, but you won't know until you try I guess.


No.2774

You should post here later when you actually DO have at least amateur experience with rpgmaker and have at least 3 worlds mapped and have a good idea what your game is going to be about.




File: 1325536304016.jpg (638.9 KB, 877x1440, angel hunt.jpg)

No.2697[Reply]

Hi /fg/. This time I wanted to ask you for advice for my new project (yeah, I know - I should finish Divinity Fatum first, but whatever… I can't concentrate on it, with idea for new game in my head).

First of all, what the game is going to be about. It's title as for now is "World's End" (oh, how omnious…). I want it to be something like dungeon crawl similiar to Persona3, for example (you explore dungeon-like stage, fight monsters jrpg style, on every 5th or 10th level you fight boss). Anyway, we'll be playing as Nameless (we can later on change his name - default one is Alan). World he's living in faces destruction, or rather is being erased. Alan can't even remember anything about his world (along with his name) and basically he's the last person alive. One thing he's sure of, is that he must try to escape from this world. He came up with theory, that if he menage to leap into higher world, he may be able to at least temporary avoid perish. While later, whole scenery shatters and he faces some kind of colossal creature. While engaging into battle, he awakens a skill of Blue Lines (that is cruacial to the story, as it lets him find passages to another worlds). Anyway, after defeating monster, he notices passage and goes to the next world. Later on, it just goes like that: reach boss, kill it, find passage, move to the next world.

Story overall is based around idea that world is just God's dream, and when it wakes up, world vanishes. While dreaming, we usually have many dreams in one sleeping session, which may be somewhat an explanation for many different worlds. When God is waking, worlds the furthest from HUB perish first. We basically start from that kind of world and our objective is to reach the HUB.

Now a bit about gameplay. I've already told that I want it to be dungeon crawl rpg with fighting and stuff. That is mostly because of my desire to play some simple, yet quite full of customizations rpg.
I want to put a lot of characters, with which player can create his/her prefered party.
Main character will be able to wield many kinds of weapons, and he'll be the only character that would gain skills only by buying them (which let's player to customize main character even more).
There will be something like save spot between every world, where player can decide who will accompany MC in fights, he'll be able to buy new skills and weapons.
I'm also thinking about making different routes, thus addiPost too long. Click here to view the full text.

No.2704

Well, this is quite different from Yume Nikki isn't it? The only similarity I see is that dreaming is involved in some way.

Anyways, I do like RPGs, but I'm not sure if it sounds like my kind of game. I would be interested in trying it if you decide to make it though.

> time limit
It does make sense story wise; but your right, it probably would cause some rage inducing pressure.
Persona 3 did have a time limit of sorts though didn't it? (though not one that ticks down every second)

> gameplay
So it will be a turn-based RPG, right?
Which game engine do you plan on using to make the game (I'm assuming RPG Maker 2003)?


No.2712

>>2704
Well, about similarity with YN, I'd rather say, that it's going to be like exploring different dreams, except you can't go back to dream worlds that you've left already. Most of the worlds will be pretty abstract too, as well as characters we meet along the way. Of course things like this game being actual rpg and actually having some kind of story, kind of distinguish it from other fangames (or rather - makes this one less YN fangame, but whatever…)

Indeed, Persona3 had that tiredness crap, as well as calendar stuff. Here, i thought about giving player about 0,5h or 1h to escape one world. If player wouldn't manage, current world collapses and everybody disappears (thus Game Over). Any spare time, would be added to the next count down (so, if player would beat world in 20 minutes, he'd have let's say 10 minutes left, which would be added to the next count down, giving player time limit of 40 minutes - not 30).

Battles will be turn-based indeed. But on actual map, enemies will be moving, whenever player moves or not. I'll be using Rpg Maker XP, as I am most familiar with it (and with rgss scripts, one can do almost everything).


No.2715

I haven't played many games made with RMXP (and none that are RPGs), so it should be interesting to see how the battle system works (well, it'll be interesting to see any of the game actually).




File: 1325530642190.png (6.25 KB, 213x131, efects.PNG)

No.2692[Reply]

Hello People.
I made some sprites for the game that I and my colleagues are doing.
And I came here to ask for opinion.
And of course, I did it because I'm new to the subject ><

2 posts omitted. Click reply to view.

No.2696

Sorry for the error.
My English is not as fluent and am using a translator


No.2698

File: 1325537061920.png (4.9 KB, 288x130, sabituki A upper half.png)

>>2695
I myself think the sprites look somewhat appealing.
Although, the ones facing left and right look a little strange with that pixel sticking out from the stomach.

Also, I would suggest using a color for the background that is not on the sprite; so that when you ask for help it is easier to see the sprite.

About the sword:
Assuming the game is being made on RPG Maker 2003, and assuming the sword will be used to attack; you may need to create a 2-4 frame animation for each of the 4 directions. The picture I have here are the sprites used for attacking in the game .flow.
The programer will have to know how to use the sprites in RPG Maker 2003 to make an attack animation.


No.2702

File: 1325539052722.png (2.6 KB, 79x134, Sowd2.PNG)

Here are the sprites of the Sword.
I have not done the Attack.
Soon I will soon provide


No.2703

>>2702
I think the sword looks good.

If you haven't done this already, to make it easier for the programmer, I suggest arranging your sprites in 24x32 cells like how they are in >>2698


No.2705

I will provide the Sprites Attack this week.

I'm taking the base size of a Sheet of Madotsuki, so I have no problems with the original Sheet Size




Delete Post [ ]
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12]
[ mado / mono / seccom / uboa / tori / c / yn / t ] [ fg / tkki / flow / cos / yume / sugg / wild ] [ ot / h / co / media / n / o / lit / og / x ] [ mc / irc / uboaru ] [ news / rules / faq / archive / manage ]