No.2697[Reply]
Hi /fg/. This time I wanted to ask you for advice for my new project (yeah, I know - I should finish Divinity Fatum first, but whatever… I can't concentrate on it, with idea for new game in my head).
First of all, what the game is going to be about. It's title as for now is "World's End" (oh, how omnious…). I want it to be something like dungeon crawl similiar to Persona3, for example (you explore dungeon-like stage, fight monsters jrpg style, on every 5th or 10th level you fight boss). Anyway, we'll be playing as Nameless (we can later on change his name - default one is Alan). World he's living in faces destruction, or rather is being erased. Alan can't even remember anything about his world (along with his name) and basically he's the last person alive. One thing he's sure of, is that he must try to escape from this world. He came up with theory, that if he menage to leap into higher world, he may be able to at least temporary avoid perish. While later, whole scenery shatters and he faces some kind of colossal creature. While engaging into battle, he awakens a skill of Blue Lines (that is cruacial to the story, as it lets him find passages to another worlds). Anyway, after defeating monster, he notices passage and goes to the next world. Later on, it just goes like that: reach boss, kill it, find passage, move to the next world.
Story overall is based around idea that world is just God's dream, and when it wakes up, world vanishes. While dreaming, we usually have many dreams in one sleeping session, which may be somewhat an explanation for many different worlds. When God is waking, worlds the furthest from HUB perish first. We basically start from that kind of world and our objective is to reach the HUB.
Now a bit about gameplay. I've already told that I want it to be dungeon crawl rpg with fighting and stuff. That is mostly because of my desire to play some simple, yet quite full of customizations rpg.
I want to put a lot of characters, with which player can create his/her prefered party.
Main character will be able to wield many kinds of weapons, and he'll be the only character that would gain skills only by buying them (which let's player to customize main character even more).
There will be something like save spot between every world, where player can decide who will accompany MC in fights, he'll be able to buy new skills and weapons.
I'm also thinking about making different routes, thus addiPost too long. Click here to view the full text.
No.2712
>>2704
Well, about similarity with YN, I'd rather say, that it's going to be like exploring different dreams, except you can't go back to dream worlds that you've left already. Most of the worlds will be pretty abstract too, as well as characters we meet along the way. Of course things like this game being actual rpg and actually having some kind of story, kind of distinguish it from other fangames (or rather - makes this one less YN fangame, but whatever…)
Indeed, Persona3 had that tiredness crap, as well as calendar stuff. Here, i thought about giving player about 0,5h or 1h to escape one world. If player wouldn't manage, current world collapses and everybody disappears (thus Game Over). Any spare time, would be added to the next count down (so, if player would beat world in 20 minutes, he'd have let's say 10 minutes left, which would be added to the next count down, giving player time limit of 40 minutes - not 30).
Battles will be turn-based indeed. But on actual map, enemies will be moving, whenever player moves or not. I'll be using Rpg Maker XP, as I am most familiar with it (and with rgss scripts, one can do almost everything).